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Copy pathGridPlacementBlueprint.cs
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142 lines (119 loc) · 5.05 KB
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using System.Numerics;
using osu.Framework.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
public partial class GridPlacementBlueprint : PlacementBlueprint
{
[Resolved]
private OsuHitObjectComposer? hitObjectComposer { get; set; }
private OsuGridToolboxGroup gridToolboxGroup = null!;
private Vector2 originalOrigin;
private float originalSpacing;
private float originalRotation;
[BackgroundDependencyLoader]
private void load(OsuGridToolboxGroup gridToolboxGroup)
{
this.gridToolboxGroup = gridToolboxGroup;
originalOrigin = gridToolboxGroup.StartPosition.Value;
originalSpacing = gridToolboxGroup.GridLineSpacing.Value;
originalRotation = gridToolboxGroup.GridLinesRotation.Value;
}
public override void EndPlacement(bool commit)
{
if (!commit && PlacementActive != PlacementState.Finished)
resetGridState();
base.EndPlacement(commit);
// You typically only place the grid once, so we switch back to the last tool after placement -
// but only if the tool hasn't changed from under us (which is possible, as external tool changes will commit any ongoing placements, including this one)
if (commit && hitObjectComposer?.BlueprintContainer.CurrentTool is GridFromPointsTool)
hitObjectComposer.SetLastTool();
}
protected override bool OnClick(ClickEvent e)
{
if (e.Button == MouseButton.Left)
{
switch (PlacementActive)
{
case PlacementState.Waiting:
BeginPlacement(true);
return true;
case PlacementState.Active:
EndPlacement(true);
return true;
}
}
return base.OnClick(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == MouseButton.Right)
{
// Reset the grid to the default values.
gridToolboxGroup.StartPosition.Value = gridToolboxGroup.StartPosition.Default;
gridToolboxGroup.GridLineSpacing.Value = gridToolboxGroup.GridLineSpacing.Default;
if (!gridToolboxGroup.GridLinesRotation.Disabled)
gridToolboxGroup.GridLinesRotation.Value = gridToolboxGroup.GridLinesRotation.Default;
EndPlacement(true);
return true;
}
return base.OnMouseDown(e);
}
protected override bool OnDragStart(DragStartEvent e)
{
if (e.Button == MouseButton.Left)
{
BeginPlacement(true);
return true;
}
return base.OnDragStart(e);
}
protected override void OnDragEnd(DragEndEvent e)
{
if (PlacementActive == PlacementState.Active)
EndPlacement(true);
base.OnDragEnd(e);
}
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{
if (State.Value == Visibility.Hidden)
return new SnapResult(screenSpacePosition, fallbackTime);
var result = hitObjectComposer?.TrySnapToNearbyObjects(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
var pos = ToLocalSpace(result.ScreenSpacePosition);
if (PlacementActive != PlacementState.Active)
gridToolboxGroup.StartPosition.Value = pos;
else
{
// Default to the original spacing and rotation if the distance is too small.
if (Vector2.DistanceSquared(gridToolboxGroup.StartPosition.Value, pos) < 4)
{
gridToolboxGroup.GridLineSpacing.Value = originalSpacing;
if (!gridToolboxGroup.GridLinesRotation.Disabled)
gridToolboxGroup.GridLinesRotation.Value = originalRotation;
}
else
{
gridToolboxGroup.SetGridFromPoints(gridToolboxGroup.StartPosition.Value, pos);
}
}
return result;
}
protected override void PopOut()
{
base.PopOut();
resetGridState();
}
private void resetGridState()
{
gridToolboxGroup.StartPosition.Value = originalOrigin;
gridToolboxGroup.GridLineSpacing.Value = originalSpacing;
if (!gridToolboxGroup.GridLinesRotation.Disabled)
gridToolboxGroup.GridLinesRotation.Value = originalRotation;
}
}
}