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RetakesAllocator.cs
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using System.Text;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Core.Capabilities;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using RetakesAllocatorCore.Managers;
using RetakesAllocator.Menus;
using RetakesAllocatorCore;
using RetakesAllocatorCore.Config;
using RetakesAllocatorCore.Db;
using SQLitePCL;
using RetakesAllocator.AdvancedMenus;
using static RetakesAllocatorCore.PluginInfo;
using RetakesPluginShared;
using RetakesPluginShared.Events;
using CounterStrikeSharp.API.Modules.Events;
namespace RetakesAllocator;
[MinimumApiVersion(201)]
public class RetakesAllocator : BasePlugin
{
public override string ModuleName => "Retakes Allocator Plugin";
public override string ModuleVersion => PluginInfo.Version;
public override string ModuleAuthor => "Yoni Lerner, B3none, Gold KingZ";
public override string ModuleDescription => "https://github.com/yonilerner/cs2-retakes-allocator";
private readonly AllocatorMenuManager _allocatorMenuManager = new();
private readonly AdvancedGunMenu _advancedGunMenu = new();
private readonly Dictionary<CCSPlayerController, Dictionary<ItemSlotType, CsItem>> _allocatedPlayerItems = new();
private IRetakesPluginEventSender? RetakesPluginEventSender { get; set; }
private CustomGameData? CustomFunctions { get; set; }
private bool IsAllocatingForRound { get; set; }
private string _bombsite = "";
private bool _announceBombsite;
private bool _bombsiteAnnounceOneTime;
#region Setup
public override void Load(bool hotReload)
{
Configs.Shared.Module = ModuleDirectory;
Log.Debug($"Loaded. Hot reload: {hotReload}");
ResetState();
Batteries.Init();
RegisterListener<Listeners.OnMapStart>(mapName =>
{
ResetState();
Log.Debug($"Setting map name {mapName}");
RoundTypeManager.Instance.SetMap(mapName);
});
_ = Task.Run(async () =>
{
var downloadedNewGameData = await Helpers.DownloadMissingFiles();
if (!downloadedNewGameData)
{
return;
}
Server.NextFrame(() =>
{
CustomFunctions ??= new();
// Must unhook the old functions before reloading and rehooking
CustomFunctions.CCSPlayer_ItemServices_CanAcquireFunc?.Unhook(OnWeaponCanAcquire, HookMode.Pre);
CustomFunctions.LoadCustomGameData();
if (Configs.GetConfigData().EnableCanAcquireHook)
{
CustomFunctions.CCSPlayer_ItemServices_CanAcquireFunc?.Hook(OnWeaponCanAcquire, HookMode.Pre);
}
});
});
if (Configs.GetConfigData().UseOnTickFeatures)
{
RegisterListener<Listeners.OnTick>(OnTick);
}
AddTimer(0.1f, () => { GetRetakesPluginEventSender().RetakesPluginEventHandlers += RetakesEventHandler; });
if (Configs.GetConfigData().MigrateOnStartup)
{
Queries.Migrate();
}
CustomFunctions = new();
if (Configs.GetConfigData().EnableCanAcquireHook)
{
CustomFunctions.CCSPlayer_ItemServices_CanAcquireFunc?.Hook(OnWeaponCanAcquire, HookMode.Pre);
}
if (hotReload)
{
HandleHotReload();
}
}
private void ResetState(bool loadConfig = true)
{
if (loadConfig)
{
Configs.Load(ModuleDirectory, true);
}
Translator.Initialize(Localizer);
RoundTypeManager.Instance.SetNextRoundTypeOverride(null);
RoundTypeManager.Instance.SetCurrentRoundType(null);
RoundTypeManager.Instance.Initialize();
_allocatedPlayerItems.Clear();
_bombsite = "";
_announceBombsite = false;
_bombsiteAnnounceOneTime = false;
}
private void HandleHotReload()
{
Server.ExecuteCommand($"map {Server.MapName}");
}
public override void Unload(bool hotReload)
{
Log.Debug("Unloaded");
ResetState(loadConfig: false);
Queries.Disconnect();
GetRetakesPluginEventSender().RetakesPluginEventHandlers -= RetakesEventHandler;
if (Configs.GetConfigData().EnableCanAcquireHook && CustomFunctions != null)
{
CustomFunctions.CCSPlayer_ItemServices_CanAcquireFunc?.Unhook(OnWeaponCanAcquire, HookMode.Pre);
}
}
private IRetakesPluginEventSender GetRetakesPluginEventSender()
{
if (RetakesPluginEventSender is not null)
{
return RetakesPluginEventSender;
}
var sender = new PluginCapability<IRetakesPluginEventSender>("retakes_plugin:event_sender").Get();
if (sender is null)
{
throw new Exception("Couldn't load retakes plugin event sender capability");
}
RetakesPluginEventSender = sender;
return sender;
}
private void RetakesEventHandler(object? _, IRetakesPluginEvent @event)
{
Log.Trace("Got retakes event");
Action? handler = @event switch
{
AllocateEvent => HandleAllocateEvent,
_ => null
};
handler?.Invoke();
}
#endregion
#region Commands
[ConsoleCommand("css_nextround", "Opens the menu to vote for the next round type.")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_ONLY)]
public void OnNextRoundCommand(CCSPlayerController? player, CommandInfo commandInfo)
{
if (!Helpers.PlayerIsValid(player))
{
commandInfo.ReplyToCommand($"{MessagePrefix}This command can only be executed by a valid player.");
return;
}
if (!Configs.GetConfigData().EnableNextRoundTypeVoting)
{
commandInfo.ReplyToCommand($"{MessagePrefix}Next round voting is disabled.");
return;
}
_allocatorMenuManager.OpenMenuForPlayer(player!, MenuType.NextRoundVote);
}
[ConsoleCommand("css_gun")]
[CommandHelper(usage: "<gun> [T|CT]", whoCanExecute: CommandUsage.CLIENT_ONLY)]
public void OnWeaponCommand(CCSPlayerController? player, CommandInfo commandInfo)
{
HandleWeaponCommand(player, commandInfo);
}
private void HandleWeaponCommand(CCSPlayerController? player, CommandInfo commandInfo)
{
if (!Helpers.PlayerIsValid(player))
{
return;
}
var playerId = Helpers.GetSteamId(player);
var currentTeam = player!.Team;
var result = OnWeaponCommandHelper.Handle(
Helpers.CommandInfoToArgList(commandInfo),
playerId,
RoundTypeManager.Instance.GetCurrentRoundType(),
currentTeam,
false,
out var selectedWeapon
);
Helpers.WriteNewlineDelimited(result, commandInfo.ReplyToCommand);
if (Helpers.IsWeaponAllocationAllowed() && selectedWeapon is not null)
{
var selectedWeaponAllocationType =
WeaponHelpers.GetWeaponAllocationTypeForWeaponAndRound(RoundTypeManager.Instance.GetCurrentRoundType(),
currentTeam,
selectedWeapon.Value);
if (selectedWeaponAllocationType is not null)
{
Helpers.RemoveWeapons(
player,
item =>
WeaponHelpers.GetWeaponAllocationTypeForWeaponAndRound(
RoundTypeManager.Instance.GetCurrentRoundType(), currentTeam, item) ==
selectedWeaponAllocationType
);
var slotType = WeaponHelpers.GetSlotTypeForItem(selectedWeapon.Value);
var slot = WeaponHelpers.GetSlotNameForSlotType(slotType);
AllocateItemsForPlayer(player, new List<CsItem> {selectedWeapon.Value}, slot);
}
}
}
[ConsoleCommand("css_awp", "Join or leave the AWP queue.")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_ONLY)]
public void OnAwpCommand(CCSPlayerController? player, CommandInfo commandInfo)
{
if (!Helpers.PlayerIsValid(player))
{
return;
}
var playerId = Helpers.GetSteamId(player);
if (playerId == 0)
{
commandInfo.ReplyToCommand("Cannot save preferences with invalid Steam ID.");
return;
}
var currentTeam = player!.Team;
if (Configs.GetConfigData().NumberOfExtraVipChancesForPreferredWeapon == -1 && !Helpers.IsVip(player))
{
var message = Translator.Instance["weapon_preference.only_vip_can_use"];
commandInfo.ReplyToCommand($"{MessagePrefix}{message}");
return;
}
var result = Task.Run(async () =>
{
var currentPreferredSetting = (await Queries.GetUserSettings(playerId))
?.GetWeaponPreference(currentTeam, WeaponAllocationType.Preferred);
return await OnWeaponCommandHelper.HandleAsync(
new List<string> {CsItem.AWP.ToString()},
playerId,
RoundTypeManager.Instance.GetCurrentRoundType(),
currentTeam,
currentPreferredSetting is not null
);
}).Result;
Helpers.WriteNewlineDelimited(result.Item1, commandInfo.ReplyToCommand);
}
[ConsoleCommand("css_removegun")]
[CommandHelper(minArgs: 1, usage: "<gun> [T|CT]", whoCanExecute: CommandUsage.CLIENT_ONLY)]
public void OnRemoveWeaponCommand(CCSPlayerController? player, CommandInfo commandInfo)
{
if (!Helpers.PlayerIsValid(player))
{
return;
}
var playerId = Helpers.GetSteamId(player);
var currentTeam = player!.Team;
var result = OnWeaponCommandHelper.Handle(
Helpers.CommandInfoToArgList(commandInfo),
playerId,
RoundTypeManager.Instance.GetCurrentRoundType(),
currentTeam,
true,
out _
);
commandInfo.ReplyToCommand($"{MessagePrefix}{result}");
}
[ConsoleCommand("css_setnextround", "Sets the next round type.")]
[CommandHelper(minArgs: 1, usage: "<P/H/F>", whoCanExecute: CommandUsage.CLIENT_ONLY)]
[RequiresPermissions("@css/root")]
public void OnSetNextRoundCommand(CCSPlayerController? player, CommandInfo commandInfo)
{
var roundTypeInput = commandInfo.GetArg(1).ToLower();
var roundType = RoundTypeHelpers.ParseRoundType(roundTypeInput);
if (roundType is null)
{
var message = Translator.Instance["announcement.next_roundtype_set_invalid", roundTypeInput];
commandInfo.ReplyToCommand($"{MessagePrefix}{message}");
}
else
{
RoundTypeManager.Instance.SetNextRoundTypeOverride(roundType);
var roundTypeName = RoundTypeHelpers.TranslateRoundTypeName(roundType.Value);
var message = Translator.Instance["announcement.next_roundtype_set", roundTypeName];
commandInfo.ReplyToCommand($"{MessagePrefix}{message}");
}
}
[ConsoleCommand("css_reload_allocator_config", "Reloads the cs2-retakes-allocator config.")]
[RequiresPermissions("@css/root")]
public void OnReloadAllocatorConfigCommand(CCSPlayerController? player, CommandInfo commandInfo)
{
commandInfo.ReplyToCommand($"{MessagePrefix}Reloading config for version {ModuleVersion}");
Configs.Load(ModuleDirectory);
RoundTypeManager.Instance.Initialize();
}
[ConsoleCommand("css_print_config", "Print the entire config or a specific config.")]
[CommandHelper(usage: "<config>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
[RequiresPermissions("@css/root")]
public void OnPrintConfigCommand(CCSPlayerController? player, CommandInfo commandInfo)
{
var configName = commandInfo.ArgCount > 1 ? commandInfo.GetArg(1) : null;
var response = Configs.StringifyConfig(configName);
if (response is null)
{
commandInfo.ReplyToCommand($"{MessagePrefix}Invalid config name.");
return;
}
commandInfo.ReplyToCommand($"{MessagePrefix}{response}");
Log.Info(response);
}
#endregion
#region Events
public HookResult OnWeaponCanAcquire(DynamicHook hook)
{
Log.Debug("OnWeaponCanAcquire");
var acquireMethod = hook.GetParam<AcquireMethod>(2);
if (acquireMethod == AcquireMethod.PickUp)
{
return HookResult.Continue;
}
if (Helpers.IsWarmup())
{
return HookResult.Continue;
}
// Log.Trace($"OnWeaponCanAcquire enter {IsAllocatingForRound}");
if (IsAllocatingForRound)
{
Log.Debug("Skipping OnWeaponCanAcquire because we're allocating for round");
return HookResult.Continue;
}
HookResult RetStop()
{
// Log.Debug($"Exiting OnWeaponCanAcquire {acquireMethod}");
hook.SetReturn(
acquireMethod != AcquireMethod.PickUp
? AcquireResult.AlreadyOwned
: AcquireResult.InvalidItem
);
return HookResult.Stop;
}
if (CustomFunctions is null)
{
return RetStop();
}
var weaponData = CustomFunctions.GetCSWeaponDataFromKeyFunc?.Invoke(-1,
hook.GetParam<CEconItemView>(1).ItemDefinitionIndex.ToString());
var player = hook.GetParam<CCSPlayer_ItemServices>(0).Pawn.Value.Controller.Value?.As<CCSPlayerController>();
if (player is null || !player.IsValid || !player.PawnIsAlive)
{
Log.Debug($"Invalid player controller {player} {player?.IsValid} {player?.PawnIsAlive}");
return HookResult.Continue;
}
if (weaponData == null)
{
Log.Warn($"Invalid weapon data {hook.GetParam<CEconItemView>(1).ItemDefinitionIndex}");
return HookResult.Continue;
}
var team = player.Team;
var item = Utils.ToEnum<CsItem>(weaponData.Name);
if (item is CsItem.KnifeT or CsItem.KnifeCT)
{
return HookResult.Continue;
}
if (item is CsItem.Taser)
{
return Configs.GetConfigData().ZeusPreference == ZeusPreference.Always ? HookResult.Continue : RetStop();
}
if (!WeaponHelpers.IsUsableWeapon(item))
{
return RetStop();
}
var isPreferred = WeaponHelpers.IsPreferred(team, item);
var purchasedAllocationType = RoundTypeManager.Instance.GetCurrentRoundType() is not null
? WeaponHelpers.GetWeaponAllocationTypeForWeaponAndRound(
RoundTypeManager.Instance.GetCurrentRoundType(), team, item
)
: null;
var isValidAllocation = WeaponHelpers.IsAllocationTypeValidForRound(purchasedAllocationType,
RoundTypeManager.Instance.GetCurrentRoundType());
// Log.Debug($"item {item} team {team} player {playerId}");
// Log.Debug($"weapon alloc {purchasedAllocationType} valid? {isValidAllocation}");
// Log.Debug($"Preferred? {isPreferred}");
if (
Helpers.IsWeaponAllocationAllowed() &&
!isPreferred &&
isValidAllocation &&
purchasedAllocationType is not null
)
{
return HookResult.Continue;
}
return RetStop();
}
[GameEventHandler]
public HookResult OnPostItemPurchase(EventItemPurchase @event, GameEventInfo info)
{
var player = @event.Userid;
if (Helpers.IsWarmup() || !Helpers.PlayerIsValid(player) || !player.PlayerPawn.IsValid)
{
return HookResult.Continue;
}
var item = Utils.ToEnum<CsItem>(@event.Weapon);
var team = player.Team;
var playerId = Helpers.GetSteamId(player);
var isPreferred = WeaponHelpers.IsPreferred(team, item);
var purchasedAllocationType = RoundTypeManager.Instance.GetCurrentRoundType() is not null
? WeaponHelpers.GetWeaponAllocationTypeForWeaponAndRound(
RoundTypeManager.Instance.GetCurrentRoundType(), team, item
)
: null;
var isValidAllocation = WeaponHelpers.IsAllocationTypeValidForRound(purchasedAllocationType,
RoundTypeManager.Instance.GetCurrentRoundType()) && WeaponHelpers.IsUsableWeapon(item);
Log.Debug($"item {item} team {team} player {playerId}");
Log.Debug($"weapon alloc {purchasedAllocationType} valid? {isValidAllocation}");
Log.Debug($"Preferred? {isPreferred}");
if (
Helpers.IsWeaponAllocationAllowed() &&
// Preferred weapons are treated like un-buy-able weapons, but at the end we'll set the user preference
!isPreferred &&
isValidAllocation &&
// redundant, just for null checker
purchasedAllocationType is not null
)
{
Queries.SetWeaponPreferenceForUser(
playerId,
team,
purchasedAllocationType.Value,
item
);
var slotType = WeaponHelpers.GetSlotTypeForItem(item);
if (slotType is not null)
{
SetPlayerRoundAllocation(player, slotType.Value, item);
}
else
{
Log.Debug($"WARN: No slot for {item}");
}
}
else
{
var removedAnyWeapons = Helpers.RemoveWeapons(player,
i =>
{
if (!WeaponHelpers.IsWeapon(i))
{
return i == item;
}
if (RoundTypeManager.Instance.GetCurrentRoundType() is null)
{
return true;
}
var at = WeaponHelpers.GetWeaponAllocationTypeForWeaponAndRound(
RoundTypeManager.Instance.GetCurrentRoundType(), team, i);
Log.Trace($"at: {at}");
return at is null || at == purchasedAllocationType;
});
Log.Debug($"Removed {item}? {removedAnyWeapons}");
var replacementSlot = RoundTypeManager.Instance.GetCurrentRoundType() == RoundType.Pistol
? ItemSlotType.Secondary
: ItemSlotType.Primary;
var replacedWeapon = false;
var slotToSelect = WeaponHelpers.GetSlotNameForSlotType(replacementSlot);
if (removedAnyWeapons && RoundTypeManager.Instance.GetCurrentRoundType() is not null &&
WeaponHelpers.IsWeapon(item))
{
var replacementAllocationType =
WeaponHelpers.GetReplacementWeaponAllocationTypeForWeapon(RoundTypeManager.Instance
.GetCurrentRoundType());
Log.Debug($"Replacement allocation type {replacementAllocationType}");
if (replacementAllocationType is not null)
{
var replacementItem = GetPlayerRoundAllocation(player, replacementSlot);
Log.Debug($"Replacement item {replacementItem} for slot {replacementSlot}");
if (replacementItem is not null)
{
replacedWeapon = true;
AllocateItemsForPlayer(player, new List<CsItem>
{
replacementItem.Value
}, slotToSelect);
}
}
}
if (!replacedWeapon)
{
AddTimer(0.1f, () =>
{
if (Helpers.PlayerIsValid(player) && player.UserId is not null)
{
NativeAPI.IssueClientCommand((int) player.UserId, slotToSelect);
}
});
}
}
var playerPos = player.PlayerPawn.Value?.AbsOrigin;
var pEntity = new CEntityIdentity(EntitySystem.FirstActiveEntity);
for (; pEntity is not null && pEntity.Handle != IntPtr.Zero; pEntity = pEntity.Next)
{
var p = Utilities.GetEntityFromIndex<CBasePlayerWeapon>((int) pEntity.EntityInstance.Index);
if (
!p.IsValid ||
!p.DesignerName.StartsWith("weapon") ||
p.DesignerName.Equals("weapon_c4") ||
playerPos is null ||
p.AbsOrigin is null
)
{
continue;
}
var distance = Helpers.GetVectorDistance(playerPos, p.AbsOrigin);
if (distance < 30)
{
AddTimer(.5f, () =>
{
if (p.IsValid && !p.OwnerEntity.IsValid)
{
Log.Trace($"Removing {p.DesignerName}");
p.Remove();
}
});
}
}
if (isPreferred)
{
var itemName = Enum.GetName(item);
if (itemName is not null)
{
var message = OnWeaponCommandHelper.Handle(
new List<string> {itemName},
Helpers.GetSteamId(player),
RoundTypeManager.Instance.GetCurrentRoundType(),
team,
false,
out _
);
Helpers.WriteNewlineDelimited(message, player.PrintToChat);
}
}
return HookResult.Continue;
}
private void HandleAllocateEvent()
{
IsAllocatingForRound = true;
Log.Debug($"Handling allocate event");
Server.ExecuteCommand("mp_max_armor 0");
var menu = _allocatorMenuManager.GetMenu<VoteMenu>(MenuType.NextRoundVote);
menu.GatherAndHandleVotes();
var allPlayers = Utilities.GetPlayers()
.Where(player => Helpers.PlayerIsValid(player) && player.Connected == PlayerConnectedState.PlayerConnected)
.ToList();
OnRoundPostStartHelper.Handle(
allPlayers,
Helpers.GetSteamId,
Helpers.GetTeam,
GiveDefuseKit,
AllocateItemsForPlayer,
Helpers.IsVip,
out var currentRoundType
);
RoundTypeManager.Instance.SetCurrentRoundType(currentRoundType);
RoundTypeManager.Instance.SetNextRoundTypeOverride(null);
switch(currentRoundType)
{
case RoundType.Pistol:
{
Server.ExecuteCommand("execifexists cs2-retakes/Pistol.cfg");
break;
}
case RoundType.HalfBuy:
{
Server.ExecuteCommand("execifexists cs2-retakes/SmallBuy.cfg");
break;
}
case RoundType.FullBuy:
{
Server.ExecuteCommand("execifexists cs2-retakes/FullBuy.cfg");
break;
}
}
if (Configs.GetConfigData().EnableRoundTypeAnnouncement)
{
var roundType = RoundTypeManager.Instance.GetCurrentRoundType()!.Value;
var roundTypeName = RoundTypeHelpers.TranslateRoundTypeName(roundType);
var message = Translator.Instance["announcement.roundtype", roundTypeName];
Server.PrintToChatAll($"{MessagePrefix}{message}");
if (Configs.GetConfigData().EnableRoundTypeAnnouncementCenter)
{
foreach (var player in allPlayers)
{
player.PrintToCenter(
$"{MessagePrefix}{Translator.Instance["center.announcement.roundtype", roundTypeName]}");
}
}
}
AddTimer(.5f, () =>
{
Log.Debug("Turning off round allocation");
IsAllocatingForRound = false;
});
}
public void OnTick()
{
if (!string.IsNullOrEmpty(Configs.GetConfigData().InGameGunMenuCenterCommands))
{
_advancedGunMenu.OnTick();
}
if (_announceBombsite)
{
var playerEntities = Utilities.FindAllEntitiesByDesignerName<CCSPlayerController>("cs_player_controller");
var countct = Utilities.GetPlayers()
.Count(p => p.TeamNum == (int) CsTeam.CounterTerrorist && p.PawnIsAlive && !p.IsHLTV);
var countt = Utilities.GetPlayers()
.Count(p => p.TeamNum == (int) CsTeam.Terrorist && p.PawnIsAlive && !p.IsHLTV);
string image = _bombsite == "A" ? Translator.Instance["BombSite.A"] :
_bombsite == "B" ? Translator.Instance["BombSite.B"] : "";
foreach (var player in playerEntities)
{
if (!player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV) continue;
if (player.TeamNum == (byte) CsTeam.Terrorist &&
!Configs.GetConfigData().BombSiteAnnouncementCenterToCTOnly)
{
StringBuilder builder = new StringBuilder();
builder.AppendFormat(Localizer["T.Message"], _bombsite, image, countt, countct);
var centerhtml = builder.ToString();
player.PrintToCenterHtml(centerhtml);
}
else if (player.TeamNum == (byte) CsTeam.CounterTerrorist)
{
StringBuilder builder = new StringBuilder();
builder.AppendFormat(Localizer["CT.Message"], _bombsite, image, countt, countct);
var centerhtml = builder.ToString();
player.PrintToCenterHtml(centerhtml);
}
}
}
}
[GameEventHandler(HookMode.Pre)]
public HookResult OnEventBombPlanted(EventBombPlanted @event, GameEventInfo info)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (@event == null) return HookResult.Continue;
if (Configs.GetConfigData().DisableDefaultBombPlantedCenterMessage)
{
info.DontBroadcast = true;
}
if (Configs.GetConfigData().ForceCloseBombSiteAnnouncementCenterOnPlant)
{
_bombsite = "";
_announceBombsite = false;
}
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnEventRoundStart(EventRoundStart @event, GameEventInfo info)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (@event == null) return HookResult.Continue;
_bombsiteAnnounceOneTime = false;
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnEventRoundEnd(EventRoundEnd @event, GameEventInfo info)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (@event == null) return HookResult.Continue;
_bombsite = "";
_announceBombsite = false;
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnEventEnterBombzone(EventEnterBombzone @event, GameEventInfo info)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (@event == null || Helpers.IsWarmup() || _bombsiteAnnounceOneTime) return HookResult.Continue;
var player = @event.Userid;
if (player == null || !player.IsValid || player.TeamNum != (byte) CsTeam.Terrorist) return HookResult.Continue;
var playerPawn = player.PlayerPawn;
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (playerPawn == null || !playerPawn.IsValid) return HookResult.Continue;
var playerPosition = playerPawn.Value!.AbsOrigin;
foreach (var entity in Utilities.FindAllEntitiesByDesignerName<CBombTarget>("info_bomb_target"))
{
var entityPosition = entity.AbsOrigin;
if (entityPosition != null)
{
var distanceVector = playerPosition! - entityPosition;
var distance = distanceVector.Length();
float thresholdDistance = 400.0f;
if (distance <= thresholdDistance)
{
if (entity.DesignerName == "info_bomb_target_hint_A")
{
_bombsite = "A";
if (Configs.GetConfigData().EnableBombSiteAnnouncementCenter)
{
Server.NextFrame(() =>
{
AddTimer(Configs.GetConfigData().BombSiteAnnouncementCenterDelay, () =>
{
_bombsiteAnnounceOneTime = true;
_announceBombsite = true;
AddTimer(Configs.GetConfigData().BombSiteAnnouncementCenterShowTimer, () =>
{
_bombsite = "";
_announceBombsite = false;
}, TimerFlags.STOP_ON_MAPCHANGE);
}, TimerFlags.STOP_ON_MAPCHANGE);
});
}
if (Configs.GetConfigData().EnableBombSiteAnnouncementChat)
{
Server.PrintToChatAll(Localizer["chatAsite.line1"]);
Server.PrintToChatAll(Localizer["chatAsite.line2"]);
Server.PrintToChatAll(Localizer["chatAsite.line3"]);
Server.PrintToChatAll(Localizer["chatAsite.line4"]);
Server.PrintToChatAll(Localizer["chatAsite.line5"]);
Server.PrintToChatAll(Localizer["chatAsite.line6"]);
}
break;
}
else if (entity.DesignerName == "info_bomb_target_hint_B")
{
_bombsite = "B";
if (Configs.GetConfigData().EnableBombSiteAnnouncementCenter)
{
Server.NextFrame(() =>
{
AddTimer(Configs.GetConfigData().BombSiteAnnouncementCenterDelay, () =>
{
_bombsiteAnnounceOneTime = true;
_announceBombsite = true;
AddTimer(Configs.GetConfigData().BombSiteAnnouncementCenterShowTimer, () =>
{
_bombsite = "";
_announceBombsite = false;
}, TimerFlags.STOP_ON_MAPCHANGE);
}, TimerFlags.STOP_ON_MAPCHANGE);
});
}
if (Configs.GetConfigData().EnableBombSiteAnnouncementChat)
{
Server.PrintToChatAll(Localizer["chatBsite.line1"]);
Server.PrintToChatAll(Localizer["chatBsite.line2"]);
Server.PrintToChatAll(Localizer["chatBsite.line3"]);
Server.PrintToChatAll(Localizer["chatBsite.line4"]);
Server.PrintToChatAll(Localizer["chatBsite.line5"]);
Server.PrintToChatAll(Localizer["chatBsite.line6"]);
}
break;
}
}
}
}
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnEventPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{
if (!string.IsNullOrEmpty(Configs.GetConfigData().InGameGunMenuCenterCommands))
{
_advancedGunMenu.OnEventPlayerDisconnect(@event, info);
}
return HookResult.Continue;
}
// ReSharper disable once RedundantArgumentDefaultValue
[GameEventHandler(HookMode.Post)]
public HookResult OnEventPlayerChat(EventPlayerChat @event, GameEventInfo info)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (@event == null) return HookResult.Continue;
if (!string.IsNullOrEmpty(Configs.GetConfigData().InGameGunMenuCenterCommands))
{
_advancedGunMenu.OnEventPlayerChat(@event, info);
}
var eventplayer = @event.Userid;
var eventmessage = @event.Text;
var player = Utilities.GetPlayerFromUserid(eventplayer);
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (player == null || !player.IsValid) return HookResult.Continue;
if (string.IsNullOrWhiteSpace(eventmessage)) return HookResult.Continue;
string trimmedMessageStart = eventmessage.TrimStart();
string message = trimmedMessageStart.TrimEnd();
if (!string.IsNullOrEmpty(Configs.GetConfigData().InGameGunMenuChatCommands))
{
string[] chatMenuCommands = Configs.GetConfigData().InGameGunMenuChatCommands.Split(',');
if (chatMenuCommands.Any(cmd => cmd.Equals(message, StringComparison.OrdinalIgnoreCase)))
{
_allocatorMenuManager.OpenMenuForPlayer(player, MenuType.Guns);
}
}
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnEventRoundAnnounceWarmup(EventRoundAnnounceWarmup @event, GameEventInfo info)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (!Configs.GetConfigData().ResetStateOnGameRestart || @event == null) return HookResult.Continue;
ResetState();
return HookResult.Continue;
}
#endregion
#region Helpers
private void SetPlayerRoundAllocation(CCSPlayerController player, ItemSlotType slotType, CsItem item)
{
if (!_allocatedPlayerItems.TryGetValue(player, out _))
{
_allocatedPlayerItems[player] = new();
}
_allocatedPlayerItems[player][slotType] = item;
Log.Trace($"Round allocation for player {player.Slot} {slotType} {item}");
}
private CsItem? GetPlayerRoundAllocation(CCSPlayerController player, ItemSlotType? slotType)
{
if (slotType is null || !_allocatedPlayerItems.TryGetValue(player, out var playerItems))
{
return null;
}
if (playerItems.TryGetValue(slotType.Value, out var localReplacementItem))
{
return localReplacementItem;
}
return null;
}
private void AllocateItemsForPlayer(CCSPlayerController player, ICollection<CsItem> items, string? slotToSelect)
{
Log.Trace($"Allocating items: {string.Join(",", items)}; selecting slot {slotToSelect}");
AddTimer(0.1f, () =>
{
if (!Helpers.PlayerIsValid(player))
{
Log.Trace("Player is not valid when allocating item");
return;
}
foreach (var item in items)
{
string? itemString = EnumUtils.GetEnumMemberAttributeValue(item);
if (string.IsNullOrWhiteSpace(itemString))
{
continue;
}
if (Configs.GetConfigData().CapabilityWeaponPaints && CustomFunctions != null && CustomFunctions.PlayerGiveNamedItemEnabled())
{
CustomFunctions?.PlayerGiveNamedItem(player, itemString);
}
else
{
player.GiveNamedItem(itemString);
}
var slotType = WeaponHelpers.GetSlotTypeForItem(item);
if (slotType is not null)
{
SetPlayerRoundAllocation(player, slotType.Value, item);
}
}
if (slotToSelect is not null)
{
AddTimer(0.1f, () =>
{
if (Helpers.PlayerIsValid(player) && player.UserId is not null)