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chore: bump framework to winnerspiros 2026.508.3 (run #44, GC pressure + LINQ hot-path opt)
Agent-Logs-Url: https://github.com/winnerspiros/osu/sessions/29ac7f90-1c85-4add-b966-2cb397c12074 Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
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osu.Android.props

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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2026.508.2" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2026.508.3" />
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<!-- `ppy.osu.Framework.NativeLibs` is a transitive dependency of `ppy.osu.Framework`
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that ships desktop-only natives (Linux/macOS/Windows) under `runtimes/<rid>/native/`
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— including a bare Linux `libbass.so`/`libbass_fx.so`/`libbassmix.so` for linux-arm64.

osu.Game/osu.Game.csproj

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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Realm" Version="20.1.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2026.508.2" />
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<PackageReference Include="ppy.osu.Framework" Version="2026.508.3" />
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<!--
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Explicitly pin `ppy.Veldrid.SPIRV` to the winnerspiros fork build that
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`ppy.osu.Framework 2026.507.1` was compiled against.This version is the only

osu.iOS.props

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<SuppressTrimAnalysisWarnings>true</SuppressTrimAnalysisWarnings>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2026.508.2" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2026.508.3" />
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</ItemGroup>
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</Project>

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