Fix FramedBeatmapClock offset subscription not updating on source change - #71
Fix FramedBeatmapClock offset subscription not updating on source change#71winnerspiros wants to merge 4 commits into
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- Refactored offset subscription logic into `updateBeatmapOffsetSubscription`. - Bound `beatmap` bindable to `updateBeatmapOffsetSubscription` in `LoadComplete` to ensure subscription updates when the beatmap changes. - Added regression test `TestSceneFramedBeatmapClock`. Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
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- Refactored offset subscription logic into `updateBeatmapOffsetSubscription`. - Bound `beatmap` bindable to `updateBeatmapOffsetSubscription` in `LoadComplete` to ensure subscription updates when the beatmap changes. - Added regression test `TestSceneFramedBeatmapClock` which verifies offset updates, including handling of platform-specific offsets on Windows. Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
- Refactored offset subscription logic into `updateBeatmapOffsetSubscription`. - Bound `beatmap` bindable to `updateBeatmapOffsetSubscription` in `LoadComplete` to ensure subscription updates when the beatmap changes. - Added regression test `TestSceneFramedBeatmapClock` which verifies offset updates, including handling of platform-specific offsets on Windows. Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
- Refactored offset subscription logic into `updateBeatmapOffsetSubscription`. - Bound `beatmap` bindable to `updateBeatmapOffsetSubscription` in `LoadComplete` to ensure subscription updates when the beatmap changes. - Added regression test `TestSceneFramedBeatmapClock` which verifies offset updates, including handling of platform-specific offsets on Windows. Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
The
FramedBeatmapClockwas only subscribing to the beatmap offset settings once duringLoadComplete. This meant that if the beatmap source changed (e.g. viaChangeSourceor bindable update), the clock would continue using the offset from the initial beatmap.This change binds to the
beatmapbindable's value changes to update the subscription dynamically. It also refactors the subscription logic into a reusable method.Verified with a new visual test
TestSceneFramedBeatmapClockwhich reproduces the issue and confirms the fix.PR created automatically by Jules for task 3402989738039062734 started by @winnerspiros