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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreMultiplierCalculator : ScoreMultiplierCalculator
{
public CatchScoreMultiplierCalculator(ScoreMultiplierContext context)
: base(context)
{
#region Difficulty Reduction
Single<CatchModEasy>(hasMultiplier: 0.5);
Single<CatchModNoFail>(hasMultiplier: 0.5);
Single<CatchModHalfTime>(hasMultiplier: halfTime => rateAdjustMultiplier(halfTime.SpeedChange.Value));
Single<CatchModDaycore>(hasMultiplier: daycore => rateAdjustMultiplier(daycore.SpeedChange.Value));
#endregion
#region Difficulty Increase
Single<CatchModHardRock>(hasMultiplier: hardRock => hardRock.UsesDefaultConfiguration ? 1.12 : 1);
// Sudden Death
// Perfect
Single<CatchModDoubleTime>(hasMultiplier: doubleTime => rateAdjustMultiplier(doubleTime.SpeedChange.Value));
Single<CatchModNightcore>(hasMultiplier: nightcore => rateAdjustMultiplier(nightcore.SpeedChange.Value));
Single<CatchModHidden>(hasMultiplier: hidden => hidden.UsesDefaultConfiguration ? 1.06 : 1);
Single<CatchModFlashlight>(hasMultiplier: flashlight => flashlight.UsesDefaultConfiguration ? 1.12 : 1);
// Accuracy Challenge
#endregion
#region Conversion
Single<CatchModDifficultyAdjust>(hasMultiplier: 0.5);
Single<CatchModClassic>(hasMultiplier: 0.96);
// Mirror
#endregion
#region Automation
// Autoplay
// Cinema
Single<CatchModRelax>(hasMultiplier: 0.1);
#endregion
#region Fun
Single<ModWindUp>(hasMultiplier: 0.5);
Single<ModWindDown>(hasMultiplier: 0.5);
// Floating Fruits
// Muted
// No Scope
// Moving Fast
Single<CatchModSynesthesia>(hasMultiplier: 0.8);
#endregion
#region System
// Score V2
#endregion
}
private static double rateAdjustMultiplier(double speedChange)
{
// Round to the nearest multiple of 0.1.
double value = (int)(speedChange * 10) / 10.0;
// Offset back to 0.
value -= 1;
if (speedChange >= 1)
return 1 + value / 5;
else
return 0.6 + value;
}
}
}