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Copy pathTaikoModHardRock.cs
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30 lines (26 loc) · 1.21 KB
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModHardRock : ModHardRock
{
/// <summary>
/// Multiplier factor added to the scrolling speed.
/// </summary>
/// <remarks>
/// This factor is made up of two parts: the base part (1.4) and the aspect ratio adjustment (4/3).
/// Stable applies the latter by dividing the width of the user's display by the width of a display with the same height, but 4:3 aspect ratio.
/// TODO: Revisit if taiko playfield ever changes away from a hard-coded 16:9 (see https://github.com/ppy/osu/issues/5685).
/// </remarks>
private const double slider_multiplier = 1.4 * 4 / 3;
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
base.ApplyToDifficulty(difficulty);
difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ADJUST_RATIO, 10.0f);
difficulty.SliderMultiplier *= slider_multiplier;
}
}
}