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I think the overall model could include a single EGP state observed by potentially multiple EGP screens. |
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The hml (hud markup language) part of wire extras is pretty interesting, maybe some inspiration can be taken from it (Note it's probably completely broken) |
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Maybe some sort of built-in animations for objects, like simple fade-in and fade-out. Or importing pngs from the web, that would be pretty good. |
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Using this thread to write down ideas for a potential EGPv4. With E2 changing so much, EGP should have a similar update to bring it to a new age. Suggestions are greatly appreciated.
My main idea for EGPv4 is to make it more like a 2D engine that runs on E2.
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