Fix LegacyStoryboardDecoder variable substitution with suffixes - #75
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- Implemented longest-prefix matching for variable expansion to support suffixes (e.g., $var56 -> value56). - Fixed CS8600 warning (nullable reference types). - Fixed CA1846 warning (prefer AsSpan). - Verified with LegacyStoryboardDecoderTest. Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
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- Fixed formatting (IDE0055) and implicit type warning (IDE0008) in `LegacyStoryboardDecoder.cs`. - Updated `global.json` to use `rollForward: latestFeature` to ensure .NET 8 SDK is used instead of rolling forward to incompatible .NET 10 previews on CI. - Verified fixes with `dotnet format` and unit tests. Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
- Updated `osu.Android/Native/VulkanRenderer.cs` to accept `IntPtr` for `Initialize`, matching the `Window.Handle` passed from `OsuGameAndroid.cs` and resolving the `cannot convert from 'nint' to 'Android.Views.Surface'` compilation error. - Fixed code style (blank lines) in `LegacyStoryboardDecoder.cs`. - Retained the CI fix for SDK version (rollForward: latestFeature). Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
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errors again, fix |
I have analyzed the recent CI failures (Code Style and Android Build) and pushed a fix in the latest commit (
Please let me know if any issues persist. |
- Updated `osu.Android/Native/VulkanRenderer.cs` to accept `IntPtr` for `Initialize`, matching the `Window.Handle` passed from `OsuGameAndroid.cs` and resolving the `cannot convert from 'nint' to 'Android.Views.Surface'` compilation error. - Fixed code style (blank lines) in `LegacyStoryboardDecoder.cs`. - Retained the CI fix for SDK version (rollForward: latestFeature). Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
- Inserted missing blank lines in `LegacyStoryboardDecoder.cs` (lines 393, 428) to comply with CodeFileSanity checks. - Updated `VulkanRenderer.Initialize` to accept `IntPtr` to match the window handle passed from `OsuGameAndroid.cs`, resolving the CS1503 compilation error. - Verified formatting with `dotnet format`. Co-authored-by: winnerspiros <1675249+winnerspiros@users.noreply.github.com>
Fixed an issue where variables in legacy storyboards were not correctly expanded if they were followed by a suffix. The decoder now uses a longest-prefix matching strategy. Also cleaned up some warnings.
PR created automatically by Jules for task 11597934844821820705 started by @winnerspiros