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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Android.App;
using Android.Content;
using Android.Content.PM;
using Android.Graphics;
using Android.OS;
using Android.Views;
using osu.Framework.Android;
using osu.Game.Database;
using Debug = System.Diagnostics.Debug;
using Uri = Android.Net.Uri;
using osu.Framework.Extensions;
namespace osu.Android
{
[Activity(ConfigurationChanges = DEFAULT_CONFIG_CHANGES, Exported = true, LaunchMode = DEFAULT_LAUNCH_MODE, MainLauncher = true)]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osr", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-beatmap-archive")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-skin-archive")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-replay")]
[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[]
{
"application/zip",
"application/octet-stream",
"application/download",
"application/x-zip",
"application/x-zip-compressed",
// newer official mime types (see https://osu.ppy.sh/wiki/en/osu%21_File_Formats).
"application/x-osu-beatmap-archive",
"application/x-osu-skin-archive",
"application/x-osu-replay",
})]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryBrowsable, Intent.CategoryDefault }, DataSchemes = new[] { "osu", "osump" })]
public class OsuGameActivity : AndroidGameActivity
{
private static readonly string[] osu_url_schemes = { "osu", "osump" };
/// <summary>
/// The default screen orientation.
/// </summary>
/// <remarks>Adjusted on startup to match expected UX for the current device type (phone/tablet).</remarks>
public ScreenOrientation DefaultOrientation = ScreenOrientation.Unspecified;
public new bool IsTablet { get; private set; }
private OsuGameAndroid? game;
private bool gameCreated;
protected override Framework.Game CreateGame()
{
if (gameCreated)
throw new InvalidOperationException("Framework tried to create a game twice.");
if (game == null)
throw new InvalidOperationException("Game was not initialised.");
gameCreated = true;
return game;
}
public OsuGameActivity()
{
game = new OsuGameAndroid(this);
}
protected override void OnCreate(Bundle? savedInstanceState)
{
base.OnCreate(savedInstanceState);
// Initialise MAUI Essentials so that Battery, Connectivity and other platform
// APIs can resolve the current Activity/context. Without this call the
// BroadcastReceivers registered in the merged manifest (BatteryBroadcastReceiver,
// EnergySaverBroadcastReceiver, ConnectivityBroadcastReceiver) will crash on
// first use because the internal Platform.CurrentActivity is null.
Microsoft.Maui.ApplicationModel.Platform.Init(this, savedInstanceState);
try
{
global::Java.Lang.JavaSystem.LoadLibrary("osu_native");
}
catch (Exception e)
{
global::Android.Util.Log.Error("OsuGameActivity", $"Failed to load native library: {e}");
}
// OnNewIntent() only fires for an activity if it's *re-launched* while it's on top of the activity stack.
// on first launch we still have to fire manually.
// reference: https://developer.android.com/reference/android/app/Activity#onNewIntent(android.content.Intent)
handleIntent(Intent);
if (Window != null)
{
Window.AddFlags(WindowManagerFlags.Fullscreen);
Window.AddFlags(WindowManagerFlags.KeepScreenOn);
}
if (WindowManager?.DefaultDisplay != null && Resources?.DisplayMetrics != null)
{
Point displaySize = new Point();
#pragma warning disable CA1422 // GetSize is deprecated
WindowManager.DefaultDisplay.GetSize(displaySize);
#pragma warning restore CA1422
float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density;
IsTablet = smallestWidthDp >= 600f;
}
RequestedOrientation = DefaultOrientation = IsTablet ? ScreenOrientation.FullUser : ScreenOrientation.SensorLandscape;
// Currently (SDK 6.0.200), BundleAssemblies is not runnable for net6-android.
// The assembly files are not available as files either after native AOT.
// Manually load them so that they can be loaded by RulesetStore.loadFromAppDomain.
// REMEMBER to fully uninstall previous version every time when investigating this!
// Don't forget osu.Game.Tests.Android too.
foreach (string asm in new[] { "osu.Game.Rulesets.Osu", "osu.Game.Rulesets.Taiko", "osu.Game.Rulesets.Catch", "osu.Game.Rulesets.Mania" })
{
try
{
Assembly.Load(asm);
}
catch (Exception e)
{
Debug.WriteLine($"[osu!] Failed to load ruleset assembly {asm}: {e.Message}");
}
}
}
protected override void OnNewIntent(Intent? intent) => handleIntent(intent);
public override void OnRequestPermissionsResult(int requestCode, string[] permissions, Permission[] grantResults)
{
Microsoft.Maui.ApplicationModel.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
}
private void handleIntent(Intent? intent)
{
if (intent == null)
return;
switch (intent.Action)
{
case Intent.ActionDefault:
if (intent.Scheme == ContentResolver.SchemeContent)
{
if (intent.Data != null)
handleImportFromUris(intent.Data);
}
else if (osu_url_schemes.Contains(intent.Scheme))
{
if (intent.DataString != null)
game?.HandleLink(intent.DataString);
}
break;
case Intent.ActionSend:
case Intent.ActionSendMultiple:
{
if (intent.ClipData == null)
break;
var uris = new List<Uri>();
for (int i = 0; i < intent.ClipData.ItemCount; i++)
{
var item = intent.ClipData.GetItemAt(i);
if (item?.Uri != null)
uris.Add(item.Uri);
}
handleImportFromUris(uris.ToArray());
break;
}
}
}
private void handleImportFromUris(params Uri[] uris) => Task.Factory.StartNew(async () =>
{
var tasks = new List<ImportTask>();
await Task.WhenAll(uris.Select(async uri =>
{
var task = await AndroidImportTask.Create(ContentResolver!, uri).ConfigureAwait(false);
if (task != null)
{
lock (tasks)
{
tasks.Add(task);
}
}
})).ConfigureAwait(false);
if (game != null) await game.Import(tasks.ToArray()).ConfigureAwait(false);
}, TaskCreationOptions.LongRunning);
public global::Android.Views.Surface? GetSurface()
{
var rootView = Window?.DecorView;
if (rootView == null) return null;
return findSurfaceView(rootView)?.Holder?.Surface;
}
public IntPtr GetSurfaceGlobalRef()
{
IntPtr result = IntPtr.Zero;
using (var resetEvent = new System.Threading.ManualResetEventSlim(false))
{
RunOnUiThread(() =>
{
try
{
var surface = GetSurface();
if (surface != null && surface.Handle != global::System.IntPtr.Zero)
{
result = global::Android.Runtime.JNIEnv.NewGlobalRef(surface.Handle);
}
}
finally
{
resetEvent.Set();
}
});
resetEvent.Wait(1000);
}
return result;
}
}
finally
{
resetEvent.Set();
}
});
resetEvent.Wait(1000);
}
return result;
}
private global::Android.Views.SurfaceView? findSurfaceView(global::Android.Views.View? view)
{
if (view == null) return null;
if (view is global::Android.Views.SurfaceView sv) return sv;
if (view is global::Android.Views.ViewGroup vg)
{
for (int i = 0; i < vg.ChildCount; i++)
{
var found = findSurfaceView(vg.GetChildAt(i));
if (found != null) return found;
}
}
return null;
}
}
}