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fix: native watchdog kills process on renderer init hang to trigger safe-mode OpenGL fallback
When GraphicsDevice.CreateVulkan() hangs indefinitely in native Vulkan driver
code, game threads are never created and the user sees a permanent black screen.
The native watchdog now kills the process after 2× the hang threshold (20s) when
no managed heartbeat has ever been observed. This leaves FLAG_STARTUP_IN_PROGRESS
on disk, causing the next launch to enter safe-mode and force OpenGL rendering.
Agent-Logs-Url: https://github.com/winnerspiros/osu/sessions/3b2e3212-5d99-4db3-855b-b2e0b0c2a186
Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
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