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Copy pathDrawableEmptyScrollingHitObject.cs
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Copy pathDrawableEmptyScrollingHitObject.cs
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46 lines (38 loc) · 1.4 KB
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using Vector2 = System.Numerics.Vector2;
namespace osu.Game.Rulesets.EmptyScrolling.Objects.Drawables
{
public partial class DrawableEmptyScrollingHitObject : DrawableHitObject<EmptyScrollingHitObject>
{
public DrawableEmptyScrollingHitObject(EmptyScrollingHitObject hitObject)
: base(hitObject)
{
Size = new Vector2(40);
Origin = Anchor.Centre;
// todo: add visuals.
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
// todo: implement judgement logic
ApplyMaxResult();
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
const double duration = 1000;
switch (state)
{
case ArmedState.Hit:
this.FadeOut(duration, Easing.OutQuint).Expire();
break;
case ArmedState.Miss:
this.FadeColour(Colour4.Red, duration);
this.FadeOut(duration, Easing.InQuint).Expire();
break;
}
}
}
}