Welcome to the manual for Blender, the free and open source 3D creation suite.
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Getting Started
An introduction to Blender’s window system, widgets and tools.
Overview of the interface and functionality of all editors.
Objects and their organization into scenes, view layers and collections.
Meshes, curves, metaballs, text, modeling tools, and modifiers.
Sculpting, texture painting and vertex painting.
2D drawing and animation with Grease Pencil.
Keyframes, drivers, constraints, armatures and shape keys.
Physics simulations, particle systems and dynamic paint.
Rendering and shading with EEVEE, Cycles and Freestyle.
Post-processing with the compositing nodes.
Video motion tracking & masking.
Video editing with the sequencer.
Data-block management and the structure of blend-files.
Additional functionality available as add-ons.
Python scripting, how to write add-ons and a reference for command-line arguments.
Solving crashes, graphics issues and Python errors, recovering data and reporting bugs.
A list of terms and definitions used in Blender and this manual.
A list of terms linked to the Glossary.
Sections
- User Interface
- Editors
- Scenes & Objects
- Modeling
- Sculpting & Painting
- Grease Pencil
- Animation & Rigging
- Physics
- Rendering
- Compositing
- Motion Tracking & Masking
- Video Editing
- Assets, Files, & Data System
- Add-ons
- Advanced
- Troubleshooting
- Glossary
- Manual Index
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Translations
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