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Max FPS: thread priority, sustained perf always-on, hardwareAccelerated, cutout mode
- Set THREAD_PRIORITY_URGENT_DISPLAY (-8) on update/draw/input threads
- Always enable SustainedPerformanceMode (not gated behind toggle)
- Add android:hardwareAccelerated=true to AndroidManifest
- LayoutInDisplayCutoutMode.ShortEdges for full render area
- Recycle dummy MotionEvent from early unbuffered dispatch
- Fix integer overflow in affinity mask for 32+ core devices
- Vulkan only shown when IsVulkanRecommended (not just supported)
- Lazy VulkanProbe: no startup cost, only when setting enabled
Agent-Logs-Url: https://github.com/winnerspiros/osu/sessions/62a8048b-6fe1-424d-9c00-a3fbddf6ba74
Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
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