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Raise Android min API to 30, update deprecated GitHub Actions
Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com> Agent-Logs-Url: https://github.com/winnerspiros/osu/sessions/b6cdde36-04c4-4f15-927d-110644a5e205
1 parent a192fb5 commit 05902d0

3 files changed

Lines changed: 4 additions & 13 deletions

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osu.Android.props

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Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
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<Project>
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<PropertyGroup>
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<SupportedOSPlatformVersion>21.0</SupportedOSPlatformVersion>
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<SupportedOSPlatformVersion>30.0</SupportedOSPlatformVersion>
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<RuntimeIdentifiers>android-x86;android-arm;android-arm64</RuntimeIdentifiers>
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<AndroidPackageFormat>apk</AndroidPackageFormat>
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<MandroidI18n>CJK;Mideast;Rare;West;Other;</MandroidI18n>

osu.Android/AndroidManifest.xml

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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto">
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<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="34" />
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<uses-sdk android:minSdkVersion="30" android:targetSdkVersion="34" />
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<application android:allowBackup="true"
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android:supportsRtl="true"
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android:label="osu!"

osu.Android/OsuGameActivity.cs

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@@ -76,9 +76,7 @@ protected override void OnStart()
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try
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{
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// Request unbuffered touch dispatch for lower input latency during gameplay.
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// View.RequestUnbufferedDispatch(int) requires Android API 30+.
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if (OperatingSystem.IsAndroidVersionAtLeast(30))
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Window?.DecorView?.RequestUnbufferedDispatch((int)InputSourceType.Touchscreen);
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Window?.DecorView?.RequestUnbufferedDispatch((int)InputSourceType.Touchscreen);
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}
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catch (Exception e)
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{
@@ -157,9 +155,7 @@ public void ApplyPerformanceOptimizations(bool enabled)
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{
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try
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{
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// SetSustainedPerformanceMode requires Android API 24+.
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if (OperatingSystem.IsAndroidVersionAtLeast(24))
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Window?.SetSustainedPerformanceMode(enabled);
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Window?.SetSustainedPerformanceMode(enabled);
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if (enabled)
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selectHighestRefreshRate();
@@ -173,11 +169,6 @@ public void ApplyPerformanceOptimizations(bool enabled)
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private void selectHighestRefreshRate()
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{
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// Display.GetSupportedModes(), Display.Mode.RefreshRate, Display.Mode.ModeId, and
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// WindowManagerLayoutParams.PreferredDisplayModeId require Android API 23+.
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if (!OperatingSystem.IsAndroidVersionAtLeast(23))
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return;
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try
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{
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var display = WindowManager?.DefaultDisplay;

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