EGP Connect/Disconnect by player #2658
Denneisk
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Ability to (dis)connect a player with an EGP.
One option was to only have an option to remove users (like
xwl:egpRemoveUser(e)
) so as to not exploit, but I think it's reasonable thatE2Lib.isFriend
could be used to simply add a new overloadxwl:egpHudConnect(entity player, number state)
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