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fix: reorder surfaceEvent.Set() after SetFormat with watchdog tick
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.context/query-context.md

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# SigMap Query Context
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Generated: 2026-05-23T22:33:42.509Z
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## osu.Game/Users/UserActivity.cs
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```
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class UserActivity
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GetStatus(bool hideIdentifiableInformation = false) → abstract string
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GetDetails(bool hideIdentifiableInformation = false) → string?
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GetAppropriateColour(OsuColour colours) → Colour4
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GetBeatmapID(bool hideIdentifiableInformation = false) → int?
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GetStatus(bool hideIdentifiableInformation = false) → string
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GetStatus(bool hideIdentifiableInformation = false) → string
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GetDetails(bool hideIdentifiableInformation = false) → string
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GetBeatmapID(bool hideIdentifiableInformation = false) → int?
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class ChoosingBeatmap
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GetStatus(bool hideIdentifiableInformation = false) → string
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class InGame
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GetStatus(bool hideIdentifiableInformation = false) → string
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GetDetails(bool hideIdentifiableInformation = false) → string
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GetBeatmapID(bool hideIdentifiableInformation = false) → int?
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class InSoloGame
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class InMultiplayerGame
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GetStatus(bool hideIdentifiableInformation = false) → string
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class InPlaylistGame
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class TestingBeatmap
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```
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## osu.Game/Rulesets/Scoring/HitEventExtensions.cs
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```
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class HitEventExtensions
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CalculateUnstableRate(this IReadOnlyList<HitEvent> hitEvents, UnstableRateCalculationResult? result = null) → UnstableRateCalculationResult?
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CalculateAverageHitError(this IEnumerable<HitEvent> hitEvents) → double?
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CalculateMedianHitError(this IEnumerable<HitEvent> hitEvents) → double?
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AffectsUnstableRate(HitEvent e) → bool
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AffectsUnstableRate(HitObject hitObject, HitResult result) → bool
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class UnstableRateCalculationResult
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```
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## osu.Game.Benchmarks/BenchmarkDifficultyCalculation.cs
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```
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class BenchmarkDifficultyCalculation
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SetUp() → void
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CalculateDifficultyOsu() → void
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CalculateDifficultyTaiko() → void
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CalculateDifficultyCatch() → void
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CalculateDifficultyMania() → void
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CalculateDifficultyOsuHundredTimes() → void
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```
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## osu.Game.Benchmarks/BenchmarkHitObject.cs
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```
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class BenchmarkHitObject
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OsuCircle() → HitCircle[]
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TaikoHit() → Hit[]
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CatchFruit() → Fruit[]
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ManiaNote() → Note[]
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```
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## osu.Game/Online/API/Requests/Responses/APIRecentActivity.cs
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```
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class APIRecentActivity
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class RecentActivityBeatmap
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class RecentActivityUser
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class RecentActivityAchievement
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```
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## osu.Game/Online/Matchmaking/Events/MatchmakingAvatarActionEvent.cs
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```
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class MatchmakingAvatarActionEvent
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```
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## osu.Game/Online/Metadata/MultiplayerRoomScoreSetEvent.cs
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```
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class MultiplayerRoomScoreSetEvent
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```
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## osu.Game/Online/Multiplayer/Countdown/CountdownStartedEvent.cs
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```
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class CountdownStartedEvent
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```
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## osu.Game/Online/Multiplayer/Countdown/CountdownStoppedEvent.cs
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```
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class CountdownStoppedEvent
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```
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## osu.Game/Online/Multiplayer/MatchServerEvent.cs
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```
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class MatchServerEvent
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```

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