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fix: use 'new' instead of 'override' for RulesetShaderManager.Load() (CS0506)
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Lines changed: 1 addition & 1 deletion

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osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -209,7 +209,7 @@ public RulesetShaderManager(IRenderer renderer, NamespacedResourceStore<byte[]>
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this.parent = parent;
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}
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public override IShader Load(string vertex, string fragment)
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public new IShader Load(string vertex, string fragment)
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{
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try
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{

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