Fix JNI activation crash and trimming regressions on Android - #167
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- Removed the explicit JNI constructor from OsuGameActivity as AndroidGameActivity does not expose one (fixing CI error CS1729). - Refactored initialization logic into a private initialise() method called by the default constructor. - Proactively preserved osu.Framework.Android and osu.Framework.Platform.Android namespaces in Linker.xml to ensure JNI activation glue survives trimming. - Wildcard-preserved all types in the osu.Android assembly in Linker.xml. - Preserved Veldrid.Vk, SPIRV, and osu.Game.Resources to prevent rendering and asset regressions. - Silenced IL2026/IL2067/IL2070/IL2072/IL2075/IL2080/IL2106 trimming warnings in OsuGameActivity, OsuGameAndroid, and OboeAudioRedirector.
This PR addresses a fatal System.NotSupportedException during JNI activation of OsuGameActivity on trimmed Android builds. It also proactively resolves several trimming-related regressions and build warnings.
Key changes:
PR created automatically by Jules for task 12196497986789418403 started by @winnerspiros