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Fix CI analyzer errors and Taiko test compile issue
Agent-Logs-Url: https://github.com/winnerspiros/osu/sessions/584b1b0b-d8fd-4d57-987d-41b110cf7df1 Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
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CodeAnalysis/osu.globalconfig

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# IDE0005: Remove unnecessary imports
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dotnet_diagnostic.IDE0005.severity = warning
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# IDE0032: Use auto property
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dotnet_diagnostic.IDE0032.severity = suggestion
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# IDE0034: Simplify default literal
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dotnet_diagnostic.IDE0034.severity = warning
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osu.Game.Rulesets.Catch/Edit/Blueprints/Components/VertexPiece.cs

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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;

osu.Game.Rulesets.Catch/Skinning/Argon/ArgonBananaPiece.cs

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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;

osu.Game.Rulesets.Catch/Skinning/Default/DefaultHitExplosion.cs

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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;

osu.Game.Rulesets.Catch/Skinning/Default/Pulp.cs

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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;

osu.Game.Rulesets.Mania.Tests/Skinning/ManiaSkinnableTestScene.cs

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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Mania.Beatmaps;

osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs

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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;

osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs

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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Numerics;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Utils;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Objects;

osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs

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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Numerics;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Objects;
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osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs

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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;

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