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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Extensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Online.Leaderboards;
using osu.Game.Overlays;
using osu.Game.Overlays.Dashboard.Friends;
using osu.Game.Overlays.Mods.Input;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
using osu.Game.Skinning;
using osu.Game.Users;
namespace osu.Game.Configuration
{
public class OsuConfigManager : IniConfigManager<OsuSetting>, IGameplaySettings
{
public OsuConfigManager(Storage storage)
: base(storage)
{
Migrate();
}
protected override void InitialiseDefaults()
{
// UI/selection defaults
SetDefault(OsuSetting.Ruleset, string.Empty);
SetDefault(OsuSetting.Skin, SkinInfo.ARGON_SKIN.ToString());
SetDefault(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Local);
SetDefault(OsuSetting.BeatmapLeaderboardSortMode, LeaderboardSortMode.Score);
SetDefault(OsuSetting.BeatmapDetailModsFilter, false);
SetDefault(OsuSetting.ShowConvertedBeatmaps, true);
SetDefault(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
SetDefault(OsuSetting.DisplayStarsMaximum, 10.1, 0, 10.1, 0.1);
SetDefault(OsuSetting.SongSelectGroupMode, GroupMode.None);
SetDefault(OsuSetting.SongSelectSortingMode, SortMode.Title);
SetDefault(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
SetDefault(OsuSetting.ModSelectHotkeyStyle, ModSelectHotkeyStyle.Sequential);
SetDefault(OsuSetting.ModSelectTextSearchStartsActive, true);
SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f, 0.01f);
SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
SetDefault(OsuSetting.BeatmapListingFeaturedArtistFilter, true);
SetDefault(OsuSetting.ProfileCoverExpanded, true);
SetDefault(OsuSetting.ToolbarClockDisplayMode, ToolbarClockDisplayMode.Full);
SetDefault(OsuSetting.SongSelectBackgroundBlur, false);
// Online settings
SetDefault(OsuSetting.Username, string.Empty);
SetDefault(OsuSetting.Token, string.Empty);
SetDefault(OsuSetting.AutomaticallyDownloadMissingBeatmaps, true);
SetDefault(OsuSetting.SavePassword, true).ValueChanged += enabled =>
{
if (enabled.NewValue)
SetValue(OsuSetting.SaveUsername, true);
else
GetBindable<string>(OsuSetting.Token).SetDefault();
};
SetDefault(OsuSetting.SaveUsername, true).ValueChanged += enabled =>
{
if (!enabled.NewValue)
{
GetBindable<string>(OsuSetting.Username).SetDefault();
SetValue(OsuSetting.SavePassword, false);
}
};
SetDefault(OsuSetting.ExternalLinkWarning, true);
SetDefault(OsuSetting.PreferNoVideo, false);
SetDefault(OsuSetting.ShowOnlineExplicitContent, false);
SetDefault(OsuSetting.NotifyOnUsernameMentioned, true);
SetDefault(OsuSetting.NotifyOnPrivateMessage, true);
SetDefault(OsuSetting.NotifyOnFriendPresenceChange, true);
// Audio
SetDefault(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
SetDefault(OsuSetting.MenuVoice, true);
SetDefault(OsuSetting.MenuMusic, true);
SetDefault(OsuSetting.MenuTips, true);
SetDefault(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);
SetDefault(OsuSetting.AutomaticallyAdjustBeatmapOffset, false);
// Input
SetDefault(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f);
SetDefault(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f);
SetDefault(OsuSetting.GameplayCursorDuringTouch, false);
SetDefault(OsuSetting.AutoCursorSize, false);
SetDefault(OsuSetting.MouseDisableButtons, false);
SetDefault(OsuSetting.MouseDisableWheel, false);
SetDefault(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay);
SetDefault(OsuSetting.TouchDisableGameplayTaps, false);
// Graphics
SetDefault(OsuSetting.ShowFpsDisplay, false);
SetDefault(OsuSetting.RefreshRateFullscreen, 0.0);
SetDefault(OsuSetting.ShowStoryboard, true);
SetDefault(OsuSetting.BeatmapSkins, true);
SetDefault(OsuSetting.BeatmapColours, true);
SetDefault(OsuSetting.BeatmapHitsounds, true);
SetDefault(OsuSetting.CursorRotation, true);
SetDefault(OsuSetting.MenuParallax, true);
// See https://stackoverflow.com/a/63307411 for default sourcing.
SetDefault(OsuSetting.Prefer24HourTime, !CultureInfoHelper.SystemCulture.DateTimeFormat.ShortTimePattern.Contains(@"tt"));
// Gameplay
SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.2f, 0, 1, 0.01f);
SetDefault(OsuSetting.DimLevel, 0.7, 0, 1, 0.01);
SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
SetDefault(OsuSetting.LightenDuringBreaks, true);
SetDefault(OsuSetting.HitLighting, true);
SetDefault(OsuSetting.StarFountains, true);
SetDefault(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always);
SetDefault(OsuSetting.ShowHealthDisplayWhenCantFail, true);
SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true);
SetDefault(OsuSetting.KeyOverlay, false);
SetDefault(OsuSetting.ReplaySettingsOverlay, true);
SetDefault(OsuSetting.ReplayPlaybackControlsExpanded, true);
SetDefault(OsuSetting.GameplayLeaderboard, true);
SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true);
SetDefault(OsuSetting.FloatingComments, false);
SetDefault(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
SetDefault(OsuSetting.IncreaseFirstObjectVisibility, true);
SetDefault(OsuSetting.GameplayDisableWinKey, true);
// Update
SetDefault(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
SetDefault(OsuSetting.Version, string.Empty);
SetDefault(OsuSetting.ShowFirstRunSetup, true);
SetDefault(OsuSetting.ShowMobileDisclaimer, RuntimeInfo.IsMobile);
SetDefault(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
SetDefault(OsuSetting.ScreenshotCaptureMenuCursor, false);
SetDefault(OsuSetting.Scaling, ScalingMode.Off);
SetDefault(OsuSetting.SafeAreaConsiderations, true);
SetDefault(OsuSetting.ScalingBackgroundDim, 0.9f, 0.5f, 1f, 0.01f);
SetDefault(OsuSetting.ScalingSizeX, 0.8f, 0.2f, 1f, 0.01f);
SetDefault(OsuSetting.ScalingSizeY, 0.8f, 0.2f, 1f, 0.01f);
SetDefault(OsuSetting.ScalingPositionX, 0.5f, 0f, 1f, 0.01f);
SetDefault(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f, 0.01f);
if (RuntimeInfo.IsMobile)
SetDefault(OsuSetting.UIScale, 1f, 0.8f, 1.1f, 0.01f);
else
SetDefault(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
SetDefault(OsuSetting.UIHoldActivationDelay, 200.0, 0.0, 500.0, 50.0);
SetDefault(OsuSetting.IntroSequence, IntroSequence.Triangles);
SetDefault(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
SetDefault(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes);
SetDefault(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full);
SetDefault(OsuSetting.EditorDim, 0.25f, 0f, 1f, 0.25f);
SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f, 0f, 1f, 0.25f);
SetDefault(OsuSetting.EditorShowHitMarkers, true);
SetDefault(OsuSetting.EditorAutoSeekOnPlacement, true);
SetDefault(OsuSetting.EditorLimitedDistanceSnap, false);
SetDefault(OsuSetting.EditorShowSpeedChanges, false);
SetDefault(OsuSetting.EditorScaleOrigin, EditorOrigin.GridCentre);
SetDefault(OsuSetting.EditorRotationOrigin, EditorOrigin.GridCentre);
SetDefault(OsuSetting.EditorAdjustExistingObjectsOnTimingChanges, true);
SetDefault(OsuSetting.HideCountryFlags, false);
SetDefault(OsuSetting.MultiplayerRoomFilter, RoomPermissionsFilter.All);
SetDefault(OsuSetting.MultiplayerShowInProgressFilter, true);
SetDefault(OsuSetting.LastProcessedMetadataId, -1);
SetDefault(OsuSetting.ComboColourNormalisationAmount, 0.2f, 0f, 1f, 0.01f);
SetDefault(OsuSetting.UserOnlineStatus, UserStatus.Online);
SetDefault(OsuSetting.EditorTimelineShowTimingChanges, true);
SetDefault(OsuSetting.EditorTimelineShowBreaks, true);
SetDefault(OsuSetting.EditorTimelineShowTicks, true);
SetDefault(OsuSetting.EditorContractSidebars, false);
SetDefault(OsuSetting.AlwaysShowHoldForMenuButton, false);
SetDefault(OsuSetting.AlwaysRequireHoldingForPause, false);
SetDefault(OsuSetting.EditorShowStoryboard, true);
SetDefault(OsuSetting.EditorSubmissionNotifyOnDiscussionReplies, true);
SetDefault(OsuSetting.EditorSubmissionLoadInBrowserAfterSubmission, true);
SetDefault(OsuSetting.WasSupporter, false);
// intentionally uses `DateTime?` and not `DateTimeOffset?` because the latter fails due to `DateTimeOffset` not implementing `IConvertible`
SetDefault(OsuSetting.LastOnlineTagsPopulation, (DateTime?)null);
SetDefault(OsuSetting.DashboardSortMode, UserSortCriteria.LastVisit);
SetDefault(OsuSetting.DashboardDisplayStyle, OverlayPanelDisplayStyle.Card);
SetDefault(OsuSetting.AndroidPerformanceMode, false);
SetDefault(OsuSetting.AndroidLowLatencyAudio, false);
SetDefault(OsuSetting.AndroidVulkanProbe, false);
SetDefault(OsuSetting.AndroidStartupFrameSyncMigrationApplied, false);
// --- Android startup-safety toggles ---
//
// These three ship enabled-by-default values that produce the safest
// cold-start path. Each can be flipped from Settings → Graphics →
// Android Performance to A/B-test which mitigation (if any) was
// actually masking the underlying startup hang the user is chasing.
//
// The native pthread watchdog is intentionally NOT toggleable: it
// is a pure diagnostic that never enters managed code, uses only
// async-signal-safe primitives, and produces bounded output (5
// dumps max per process). Always-on so we always have logs if a
// future startup hang recurs.
//
// Defaults rationale:
// - AndroidCleanupStaleRealmFifos = true: defensively unlinks
// stale Realm fifos that survived a previous crash and would
// otherwise block Realm.GetInstance() in native code.
// - AndroidDeferStartupNativeInit = true: defers Oboe/Vulkan-
// probe initial-bind fire off the BDL load thread to avoid
// synchronous native init during the silent cold-start window.
// - AndroidStartupFrameSyncMigrationEnabled = false: stops the
// silent first-launch migration that auto-rewrote FrameSync
// from Limit2x → VSync. User can opt back in by toggling.
SetDefault(OsuSetting.AndroidCleanupStaleRealmFifos, true);
SetDefault(OsuSetting.AndroidDeferStartupNativeInit, true);
SetDefault(OsuSetting.AndroidStartupFrameSyncMigrationEnabled, false);
SetDefault(OsuSetting.AndroidVerboseLogging, false);
}
protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
{
switch (lookup)
{
case OsuSetting.Token:
return true;
}
return false;
}
public void Migrate()
{
// arrives as 2020.123.0-lazer
string rawVersion = Get<string>(OsuSetting.Version);
if (rawVersion.Length < 6)
return;
string[] pieces = rawVersion.Split('.');
// on a fresh install or when coming from a non-release build, execution will end here.
// we don't want to run migrations in such cases.
if (!int.TryParse(pieces[0], out int year)) return;
if (!int.TryParse(pieces[1], out int monthDay)) return;
int combined = year * 10000 + monthDay;
if (combined < 20250214)
{
// UI scaling on mobile platforms has been internally adjusted such that 1x UI scale looks correctly zoomed in than before.
if (RuntimeInfo.IsMobile)
GetBindable<float>(OsuSetting.UIScale).SetDefault();
}
}
public override TrackedSettings CreateTrackedSettings()
{
return new TrackedSettings
{
new TrackedSetting<bool>(OsuSetting.ShowFpsDisplay, state => new SettingDescription(
rawValue: state,
name: GlobalActionKeyBindingStrings.ToggleFPSCounter,
value: state ? CommonStrings.Enabled.ToLower() : CommonStrings.Disabled.ToLower(),
shortcut: LookupKeyBindings(GlobalAction.ToggleFPSDisplay))
),
new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, disabledState => new SettingDescription(
rawValue: !disabledState,
name: GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons,
value: disabledState ? CommonStrings.Disabled.ToLower() : CommonStrings.Enabled.ToLower(),
shortcut: LookupKeyBindings(GlobalAction.ToggleGameplayMouseButtons))
),
new TrackedSetting<bool>(OsuSetting.GameplayLeaderboard, state => new SettingDescription(
rawValue: state,
name: GlobalActionKeyBindingStrings.ToggleInGameLeaderboard,
value: state ? CommonStrings.Enabled.ToLower() : CommonStrings.Disabled.ToLower(),
shortcut: LookupKeyBindings(GlobalAction.ToggleInGameLeaderboard))
),
new TrackedSetting<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode, visibilityMode => new SettingDescription(
rawValue: visibilityMode,
name: GameplaySettingsStrings.HUDVisibilityMode,
value: visibilityMode.GetLocalisableDescription(),
shortcut: new TranslatableString(@"_", @"{0}: {1} {2}: {3}",
GlobalActionKeyBindingStrings.ToggleInGameInterface,
LookupKeyBindings(GlobalAction.ToggleInGameInterface),
GlobalActionKeyBindingStrings.HoldForHUD,
LookupKeyBindings(GlobalAction.HoldForHUD)))
),
new TrackedSetting<ScalingMode>(OsuSetting.Scaling, scalingMode => new SettingDescription(
rawValue: scalingMode,
name: GraphicsSettingsStrings.ScreenScaling,
value: scalingMode.GetLocalisableDescription()
)
),
new TrackedSetting<string>(OsuSetting.Skin, skin =>
{
string skinName = string.Empty;
if (Guid.TryParse(skin, out var id))
skinName = LookupSkinName(id);
return new SettingDescription(
rawValue: skinName,
name: SkinSettingsStrings.SkinSectionHeader,
value: skinName,
shortcut: new TranslatableString(@"_", @"{0}: {1}",
GlobalActionKeyBindingStrings.RandomSkin,
LookupKeyBindings(GlobalAction.RandomSkin))
);
}),
new TrackedSetting<float>(OsuSetting.UIScale, scale => new SettingDescription(
rawValue: scale,
name: GraphicsSettingsStrings.UIScaling,
value: $"{scale:N2}x"
// TODO: implement lookup for framework platform key bindings
)
),
};
}
public Func<Guid, string> LookupSkinName { private get; set; } = _ => @"unknown";
public Func<GlobalAction, LocalisableString> LookupKeyBindings { private get; set; } = _ => @"unknown";
IBindable<float> IGameplaySettings.ComboColourNormalisationAmount => GetOriginalBindable<float>(OsuSetting.ComboColourNormalisationAmount);
IBindable<float> IGameplaySettings.PositionalHitsoundsLevel => GetOriginalBindable<float>(OsuSetting.PositionalHitsoundsLevel);
}
// IMPORTANT: These are used in user configuration files.
// The naming of these keys should not be changed once they are deployed in a release, unless migration logic is also added.
public enum OsuSetting
{
Ruleset,
Token,
MenuCursorSize,
GameplayCursorSize,
AutoCursorSize,
GameplayCursorDuringTouch,
DimLevel,
BlurLevel,
EditorDim,
LightenDuringBreaks,
ShowStoryboard,
KeyOverlay,
GameplayLeaderboard,
PositionalHitsoundsLevel,
AlwaysPlayFirstComboBreak,
FloatingComments,
HUDVisibilityMode,
ShowHealthDisplayWhenCantFail,
FadePlayfieldWhenHealthLow,
/// <summary>
/// Disables mouse buttons clicks during gameplay.
/// </summary>
MouseDisableButtons,
MouseDisableWheel,
ConfineMouseMode,
/// <summary>
/// Globally applied audio offset.
/// This is added to the audio track's current time. Higher values will cause gameplay to occur earlier, relative to the audio track.
/// </summary>
AudioOffset,
VolumeInactive,
MenuMusic,
MenuVoice,
MenuTips,
CursorRotation,
MenuParallax,
Prefer24HourTime,
BeatmapDetailTab,
BeatmapLeaderboardSortMode,
BeatmapDetailModsFilter,
Username,
ReleaseStream,
SavePassword,
SaveUsername,
DisplayStarsMinimum,
DisplayStarsMaximum,
SongSelectGroupMode,
SongSelectSortingMode,
RandomSelectAlgorithm,
ModSelectHotkeyStyle,
ShowFpsDisplay,
ChatDisplayHeight,
BeatmapListingCardSize,
ToolbarClockDisplayMode,
SongSelectBackgroundBlur,
Version,
ShowFirstRunSetup,
ShowConvertedBeatmaps,
Skin,
ScreenshotFormat,
ScreenshotCaptureMenuCursor,
BeatmapSkins,
BeatmapColours,
BeatmapHitsounds,
IncreaseFirstObjectVisibility,
ScoreDisplayMode,
ExternalLinkWarning,
PreferNoVideo,
Scaling,
ScalingPositionX,
ScalingPositionY,
ScalingSizeX,
ScalingSizeY,
ScalingBackgroundDim,
UIScale,
IntroSequence,
NotifyOnUsernameMentioned,
NotifyOnPrivateMessage,
NotifyOnFriendPresenceChange,
UIHoldActivationDelay,
HitLighting,
StarFountains,
MenuBackgroundSource,
GameplayDisableWinKey,
SeasonalBackgroundMode,
EditorWaveformOpacity,
EditorShowHitMarkers,
EditorAutoSeekOnPlacement,
DiscordRichPresence,
ShowOnlineExplicitContent,
LastProcessedMetadataId,
SafeAreaConsiderations,
ComboColourNormalisationAmount,
ProfileCoverExpanded,
EditorLimitedDistanceSnap,
ReplaySettingsOverlay,
ReplayPlaybackControlsExpanded,
AutomaticallyDownloadMissingBeatmaps,
EditorShowSpeedChanges,
TouchDisableGameplayTaps,
ModSelectTextSearchStartsActive,
/// <summary>
/// The status for the current user to broadcast to other players.
/// </summary>
UserOnlineStatus,
MultiplayerRoomFilter,
HideCountryFlags,
EditorTimelineShowTimingChanges,
EditorTimelineShowTicks,
AlwaysShowHoldForMenuButton,
EditorContractSidebars,
EditorScaleOrigin,
EditorRotationOrigin,
EditorTimelineShowBreaks,
EditorAdjustExistingObjectsOnTimingChanges,
AlwaysRequireHoldingForPause,
MultiplayerShowInProgressFilter,
BeatmapListingFeaturedArtistFilter,
ShowMobileDisclaimer,
EditorShowStoryboard,
EditorSubmissionNotifyOnDiscussionReplies,
EditorSubmissionLoadInBrowserAfterSubmission,
/// <summary>
/// Cached state of whether local user is a supporter.
/// Used to allow early checks (ie for startup samples) to be in the correct state, even if the API authentication process has not completed.
/// </summary>
WasSupporter,
LastOnlineTagsPopulation,
AutomaticallyAdjustBeatmapOffset,
DashboardSortMode,
DashboardDisplayStyle,
AndroidPerformanceMode,
AndroidLowLatencyAudio,
AndroidVulkanProbe,
AndroidStartupFrameSyncMigrationApplied,
AndroidCleanupStaleRealmFifos,
AndroidDeferStartupNativeInit,
AndroidStartupFrameSyncMigrationEnabled,
AndroidVerboseLogging,
RefreshRateFullscreen,
}
}