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Fix hyper-dash fruit colour test: revert AddUntilStep back to AddAssert
Agent-Logs-Url: https://github.com/winnerspiros/osu/sessions/7bd45377-c362-431c-b583-cc7b5af32526 Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
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ci_artifacts/linux-game.zip

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ci_artifacts/linux-game/TestResults-Linux-MultiThreaded-game.trx

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ci_artifacts/linux-rulesets.zip

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ci_artifacts/linux-rulesets/TestResults-Linux-MultiThreaded-rulesets.trx

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ci_artifacts/windows-game.zip

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ci_artifacts/windows-game/TestResults-Windows-MultiThreaded-game.trx

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ci_artifacts/windows-rulesets.zip

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ci_artifacts/windows-rulesets/TestResults-Windows-MultiThreaded-rulesets.trx

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ci_failures.txt

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CI FAILURES SUMMARY - Run 26004210605
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Total failures: 56
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=== Linux-Game (25 failures) ===
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Test: TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost
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Type: timeout
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Msg: "delete button 2 is not visible" timed out
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Test: TestMigrationTriangles
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Type: exception
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Msg: System.AggregateException : One or more errors occurred. (Vertex shader part could not be found.)
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InnerExceptions: System.Collections.ObjectModel.ReadOnlyCollection`1[System.Exception]
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----> Syste
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Test: TestNextItemSelectedAfterGameplayFinish
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Type: timeout
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Msg: "next item selected" timed out
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Test: TestClientMessageTooLong
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Type: assertion failure
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Msg: Assert.That(clientClosed.Wait(10_000), Is.True)
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Expected: True
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But was: False
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Test: TestExpiredItemsMoveToQueueList
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Type: timeout
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Msg: "2 in queue at pos = 0" timed out
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Test: TestLifetimeRecomputedWhenTimeRangeChanges("non-pooled")
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Type: assertion failure
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Msg: hitobject 3 at 1: Expected: 1.0f +/- 0.00100000005f
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But was: -1.0f
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Off by: 2.0d
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Test: TestUndoEditHistory
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Type: exception
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Msg: System.AggregateException : One or more errors occurred. (Vertex shader part could not be found.)
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InnerExceptions: System.Collections.ObjectModel.ReadOnlyCollection`1[System.Exception]
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----> Syste
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Test: TestMania
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Type: timeout
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Msg: "no leaked beatmaps" timed out
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Test: TestSendToBack(True)
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Type: exception
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Msg: System.AggregateException : One or more errors occurred. (Vertex shader part could not be found.)
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InnerExceptions: System.Collections.ObjectModel.ReadOnlyCollection`1[System.Exception]
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----> Syste
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Test: TestTaiko
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Type: timeout
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Msg: "no leaked beatmaps" timed out
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Test: TestBasic
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Type: InvalidOperationException
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Msg: System.AggregateException : One or more errors occurred. (Tried to load long-running drawable type RankedPlayMatchPanel in a non-direct async context. See https://git.io/Je1YF for more details.)
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Inn
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Test: TestSendToBack(False)
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Type: exception
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Msg: System.AggregateException : One or more errors occurred. (Vertex shader part could not be found.)
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InnerExceptions: System.Collections.ObjectModel.ReadOnlyCollection`1[System.Exception]
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----> Syste
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Test: TestOsu
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Type: timeout
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Msg: "no leaked beatmaps" timed out
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Test: TestRelativeBeatLengthScaleFromSecondTimingPoint
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Type: assertion failure
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Msg: hitobject 3 at 0: Expected: 0.0f +/- 0.00100000005f
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But was: -1.0f
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Off by: 1.0d
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Test: TestSampleRetrievalOrder
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Type: assertion failure
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Msg: sample lookups were in correct order
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Test: TestNonRelativeScale
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Type: assertion failure
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Msg: hitobject 3 at 0: Expected: 0.0f +/- 0.00100000005f
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But was: -1.0f
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Off by: 1.0d
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Test: TestNestedHitObject("non-pooled")
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Type: assertion failure
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Msg: hitobject 5 at 0: Expected: 0.0f +/- 0.00100000005f
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But was: -1.0f
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Off by: 1.0d
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Test: TestHitObjectLifetime("non-pooled")
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Type: assertion failure
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Msg: hitobject 3 at 0: Expected: 0.0f +/- 0.00100000005f
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But was: -1.0f
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Off by: 1.0d
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Test: TestStoryboardBackgroundVisibility
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Type: timeout
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Msg: "Background is black, storyboard is visible" timed out
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Test: TestToggleEditor
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Type: exception
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Msg: System.AggregateException : One or more errors occurred. (Vertex shader part could not be found.)
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InnerExceptions: System.Collections.ObjectModel.ReadOnlyCollection`1[System.Exception]
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----> Syste
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Test: TestNonExpiredItemsAddedToQueueList
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Type: timeout
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Msg: "3 in queue at pos = 2" timed out
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Test: TestConstructor
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Type: InvalidOperationException
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Msg: System.AggregateException : One or more errors occurred. (Tried to load long-running drawable type RankedPlayMatchPanel in a non-direct async context. See https://git.io/Je1YF for more details.)
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Inn
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Test: TestItemsNotClearedWhenSwitchToHostOnlyMode
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Type: timeout
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Msg: "current item is the other beatmap" timed out
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Test: TestDelayedRoomScreenPushDoesNotRunIfRoomIsLeftPrematurely
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Type: InvalidOperationException
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Msg: System.AggregateException : One or more errors occurred. (Tried to load long-running drawable type RankedPlayMatchPanel in a non-direct async context. See https://git.io/Je1YF for more details.)
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Inn
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Test: TestStoryboardIgnoreUserSettings
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Type: timeout
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Msg: "Background is dimmed" timed out
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=== Linux-Rulesets (3 failures) ===
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Test: TestCustomFruitColourPriority
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Type: timeout
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Msg: "hyper-dash colour is correct" timed out
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Test: TestFruitColourFallback
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Type: timeout
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Msg: "hyper-dash colour is correct" timed out
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Test: TestCustomFruitColour
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Type: timeout
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Msg: "hyper-dash colour is correct" timed out
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=== Windows-Game (27 failures) ===
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Test: TestRelativeBeatLengthScaleFromSecondTimingPoint
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Type: assertion failure
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Msg: hitobject 3 at 0: Expected: 0.0f +/- 0.00100000005f
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But was: -1.0f
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Off by: 1.0d
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Test: TestMania
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Type: timeout
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Msg: "no leaked beatmaps" timed out
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Test: TestSampleRetrievalOrder
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Type: assertion failure
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Msg: sample lookups were in correct order
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Test: TestToggleEditor
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Type: exception
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Msg: System.AggregateException : One or more errors occurred. (Vertex shader part could not be found.)
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InnerExceptions: System.Collections.ObjectModel.ReadOnlyCollection`1[System.Exception]
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----> Sys
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Test: TestNonExpiredItemsAddedToQueueList
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Type: timeout
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Msg: "3 in queue at pos = 2" timed out
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Test: TestOsu
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Type: timeout
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Msg: "no leaked beatmaps" timed out
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Test: TestHitObjectLifetime("non-pooled")
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Type: assertion failure
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Msg: hitobject 3 at 0: Expected: 0.0f +/- 0.00100000005f
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But was: -1.0f
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Off by: 1.0d
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Test: TestUndoEditHistory
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Type: exception
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Msg: System.AggregateException : One or more errors occurred. (Vertex shader part could not be found.)
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InnerExceptions: System.Collections.ObjectModel.ReadOnlyCollection`1[System.Exception]
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----> Sys
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Test: TestDelayedRoomScreenPushDoesNotRunIfRoomIsLeftPrematurely
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Type: InvalidOperationException
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Msg: System.AggregateException : One or more errors occurred. (Tried to load long-running drawable type RankedPlayMatchPanel in a non-direct async context. See https://git.io/Je1YF for more details.)
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In
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Test: TestNextItemSelectedAfterGameplayFinish
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Type: timeout
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Msg: "next item selected" timed out
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Test: TestNestedHitObject("non-pooled")
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Type: assertion failure
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Msg: hitobject 5 at 0: Expected: 0.0f +/- 0.00100000005f
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But was: -1.0f
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Off by: 1.0d
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Test: TestExpiredItemsMoveToQueueList
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Type: timeout
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Msg: "2 in queue at pos = 0" timed out
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Test: TestItemsNotClearedWhenSwitchToHostOnlyMode
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Type: timeout
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Msg: "current item is the other beatmap" timed out
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Test: TestClientMessageTooLong
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Type: assertion failure
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Msg: Assert.That(clientClosed.Wait(10_000), Is.True)
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Expected: True
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But was: False
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Test: TestLifetimeRecomputedWhenTimeRangeChanges("non-pooled")
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Type: assertion failure
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Msg: hitobject 3 at 1: Expected: 1.0f +/- 0.00100000005f
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But was: -1.0f
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Off by: 2.0d
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Test: TestEditBeatmap
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Type: timeout
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Msg: Multiple failures or warnings in test:
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1) Temporary file still exists after standard import
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Assert.That(condition, Is.True)
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Expected: True
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But was: False
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at osu.Game.Tests.Beatmap
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Test: TestStoryboardIgnoreUserSettings
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Type: timeout
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Msg: "Background is dimmed" timed out
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Test: TestTaiko
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Type: timeout
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Msg: "no leaked beatmaps" timed out
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Test: TestSendToBack(True)
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Type: exception
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Msg: System.AggregateException : One or more errors occurred. (Vertex shader part could not be found.)
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InnerExceptions: System.Collections.ObjectModel.ReadOnlyCollection`1[System.Exception]
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----> Sys
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Test: TestNonRelativeScale
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Type: assertion failure
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Msg: hitobject 3 at 0: Expected: 0.0f +/- 0.00100000005f
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But was: -1.0f
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Off by: 1.0d
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Test: TestMigrationTriangles
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Type: exception
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Msg: System.AggregateException : One or more errors occurred. (Vertex shader part could not be found.)
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InnerExceptions: System.Collections.ObjectModel.ReadOnlyCollection`1[System.Exception]
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----> Sys
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Test: TestSendToBack(False)
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Type: exception
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Msg: System.AggregateException : One or more errors occurred. (Vertex shader part could not be found.)
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InnerExceptions: System.Collections.ObjectModel.ReadOnlyCollection`1[System.Exception]
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----> Sys
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Test: TestMigrationBetweenTwoTargets
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Type: ArgumentException
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Msg: Assert.That(code, new ThrowsNothingConstraint())
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Expected: No Exception to be thrown
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But was: <System.ArgumentException: Destination provided already has files or directories present (Parameter
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Test: TestConstructor
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Type: InvalidOperationException
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Msg: System.AggregateException : One or more errors occurred. (Tried to load long-running drawable type RankedPlayMatchPanel in a non-direct async context. See https://git.io/Je1YF for more details.)
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In
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Test: TestStoryboardBackgroundVisibility
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Type: timeout
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Msg: "Background is black, storyboard is visible" timed out
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Test: TestBasic
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Type: InvalidOperationException
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Msg: System.AggregateException : One or more errors occurred. (Tried to load long-running drawable type RankedPlayMatchPanel in a non-direct async context. See https://git.io/Je1YF for more details.)
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In
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Test: TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost
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Type: timeout
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Msg: "delete button 2 is not visible" timed out
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=== Windows-Rulesets (1 failures) ===
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Test: TestFruitColourFallback
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Type: timeout
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Msg: "hyper-dash colour is correct" timed out

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