forked from ppy/osu
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathTestSceneRankedPlayScreen.cs
More file actions
256 lines (197 loc) · 11.3 KB
/
Copy pathTestSceneRankedPlayScreen.cs
File metadata and controls
256 lines (197 loc) · 11.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.RankedPlay;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay.Card;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay.Hand;
using osuTK.Input;
namespace osu.Game.Tests.Visual.RankedPlay
{
public partial class TestSceneRankedPlayScreen : RankedPlayTestScene
{
private RankedPlayScreen screen = null!;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("join room", () => JoinRoom(CreateDefaultRoom(MatchType.RankedPlay)));
WaitForJoined();
}
[Test]
public void TestIntroStage()
{
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 2 }));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddStep("set round warmup phase", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.RoundWarmup, s => s.StarRating = 6.3f).WaitSafely());
}
[Test]
public void TestUnresolvedUser()
{
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = TestUserLookupCache.UNRESOLVED_USER_ID }));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddStep("set round warmup phase", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.RoundWarmup, s => s.StarRating = 6.3f).WaitSafely());
}
[Test]
public void TestDiscardCardsStage()
{
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 2 }));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddStep("set discard phase", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.CardDiscard).WaitSafely());
AddWaitStep("wait", 3);
for (int i = 0; i < 3; i++)
{
int i2 = i;
AddStep($"click card {i2}", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PlayerHandOfCards.PlayerHandCard>().ElementAt(i2));
InputManager.Click(MouseButton.Left);
});
}
AddWaitStep("wait", 3);
AddStep("click discard button", () =>
{
var button = screen.ChildrenOfType<ShearedButton>().Single(it => it.Name == "Discard Button");
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
AddWaitStep("wait", 13);
AddStep("set finish discard phase", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.FinishCardDiscard).WaitSafely());
}
[Test]
public void TestAddRemoveCards()
{
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 2 }));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddStep("set discard phase", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.CardDiscard).WaitSafely());
for (int i = 0; i < 3; i++)
AddStep("add card", () => MultiplayerClient.RankedPlayAddCards([new RankedPlayCardItem()]).WaitSafely());
for (int i = 0; i < 3; i++)
AddStep("remove card", () => MultiplayerClient.RankedPlayRemoveCards(hand => [hand[0]]).WaitSafely());
}
[Test]
public void TestRevealCards()
{
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 2 }));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
var requestHandler = new BeatmapRequestHandler();
AddStep("setup request handler", () => ((DummyAPIAccess)API).HandleRequest = requestHandler.HandleRequest);
AddStep("set discard phase", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.CardDiscard).WaitSafely());
for (int i = 0; i < 3; i++)
{
int i2 = i;
AddStep("reveal card", () => MultiplayerClient.RankedPlayRevealCard(hand => hand[i2], new MultiplayerPlaylistItem
{
ID = i2,
BeatmapID = requestHandler.Beatmaps[i2].OnlineID
}).WaitSafely());
}
}
[Test]
public void TestPlayCardDirect()
{
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 2 }));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddStep("set play phase", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.CardPlay, state => state.ActiveUserId = API.LocalUser.Value.OnlineID).WaitSafely());
AddWaitStep("wait", 3);
AddStep("play card", () => MultiplayerClient.PlayCard(hand => hand[0]).WaitSafely());
}
[Test]
public void TestDiscardCardsDirect()
{
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 2 }));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddStep("set discard phase", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.CardDiscard).WaitSafely());
AddWaitStep("wait", 3);
AddStep("discard cards", () => MultiplayerClient.DiscardCards(hand => hand.Take(3)).WaitSafely());
AddWaitStep("wait", 13);
AddStep("set finish discard phase", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.FinishCardDiscard).WaitSafely());
}
[Test]
public void TestPlayStage()
{
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 2 }));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddStep("set play phase", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.CardPlay, state => state.ActiveUserId = API.LocalUser.Value.OnlineID).WaitSafely());
AddUntilStep("wait until cards are present", () => this.ChildrenOfType<PlayerHandOfCards.PlayerHandCard>().Count() == 5);
for (int i = 0; i < 3; i++)
{
int i2 = i;
AddStep($"click card {i2}", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PlayerHandOfCards.PlayerHandCard>().ElementAt(i2));
InputManager.Click(MouseButton.Left);
});
}
AddWaitStep("wait", 3);
AddStep("click play button", () =>
{
var button = screen
.ChildrenOfType<PlayerHandOfCards.PlayerHandCard>()
.First(it => it.Selected)
.ChildrenOfType<ShearedButton>()
.First();
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
}
[Test]
public void TestOtherPlaysCard()
{
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 2 }));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddStep("set play phase", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.CardPlay, state => state.ActiveUserId = 2).WaitSafely());
AddWaitStep("wait", 5);
AddStep("play beatmap", () => MultiplayerClient.PlayUserCard(2, hand => hand[0]).WaitSafely());
AddStep("reveal card", () => MultiplayerClient.RankedPlayRevealUserCard(2, hand => hand[0], new MultiplayerPlaylistItem
{
ID = 0,
BeatmapID = 0
}).WaitSafely());
}
[Test]
public void TestHealthChange()
{
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 2 }));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddStep("set play phase", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.CardPlay, state => state.ActiveUserId = 2).WaitSafely());
AddWaitStep("wait", 5);
AddStep("change player 1 health", () => MultiplayerClient.RankedPlayChangeUserState(MultiplayerClient.LocalUser!.UserID, state => state.Life = 250_000).WaitSafely());
AddWaitStep("wait", 5);
AddStep("change player 2 health", () => MultiplayerClient.RankedPlayChangeUserState(2, state => state.Life = 250_000).WaitSafely());
}
[Test]
public void TestPreviewStopsOnEnteringGameplay()
{
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 2 }));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
var requestHandler = new BeatmapRequestHandler();
AddStep("setup request handler", () => ((DummyAPIAccess)API).HandleRequest = requestHandler.HandleRequest);
AddStep("set play phase", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.CardPlay, state => state.ActiveUserId = 1001).WaitSafely());
for (int i = 0; i < 3; i++)
{
int i2 = i;
AddStep("reveal card", () => MultiplayerClient.RankedPlayRevealCard(hand => hand[i2], new MultiplayerPlaylistItem
{
ID = i2,
BeatmapID = requestHandler.Beatmaps[i2].OnlineID
}).WaitSafely());
}
AddStep("hover first card", () => InputManager.MoveMouseTo(this.ChildrenOfType<PlayerHandOfCards>().Single().Cards.First()));
AddUntilStep("preview playing", () => this.ChildrenOfType<RankedPlayCard.SongPreviewContainer>().Any(p => p.IsRunning), () => Is.True);
AddWaitStep("wait", 1);
AddStep("play beatmap", () => MultiplayerClient.PlayUserCard(1001, hand => hand[0]).WaitSafely());
AddStep("set warmup", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.GameplayWarmup).WaitSafely());
AddUntilStep("preview running", () => this.ChildrenOfType<RankedPlayCard.SongPreviewContainer>().Any(p => p.IsRunning), () => Is.True);
AddStep("load requested", () => ((IMultiplayerClient)MultiplayerClient).LoadRequested());
AddUntilStep("preview stopped", () => this.ChildrenOfType<RankedPlayCard.SongPreviewContainer>().Any(p => p.IsRunning), () => Is.False);
}
}
}