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We recently added a new "Experimental Audio" backend for Windows users to reduce hitsound latency. Due to overwhelmingly positive feedback, this is now the default mode.
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As you were already using this engine, your audio offset has been adjusted to account for an internal offset change (no intervention required).
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If you have any issues, you can switch back to the legacy engine from settings via the "{AudioSettingsStrings.LegacyAudioLabel}" checkbox.
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""";
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}
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else
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{
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HeaderText=@"New audio engine has been enabled";
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BodyText=
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$"""
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We recently added a new "Experimental Audio" backend for Windows users to reduce hitsound latency. Due to overwhelmingly positive feedback, this is now the default mode.
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If you have any issues, you can switch back to the legacy engine below, or at any time in settings via the "{AudioSettingsStrings.LegacyAudioLabel}" checkbox.
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