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Copy pathOsuFramedReplayInputHandler.cs
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29 lines (24 loc) · 1.08 KB
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input.StateChanges;
using osu.Framework.Utils;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Osu.Replays
{
public class OsuFramedReplayInputHandler : FramedReplayInputHandler<OsuReplayFrame>
{
public OsuFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Count > 0;
protected override void CollectReplayInputs(List<IInput> inputs)
{
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(position) });
inputs.Add(new ReplayState<OsuAction> { PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>() });
}
}
}