Fix Android startup crash by catching native library load failure - #82
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Wraps the `Java.Lang.JavaSystem.LoadLibrary("osu.Android.Native")` call in `OsuGameActivity` with a try-catch block.
This prevents the application from crashing on startup if the native library cannot be loaded (e.g., due to missing dependencies, architecture mismatch, or device incompatibility).
Since the native library is currently only used for optional features (Vulkan, Oboe) which are disabled by default, this allows the game to function normally without them.
Logs the failure to Android Logcat for debugging purposes.
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Wraps the
Java.Lang.JavaSystem.LoadLibrarycall inosu.Android/OsuGameActivity.csin a try-catch block. This prevents a startup crash when the native library fails to load (e.g. on devices or emulators where the library is missing or incompatible), allowing the game to run without optional native features (Vulkan/Oboe).PR created automatically by Jules for task 605327588889742493 started by @winnerspiros