Somehow make setting a media source on an effect (e.g: displacement.map = image) not break during .play() because the texture for it was not created.
Currently textures are created implicitly after calling .setSource() or explicitly by calling ._createTextures().
Somehow make setting a media source on an effect (e.g:
displacement.map = image) not break during.play()because the texture for it was not created.Currently textures are created implicitly after calling
.setSource()or explicitly by calling._createTextures().