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Add using System.Numerics to 365 more files (proactive - all files using Vector2)
Agent-Logs-Url: https://github.com/winnerspiros/osu/sessions/ad89aa15-8652-4b95-b9ea-90ecd1ef319e Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
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Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs

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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Numerics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;

Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs

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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Numerics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;

Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonCursorContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Numerics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;

Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfieldAdjustmentContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Numerics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.UI;
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osu.Android/Input/AndroidMouseHandler.cs

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// See the LICENCE file in the repository root for full licence text.
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using System.Runtime.CompilerServices;
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using System.Numerics;
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using Android.Views;
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using osu.Framework.Bindables;
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using osu.Framework.Input.Handlers;

osu.Android/Input/AndroidStylusHandler.cs

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using System;
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using System.Runtime.CompilerServices;
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using System.Numerics;
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using Android.Views;
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using osu.Framework.Bindables;
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using osu.Framework.Input;

osu.Android/OsuGameAndroid.cs

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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Numerics;
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using Android.App;
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using Android.Content.PM;
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using Android.OS;

osu.Game.Benchmarks/BenchmarkGeometryUtils.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Numerics;
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using BenchmarkDotNet.Attributes;
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using osu.Framework.Utils;
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using osu.Game.Utils;

osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNoteTailDrag.cs

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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Numerics;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Mania.Objects;

osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs

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#nullable disable
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using System.Linq;
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using System.Numerics;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;

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