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ondrascoderabbitai[bot]softhack007
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UDP Sound Sync protocol (#320)
* Info about the UDP Sound Sync protocol v2; clarify that the UDP (multicast) port is user-configurable; iclude link to WLED-MM pages for more information. * Mention WARLS alongside "udp realtime" --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: Frank Möhle <91616163+softhack007@users.noreply.github.com>
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docs/interfaces/udp-realtime.md

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@@ -21,7 +21,14 @@ Select one of the UDP options in the device configuration wizard.
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Supported in latest master and will be available in WLED 0.10.1.
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Please set the WLED broadcast UDP port to 65506 in Sync settings to enable receiving TPM2.NET data.
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### UDP Realtime
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### UDP Sound Sync (v2, v2+)
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This feature acts as a sound input and accepts pre-processed sound data on UDP port 11988 (user configurable).
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Generating and sending this data can be done in multiple ways:
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there is a [Windows application](https://github.com/Victoare/SR-WLED-audio-server-win) or a lower-level [C library](https://github.com/netmindz/WLED-sync).
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Learn more about this feature in the [documentation of the MM-fork](https://mm.kno.wled.ge/soundreactive/sync/), where it was originally implemented.
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### UDP Realtime (v1) and WARLS
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Additionally, WLED offers a way to directly drive the connected LEDs via UDP. The protocol is referred to as WLED [Audio-Reactive-Led-Strip](https://github.com/scottlawsonbc/audio-reactive-led-strip) (WARLS), since the support of that project was its primary goal. However, it can also be used for other realtime applications like an ambilight.
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