Revert gameplay regressions and optimize Android threading - #143
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- Reverted DrawableHitObject, SnakingSliderBody, DrawableSlider, DrawableHitCircle, and DrawableOsuJudgement to a known good state to fix missing approach circles and incorrect slider rendering. - Optimized multithreading by pinning the Input thread to high-performance cores (mask 0xF8) alongside Update and Render threads. - Improved HUD performance by implementing lazy caching for Vulkan and Oboe status strings in AndroidNativeBridgeManager, eliminating per-update allocations. - Applied AggressiveInlining to critical bridge properties (IsActive, IsAAudio, IsMMap) to reduce overhead in high-frequency status checks. - Restored necessary ADPF and native bridge declarations required for Android performance management.
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- Reverted DrawableHitObject, SnakingSliderBody, DrawableSlider, DrawableHitCircle, and DrawableOsuJudgement to commit de344f2 to fix missing approach circles and incorrect slider rendering. - Optimized multithreading by pinning the Input thread to high-performance cores (mask 0xF8) alongside Update and Render threads. - Improved HUD performance by implementing lazy caching for Vulkan and Oboe status strings in AndroidNativeBridgeManager, eliminating per-update allocations. - Applied AggressiveInlining to critical bridge property getters (IsActive, IsAAudio, IsMMap) to reduce overhead in high-frequency status checks. - Fixed compilation errors by moving MethodImpl attributes to property accessors. - Restored necessary ADPF and native bridge declarations required for Android performance management.
This PR reverts recent "optimizations" that caused visual regressions on Android (missing approach circles, broken sliders) and replaces them with safer, generic performance improvements.
Key changes:
PR created automatically by Jules for task 10080506137969536493 started by @winnerspiros