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Copy pathosu.Android.csproj
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36 lines (36 loc) · 2 KB
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<TargetFramework>net10.0-android</TargetFramework>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Android</RootNamespace>
<AssemblyName>osu.Android</AssemblyName>
<Version>0.0.0</Version>
<ApplicationVersion Condition=" '$(ApplicationVersion)' == '' ">1</ApplicationVersion>
<ApplicationDisplayVersion Condition=" '$(ApplicationDisplayVersion)' == '' ">$(Version)</ApplicationDisplayVersion>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Maui.Essentials" Version="10.0.51" />
</ItemGroup>
<!-- Exclude native C++ source files from the managed build. They are compiled separately via CMake/NDK. -->
<ItemGroup>
<None Remove="Native\*.cpp" />
<None Remove="Native\*.h" />
<None Remove="Native\CMakeLists.txt" />
</ItemGroup>
<!-- Include pre-built native libraries when present (built by the release workflow or local NDK build).
When absent, native features (Oboe audio, Vulkan probe) are gracefully disabled at runtime.
x86 removed — only arm64 and arm32 are shipped (see RuntimeIdentifiers in osu.Android.props). -->
<ItemGroup>
<AndroidNativeLibrary Include="libs\arm64-v8a\libosu_native.so" Condition="Exists('libs\arm64-v8a\libosu_native.so')" Abi="arm64-v8a" />
<AndroidNativeLibrary Include="libs\armeabi-v7a\libosu_native.so" Condition="Exists('libs\armeabi-v7a\libosu_native.so')" Abi="armeabi-v7a" />
</ItemGroup>
</Project>