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Copy pathOsuModFreezeFrame.cs
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107 lines (84 loc) · 3.93 KB
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModFreezeFrame : Mod, IApplicableToDrawableHitObject, IApplicableToBeatmap
{
public override string Name => "Freeze Frame";
public override string Acronym => "FR";
public override IconUsage? Icon => OsuIcon.ModFreezeFrame;
public override LocalisableString Description => "Burn the notes into your memory.";
/// <remarks>
/// Incompatible with all mods that directly modify or indirectly depend on <see cref="OsuHitObject.TimePreempt"/>, or alter the behaviour of approach circles.
/// </remarks>
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModApproachDifferent), typeof(OsuModTransform), typeof(OsuModDepth), typeof(OsuModHidden) }).ToArray();
public override ModType Type => ModType.Fun;
//mod breaks normal approach circle preempt
private double originalPreempt;
public void ApplyToBeatmap(IBeatmap beatmap)
{
var firstHitObject = beatmap.HitObjects.OfType<OsuHitObject>().FirstOrDefault();
if (firstHitObject == null)
return;
double lastNewComboTime = 0;
originalPreempt = firstHitObject.TimePreempt;
foreach (var obj in beatmap.HitObjects.OfType<OsuHitObject>())
{
if (obj.NewCombo)
{
lastNewComboTime = obj.StartTime;
}
applyFadeInAdjustment(obj);
}
void applyFadeInAdjustment(OsuHitObject osuObject)
{
if (osuObject is not Spinner)
osuObject.TimePreempt += osuObject.StartTime - lastNewComboTime;
int repeatCount = 0;
foreach (var nested in osuObject.NestedHitObjects.OfType<OsuHitObject>())
{
switch (nested)
{
// Freezing the SliderTicks doesnt play well with snaking sliders
case SliderTick:
break;
case SliderRepeat:
if (repeatCount > 2)
break;
applyFadeInAdjustment(nested);
repeatCount++;
break;
default:
applyFadeInAdjustment(nested);
break;
}
}
}
}
public void ApplyToDrawableHitObject(DrawableHitObject drawableObject)
{
drawableObject.ApplyCustomUpdateState += (drawableHitObject, _) =>
{
if (drawableHitObject is not DrawableHitCircle drawableHitCircle) return;
var hitCircle = drawableHitCircle.HitObject;
var approachCircle = drawableHitCircle.ApproachCircle;
// Reapply scale, ensuring the AR isn't changed due to the new preempt.
approachCircle.ClearTransforms(targetMember: nameof(approachCircle.Scale));
approachCircle.ScaleTo(4 * (float)(hitCircle.TimePreempt / originalPreempt));
using (drawableHitCircle.ApproachCircle.BeginAbsoluteSequence(hitCircle.StartTime - hitCircle.TimePreempt))
approachCircle.ScaleTo(1, hitCircle.TimePreempt).Then().Expire();
};
}
}
}