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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class GraphicsSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.GraphicsSettings";
/// <summary>
/// "Graphics"
/// </summary>
public static LocalisableString GraphicsSectionHeader => new TranslatableString(getKey(@"graphics_section_header"), @"Graphics");
/// <summary>
/// "Renderer"
/// </summary>
public static LocalisableString RendererHeader => new TranslatableString(getKey(@"renderer_header"), @"Renderer");
/// <summary>
/// "Renderer"
/// </summary>
public static LocalisableString Renderer => new TranslatableString(getKey(@"renderer"), @"Renderer");
/// <summary>
/// "Frame limiter"
/// </summary>
public static LocalisableString FrameLimiter => new TranslatableString(getKey(@"frame_limiter"), @"Frame limiter");
/// <summary>
/// "Threading mode"
/// </summary>
public static LocalisableString ThreadingMode => new TranslatableString(getKey(@"threading_mode"), @"Threading mode");
/// <summary>
/// "Show FPS"
/// </summary>
public static LocalisableString ShowFPS => new TranslatableString(getKey(@"show_fps"), @"Show FPS");
/// <summary>
/// "Layout"
/// </summary>
public static LocalisableString LayoutHeader => new TranslatableString(getKey(@"layout_header"), @"Layout");
/// <summary>
/// "Screen mode"
/// </summary>
public static LocalisableString ScreenMode => new TranslatableString(getKey(@"screen_mode"), @"Screen mode");
/// <summary>
/// "Refresh rate"
/// </summary>
public static LocalisableString RefreshRate => new TranslatableString(getKey(@"refresh_rate"), @"Refresh rate");
/// <summary>
/// "Resolution"
/// </summary>
public static LocalisableString Resolution => new TranslatableString(getKey(@"resolution"), @"Resolution");
/// <summary>
/// "Display"
/// </summary>
public static LocalisableString Display => new TranslatableString(getKey(@"display"), @"Display");
/// <summary>
/// "UI scaling"
/// </summary>
public static LocalisableString UIScaling => new TranslatableString(getKey(@"ui_scaling"), @"UI scaling");
/// <summary>
/// "Screen scaling"
/// </summary>
public static LocalisableString ScreenScaling => new TranslatableString(getKey(@"screen_scaling"), @"Screen scaling");
/// <summary>
/// "Horizontal position"
/// </summary>
public static LocalisableString HorizontalPosition => new TranslatableString(getKey(@"horizontal_position"), @"Horizontal position");
/// <summary>
/// "Vertical position"
/// </summary>
public static LocalisableString VerticalPosition => new TranslatableString(getKey(@"vertical_position"), @"Vertical position");
/// <summary>
/// "Horizontal scale"
/// </summary>
public static LocalisableString HorizontalScale => new TranslatableString(getKey(@"horizontal_scale"), @"Horizontal scale");
/// <summary>
/// "Vertical scale"
/// </summary>
public static LocalisableString VerticalScale => new TranslatableString(getKey(@"vertical_scale"), @"Vertical scale");
/// <summary>
/// "Running without fullscreen mode will increase your input latency!"
/// </summary>
public static LocalisableString NotFullscreenNote => new TranslatableString(getKey(@"not_fullscreen_note"), @"Running without fullscreen mode will increase your input latency!");
/// <summary>
/// "Detail Settings"
/// </summary>
public static LocalisableString DetailSettingsHeader => new TranslatableString(getKey(@"detail_settings_header"), @"Detail Settings");
/// <summary>
/// "Storyboard / video"
/// </summary>
public static LocalisableString StoryboardVideo => new TranslatableString(getKey(@"storyboard_video"), @"Storyboard / video");
/// <summary>
/// "Combo colour normalisation"
/// </summary>
public static LocalisableString ComboColourNormalisation => new TranslatableString(getKey(@"combo_colour_normalisation"), @"Combo colour normalisation");
/// <summary>
/// "Hit lighting"
/// </summary>
public static LocalisableString HitLighting => new TranslatableString(getKey(@"hit_lighting"), @"Hit lighting");
/// <summary>
/// "Screenshots"
/// </summary>
public static LocalisableString Screenshots => new TranslatableString(getKey(@"screenshots"), @"Screenshots");
/// <summary>
/// "Screenshot format"
/// </summary>
public static LocalisableString ScreenshotFormat => new TranslatableString(getKey(@"screenshot_format"), @"Screenshot format");
/// <summary>
/// "Show menu cursor in screenshots"
/// </summary>
public static LocalisableString ShowCursorInScreenshots => new TranslatableString(getKey(@"show_cursor_in_screenshots"), @"Show menu cursor in screenshots");
/// <summary>
/// "Video"
/// </summary>
public static LocalisableString VideoHeader => new TranslatableString(getKey(@"video_header"), @"Video");
/// <summary>
/// "Use hardware acceleration"
/// </summary>
public static LocalisableString UseHardwareAcceleration => new TranslatableString(getKey(@"use_hardware_acceleration"), @"Use hardware acceleration");
/// <summary>
/// "JPG (web-friendly)"
/// </summary>
public static LocalisableString Jpg => new TranslatableString(getKey(@"jpg_web_friendly"), @"JPG (web-friendly)");
/// <summary>
/// "PNG (lossless)"
/// </summary>
public static LocalisableString Png => new TranslatableString(getKey(@"png_lossless"), @"PNG (lossless)");
/// <summary>
/// "In order to change the renderer, the game will close. Please open it again."
/// </summary>
public static LocalisableString ChangeRendererConfirmation => new TranslatableString(getKey(@"change_renderer_configuration"), @"In order to change the renderer, the game will close. Please open it again.");
/// <summary>
/// "Minimise osu! when switching to another app"
/// </summary>
public static LocalisableString MinimiseOnFocusLoss => new TranslatableString(getKey(@"minimise_on_focus_loss"), @"Minimise osu! when switching to another app");
/// <summary>
/// "Shrink game to avoid cameras and notches"
/// </summary>
public static LocalisableString ShrinkGameToSafeArea => new TranslatableString(getKey(@"shrink_game_to_safe_area"), @"Shrink game to avoid cameras and notches");
/// <summary>
/// "Low latency"
/// </summary>
public static LocalisableString LowLatency => new TranslatableString(getKey(@"low_latency"), @"Low latency");
/// <summary>
/// "Custom draw rate limit"
/// </summary>
public static LocalisableString CustomDrawLimit => new TranslatableString(getKey(@"custom_draw_limit"), @"Custom draw rate limit");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}