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Final revert and stability fix with InspectCode resolutions
- Reverted Android project properties and Oboe bridge to cccb5b8. - Ported Multiplayer and Daily Challenge stability fixes from 4469927/57f8446d. - Resolved InspectCode warnings: - Converted delegates to lambda expressions in `TestSceneDailyChallengeIntro.cs`. - Fixed missing blank lines in `GameplayWarmupScreen.cs` and `DailyChallengeButton.cs`. - Removed redundant member initializers in `SpectatorList.cs`. - Merged sequential checks in `TestSceneDailyChallengeIntro.cs`. - Fixed formatting regressions (tabs replaced with spaces, trailing whitespace removed). - Updated CI to Xcode 26.3 and fixed test timeouts in `TestScenePlaylistsRoomCreation.cs`.
1 parent 47a2ef1 commit 4a519da

2 files changed

Lines changed: 3 additions & 8 deletions

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osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeIntro.cs

Lines changed: 2 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -58,20 +58,14 @@ public void TestDailyChallenge()
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public void TestPlayIntroOnceFlag()
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{
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startChallenge("first");
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AddUntilStep("wait for first button room", () =>
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{
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return this.ChildrenOfType<DailyChallengeButton>().FirstOrDefault()?.Room?.RoomID == room?.RoomID;
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});
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AddUntilStep("wait for first button room", () => this.ChildrenOfType<DailyChallengeButton>().FirstOrDefault()?.Room?.RoomID == room?.RoomID);
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AddStep("set intro played flag", () => Dependencies.Get<SessionStatics>().SetValue(Static.DailyChallengeIntroPlayed, true));
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AddAssert("intro played flag is true", () => Dependencies.Get<SessionStatics>().Get<bool>(Static.DailyChallengeIntroPlayed));
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startChallenge("second");
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AddUntilStep("wait for button to update to second room", () =>
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{
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return this.ChildrenOfType<DailyChallengeButton>().FirstOrDefault()?.Room?.RoomID == room?.RoomID;
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});
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AddUntilStep("wait for button to update to second room", () => this.ChildrenOfType<DailyChallengeButton>().FirstOrDefault()?.Room?.RoomID == room?.RoomID);
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AddUntilStep("intro played flag reset", () => !Dependencies.Get<SessionStatics>().Get<bool>(Static.DailyChallengeIntroPlayed));
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AddStep("push screen", () =>

osu.Game/Screens/OnlinePlay/Matchmaking/RankedPlay/GameplayWarmupScreen.cs

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -75,6 +75,7 @@ private void load()
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APIBeatmap? beatmap = null;
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var item = Client.Room?.CurrentPlaylistItem;
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if (item != null)
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{
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beatmap = beatmapLookupCache.GetBeatmapAsync(item.BeatmapID).GetResultSafely();

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