forked from ppy/osu
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathOsuModMagnetised.cs
More file actions
83 lines (70 loc) · 3.38 KB
/
Copy pathOsuModMagnetised.cs
File metadata and controls
83 lines (70 loc) · 3.38 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Numerics;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModMagnetised : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Name => "Magnetised";
public override string Acronym => "MG";
public override IconUsage? Icon => OsuIcon.ModMagnetised;
public override ModType Type => ModType.Fun;
public override LocalisableString Description => "No need to chase the circles – your cursor is a magnet!";
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel), typeof(OsuModBubbles), typeof(OsuModDepth) };
[SettingSource("Attraction strength", "How strong the pull is.", 0)]
public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f)
{
Precision = 0.05f,
MinValue = 0.05f,
MaxValue = 1.0f,
};
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// Hide follow points as they won't make any sense.
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
}
public void Update(Playfield playfield)
{
var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition;
foreach (var entry in playfield.HitObjectContainer.AliveEntries)
{
var drawable = entry.Value;
switch (drawable)
{
case DrawableHitCircle circle:
easeTo(playfield.Clock, circle, cursorPos);
break;
case DrawableSlider slider:
if (!slider.HeadCircle.Result.HasResult)
easeTo(playfield.Clock, slider, cursorPos);
else
easeTo(playfield.Clock, slider, cursorPos - slider.Ball.DrawPosition);
break;
}
}
}
private void easeTo(IFrameBasedClock clock, DrawableHitObject hitObject, Vector2 destination)
{
double dampLength = Interpolation.Lerp(3000, 40, AttractionStrength.Value);
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, clock.ElapsedFrameTime);
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime);
hitObject.Position = new Vector2(x, y);
}
}
}