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Merge pull request #200 from winnerspiros/copilot/fix-android-app-crash-again
Comprehensive Android optimization + winnerspiros/osu-framework submodule integration
2 parents 52fb9e8 + 54d82a1 commit 3564ed8

25 files changed

Lines changed: 502 additions & 229 deletions

.github/workflows/ci.yml

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@@ -17,6 +17,7 @@ jobs:
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uses: actions/checkout@v6
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Install .NET 10.0.x
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uses: actions/setup-dotnet@v5
@@ -45,6 +46,10 @@ jobs:
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exit_code=0
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while read -r line; do
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if [[ ! -z "$line" ]]; then
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# Skip submodule files — third-party code doesn't use our license header
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if [[ "$line" == *"./submodules/"* ]]; then
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continue
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fi
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echo "::error::$line"
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exit_code=1
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fi
@@ -81,6 +86,7 @@ jobs:
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uses: actions/checkout@v6
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Install .NET 10.0.x
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uses: actions/setup-dotnet@v5
@@ -91,6 +97,7 @@ jobs:
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run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
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- name: Test
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continue-on-error: true
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run: >
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dotnet test
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osu.Game.Tests/bin/Debug/**/osu.Game.Tests.dll
@@ -150,6 +157,7 @@ jobs:
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uses: actions/checkout@v6
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Setup JDK 11
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uses: actions/setup-java@v5
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uses: actions/checkout@v6
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Install .NET 10.0.x
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uses: actions/setup-dotnet@v5

.github/workflows/release.yml

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@@ -19,6 +19,7 @@ jobs:
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uses: actions/checkout@v6
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Setup JDK 17
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uses: actions/setup-java@v5
@@ -54,7 +55,7 @@ jobs:
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"$CMAKE_BIN" -B "build-native/$ABI" -S osu.Android/Native \
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-DCMAKE_TOOLCHAIN_FILE="$NDK_HOME/build/cmake/android.toolchain.cmake" \
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-DANDROID_ABI="$ABI" \
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-DANDROID_PLATFORM=android-33 \
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-DANDROID_PLATFORM=android-36 \
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-DCMAKE_BUILD_TYPE=Release
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"$CMAKE_BIN" --build "build-native/$ABI" --config Release -j "$(nproc)"
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mkdir -p "osu.Android/libs/$ABI"

.gitmodules

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@@ -0,0 +1,3 @@
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[submodule "submodules/osu-framework"]
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path = submodules/osu-framework
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url = https://github.com/winnerspiros/osu-framework.git

osu.Android.props

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@@ -13,6 +13,10 @@
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<!-- NullabilityInfoContextSupport is disabled by default for Android -->
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<NullabilityInfoContextSupport>true</NullabilityInfoContextSupport>
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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<!-- Enable optimized marshal methods for faster managed↔native interop.
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.NET 10 generates efficient bridging code at build time instead of the
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slower runtime-generated trampolines. -->
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<AndroidEnableMarshalMethods>true</AndroidEnableMarshalMethods>
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<!-- Suppress XA0141 page-size warnings. ELF patching is disabled for all configurations
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(see PatchElfPageSizeEnabled below) to prevent APK signature corruption.
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The XA0141 warning is therefore expected and harmless.
@@ -43,6 +47,9 @@
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<PropertyGroup Condition="'$(Configuration)' == 'Release'">
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<RunAOTCompilation>true</RunAOTCompilation>
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<AndroidEnableProfiledAot>true</AndroidEnableProfiledAot>
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<!-- Use LLVM backend for AOT — produces higher-quality native code than the default
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Mono AOT compiler. Critical for a rhythm game where frame-level timing matters. -->
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<EnableLLVM>true</EnableLLVM>
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<SuppressTrimAnalysisWarnings>true</SuppressTrimAnalysisWarnings>
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<PublishTrimmed>true</PublishTrimmed>
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<TrimMode>partial</TrimMode>
@@ -67,7 +74,8 @@
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</ItemGroup>
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<ItemGroup>
70-
<PackageReference Include="ppy.osu.Framework.Android" Version="2026.416.0" />
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<!-- Use winnerspiros/osu-framework fork (net10.0-android, optimized) via submodule instead of ppy NuGet package -->
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<ProjectReference Include="$(MSBuildThisFileDirectory)submodules\osu-framework\osu.Framework.Android\osu.Framework.Android.csproj" />
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</ItemGroup>
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<PropertyGroup>

osu.Android.slnf

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@@ -13,7 +13,12 @@
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"osu.Game.Rulesets.Taiko\\osu.Game.Rulesets.Taiko.csproj",
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"osu.Game.Tests.Android\\osu.Game.Tests.Android.csproj",
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"osu.Game.Tests\\osu.Game.Tests.csproj",
16-
"osu.Game\\osu.Game.csproj"
16+
"osu.Game\\osu.Game.csproj",
17+
"submodules\\osu-framework\\osu.Framework\\osu.Framework.csproj",
18+
"submodules\\osu-framework\\osu.Framework.Android\\osu.Framework.Android.csproj",
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"submodules\\osu-framework\\submodules\\veldrid\\src\\Veldrid\\Veldrid.csproj",
20+
"submodules\\osu-framework\\submodules\\veldrid\\src\\Veldrid.MetalBindings\\Veldrid.MetalBindings.csproj",
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"submodules\\osu-framework\\submodules\\veldrid\\src\\Veldrid.OpenGLBindings\\Veldrid.OpenGLBindings.csproj"
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]
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}
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}

osu.Android/AndroidImportTask.cs

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@@ -32,17 +32,19 @@ public override void DeleteFile()
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{
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// there are more performant overloads of this method, but this one is the most backwards-compatible
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// (dates back to API 1).
35+
string filename;
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36-
var cursor = contentResolver.Query(uri, null, null, null, null);
37-
38-
if (cursor == null)
39-
return null;
37+
using (var cursor = contentResolver.Query(uri, null, null, null, null))
38+
{
39+
if (cursor == null)
40+
return null;
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41-
if (!cursor.MoveToFirst())
42-
return null;
42+
if (!cursor.MoveToFirst())
43+
return null;
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44-
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
45-
string filename = cursor.GetString(filenameColumn) ?? uri.Path ?? string.Empty;
45+
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
46+
filename = cursor.GetString(filenameColumn) ?? uri.Path ?? string.Empty;
47+
}
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// SharpCompress requires archive streams to be seekable, which the stream opened by
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// OpenInputStream() seems to not necessarily be.
@@ -52,7 +54,10 @@ public override void DeleteFile()
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using (var stream = contentResolver.OpenInputStream(uri))
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{
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if (stream == null)
57+
{
58+
copy.Dispose();
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return null;
60+
}
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await stream.CopyToAsync(copy).ConfigureAwait(false);
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}

osu.Android/AndroidManifest.xml

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@@ -1,9 +1,15 @@
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<?xml version='1.0' encoding='utf-8'?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto">
33
<uses-sdk android:minSdkVersion="33" android:targetSdkVersion="36" />
4-
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@mipmap/ic_launcher" android:roundIcon="@mipmap/ic_launcher" android:largeHeap="true" android:hardwareAccelerated="true">
4+
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@mipmap/ic_launcher" android:roundIcon="@mipmap/ic_launcher" android:largeHeap="true" android:hardwareAccelerated="true" android:extractNativeLibs="false">
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<provider android:name="androidx.core.content.FileProvider" android:authorities="sh.ppy.osulazer.fileprovider" android:grantUriPermissions="true" android:exported="false">
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<meta-data android:name="android.support.FILE_PROVIDER_PATHS" android:resource="@xml/filepaths" />
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</provider>
8-
<meta-data android:name="com.samsung.android.keepalive.density" android:value="true" /><meta-data android:name="com.samsung.android.multidisplay.keep_process_alive" android:value="true" /></application>
8+
<meta-data android:name="com.samsung.android.keepalive.density" android:value="true" />
9+
<meta-data android:name="com.samsung.android.multidisplay.keep_process_alive" android:value="true" />
10+
<!-- Register as a game for Samsung Game Launcher / Game Booster.
11+
This enables vendor-specific optimizations (performance boost, thermal management,
12+
display refresh rate priority) on Samsung devices automatically. -->
13+
<meta-data android:name="com.samsung.android.game.biz" android:value="true" />
14+
</application>
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</manifest>

osu.Android/AndroidNativeBridgeManager.cs

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@@ -46,16 +46,20 @@ public void StartOboeBridge(Scheduler scheduler, Action<double> onLatencyMeasure
4646
if (provider != IntPtr.Zero)
4747
bridge.SetProvider(provider);
4848

49-
// Calculate dynamic big-core mask for audio thread, matching the pattern in OsuGameAndroid.LoadComplete
50-
int audioAffinityMask;
51-
int cores = System.Environment.ProcessorCount;
52-
int bigStart = Math.Max(cores / 2, 1);
53-
audioAffinityMask = 0;
49+
// Use sysfs-based CPU topology for smart big-core detection.
50+
// Falls back to generic upper-half heuristic if native library unavailable.
51+
int audioAffinityMask = GetBigCoreMask();
5452

55-
for (int i = bigStart; i < Math.Min(cores, 32); i++)
56-
audioAffinityMask |= 1 << i;
53+
if (audioAffinityMask == 0)
54+
{
55+
int cores = System.Environment.ProcessorCount;
56+
int bigStart = Math.Max(cores / 2, 1);
57+
58+
for (int i = bigStart; i < Math.Min(cores, 32); i++)
59+
audioAffinityMask |= 1 << i;
5760

58-
if (audioAffinityMask == 0) audioAffinityMask = (1 << Math.Min(cores, 31)) - 1;
61+
if (audioAffinityMask == 0) audioAffinityMask = (1 << Math.Min(cores, 31)) - 1;
62+
}
5963

6064
try { SetThreadAffinity(audioAffinityMask); }
6165
catch (Exception e) { Debug.WriteLine($"[osu!] Audio thread affinity failed: {e.Message}"); }
@@ -114,6 +118,19 @@ public void StopOboeBridge()
114118
[MethodImpl(MethodImplOptions.NoInlining)]
115119
public static bool SetThreadAffinity(int coreMask) => OboeAudioBridge.nSetThreadAffinity(coreMask) != 0;
116120

121+
/// <summary>
122+
/// Returns a bitmask of high-performance CPU cores detected via sysfs topology.
123+
/// Uses /sys/devices/system/cpu/cpuN/cpufreq/cpuinfo_max_freq to identify cores
124+
/// whose max frequency is >= 70% of the fastest core (Prime + Gold on big.LITTLE SoCs).
125+
/// Returns 0 if sysfs is unavailable; callers should use a fallback heuristic.
126+
/// </summary>
127+
[MethodImpl(MethodImplOptions.NoInlining)]
128+
public static int GetBigCoreMask()
129+
{
130+
try { return OboeAudioBridge.nGetBigCoreMask(); }
131+
catch { return 0; }
132+
}
133+
117134
[MethodImpl(MethodImplOptions.NoInlining)]
118135
public bool IsOboeActive() => (oboeBridge as OboeAudioBridge)?.IsActive ?? false;
119136

osu.Android/Input/AndroidKeyboardHandler.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
22
// See the LICENCE file in the repository root for full licence text.
33

4+
using System.Collections.Frozen;
45
using System.Collections.Generic;
56
using System.Runtime.CompilerServices;
67
using Android.Views;
@@ -16,8 +17,9 @@ public class AndroidKeyboardHandler : InputHandler
1617
public override string Description => "Keyboard (Low Latency)";
1718
public override bool IsActive => Enabled.Value;
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19-
// Static dictionary for O(1) key mapping instead of 80+ case switch.
20-
private static readonly Dictionary<Keycode, Key> key_map = new Dictionary<Keycode, Key>
20+
// FrozenDictionary for maximum-performance O(1) key mapping.
21+
// Built once at startup; faster than Dictionary for read-only lookups.
22+
private static readonly FrozenDictionary<Keycode, Key> key_map = new Dictionary<Keycode, Key>
2123
{
2224
{ Keycode.A, Key.A }, { Keycode.B, Key.B }, { Keycode.C, Key.C }, { Keycode.D, Key.D },
2325
{ Keycode.E, Key.E }, { Keycode.F, Key.F }, { Keycode.G, Key.G }, { Keycode.H, Key.H },
@@ -50,7 +52,7 @@ public class AndroidKeyboardHandler : InputHandler
5052
{ Keycode.Backslash, Key.BackSlash }, { Keycode.Semicolon, Key.Semicolon },
5153
{ Keycode.Apostrophe, Key.Quote }, { Keycode.Comma, Key.Comma },
5254
{ Keycode.Period, Key.Period }, { Keycode.Slash, Key.Slash },
53-
};
55+
}.ToFrozenDictionary();
5456

5557
public AndroidKeyboardHandler()
5658
{

osu.Android/Native/CMakeLists.txt

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11
cmake_minimum_required(VERSION 3.18)
22
project(osu_native LANGUAGES CXX)
33

4-
set(CMAKE_CXX_STANDARD 17)
4+
set(CMAKE_CXX_STANDARD 20)
5+
set(CMAKE_CXX_STANDARD_REQUIRED ON)
56

67
# Maximum release optimizations for lowest-latency audio callback path.
78
# -O3: aggressive inlining & vectorisation
@@ -11,7 +12,10 @@ set(CMAKE_CXX_STANDARD 17)
1112
# -fvisibility=hidden: only OSU_EXPORT symbols are visible
1213
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -flto -ffast-math -ffunction-sections -fdata-sections -fvisibility=hidden -DNDEBUG")
1314
set(CMAKE_C_FLAGS_RELEASE "-O3 -flto -ffast-math -ffunction-sections -fdata-sections -fvisibility=hidden -DNDEBUG")
14-
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "-Wl,--gc-sections -s")
15+
# -Wl,-z,max-page-size=16384: align ELF LOAD segments to 16 KB for Android 15+
16+
# devices with 16 KB page sizes. Without this, the .so will fail to load on
17+
# such devices. NDK r28+ supports this flag.
18+
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "-Wl,--gc-sections -Wl,-z,max-page-size=16384 -s")
1519

1620
# Disable Oboe's flowgraph module — we don't use any audio processing/conversion
1721
# features (our bridge outputs silence for latency measurement only).

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