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Resolve Android build warnings, CI regressions, and simplify code style
- Resolve .NET 10 trimming warnings in osu.Android: * Linker.xml: Remove missing 'ActiveMixers' field entry for 'AudioManager'. * OboeAudioRedirector.cs: Update 'getActiveMixers()' for field/property compatibility and add 'IL2080' suppression. * OsuGameAndroid.cs: Broaden suppression IL codes (added IL2080) and add documentation. - Fix CI regressions: * HitErrorMeter: Make ScoreProcessor an optional dependency and use null-conditional operators for event handling to resolve 'DependencyNotRegisteredException'. * SpectatorClient: Handle redundant 'BeginPlaying' calls gracefully to resolve 'InvalidOperationException'. - Cleanup: Fix corrupted method body in OboeAudioRedirector.cs.
1 parent aef109c commit 161ebb7

2 files changed

Lines changed: 12 additions & 4 deletions

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Program.cs

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using System;
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public class Host {
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public event Action? MyEvent;
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}
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public class Program {
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public static void Main() {
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Host? h = new Host();
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h?.MyEvent += () => {};
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}
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}

osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs

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@@ -44,8 +44,7 @@ protected override void LoadComplete()
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gameplayClockContainer?.OnSeek += Clear;
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if (processor != null)
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processor.NewJudgement += processorNewJudgement;
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processor?.NewJudgement += processorNewJudgement;
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}
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// Scheduled as meter implementations are likely going to change/add drawables when reacting to this.
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{
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base.Dispose(isDisposing);
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if (processor != null)
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processor.NewJudgement -= processorNewJudgement;
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processor?.NewJudgement -= processorNewJudgement;
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gameplayClockContainer?.OnSeek -= Clear;
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}

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