Commit 3ed53ba
perf: reduce allocations in beatmap conversion, playable bounds, and HUD components
- BeatmapConverter: replace OrderBy().ToList() with in-place List<T>.Sort()
to avoid creating an intermediate IOrderedEnumerable and a second list.
- IBeatmap.CalculatePlayableBounds: collapse three separate LINQ enumerations
(Any, Max, First) into a single foreach loop. Reduces from O(3n) to O(n)
and eliminates two LINQ iterator allocations on every call site.
- PausableSkinnableSound.Length: previously evaluated DrawableSamples twice
(once for Any(), once for Max()), creating two LINQ chains. Replaced with
a single foreach that accumulates the maximum sample length.
- JudgementCounter, JudgementCounterDisplay, ArgonJudgementCounter,
ArgonJudgementCounterDisplay: replaced Types.First() with direct Types[0]
array indexing and removed the now-unused 'using System.Linq' imports.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>1 parent 54b20a3 commit 3ed53ba
7 files changed
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File tree
- osu.Game
- Beatmaps
- Screens/Play/HUD/JudgementCounter
- Skinning
- Components
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