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Fix nullability warnings in OsuGameActivity.cs when loading rulesets.
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Lines changed: 4 additions & 4 deletions

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osu.Android/OsuGameActivity.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -193,10 +193,10 @@ protected override void OnCreate(global::Android.OS.Bundle? savedInstanceState)
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try
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{
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// Using typeof() ensures the linker preserves the assemblies.
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Assembly.Load(typeof(osu.Game.Rulesets.Osu.OsuRuleset).Assembly.FullName);
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Assembly.Load(typeof(osu.Game.Rulesets.Taiko.TaikoRuleset).Assembly.FullName);
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Assembly.Load(typeof(osu.Game.Rulesets.Catch.CatchRuleset).Assembly.FullName);
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Assembly.Load(typeof(osu.Game.Rulesets.Mania.ManiaRuleset).Assembly.FullName);
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Assembly.Load(typeof(osu.Game.Rulesets.Osu.OsuRuleset).Assembly.FullName.AsNonNull());
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Assembly.Load(typeof(osu.Game.Rulesets.Taiko.TaikoRuleset).Assembly.FullName.AsNonNull());
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Assembly.Load(typeof(osu.Game.Rulesets.Catch.CatchRuleset).Assembly.FullName.AsNonNull());
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Assembly.Load(typeof(osu.Game.Rulesets.Mania.ManiaRuleset).Assembly.FullName.AsNonNull());
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}
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catch (Exception e)
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{

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