@@ -14,21 +14,21 @@ public enum ArmState {
1414 /** Resting state */
1515 STOWED (Rotation2d .fromDegrees (90 ), 0.0 ),
1616 /** Avoidance state for preventing collisions */
17- AVOIDING (Rotation2d .fromDegrees (72 ), 0.0 ),
17+ AVOIDING (Rotation2d .fromDegrees (65 ), 0.0 ),
1818 /** Flipped state for intaking */
1919 INTAKING (Rotation2d .fromDegrees (-90 ), 20.0 ),
2020 /** L2 pose but not scoring */
2121 L2_PRIMED (Rotation2d .fromDegrees (21.975 ), 0.0 ),
2222 /** L3 pose but not scoring */
2323 L3_PRIMED (Rotation2d .fromDegrees (21.975 ), 0.0 ),
2424 /** L4 pose but not scoring */
25- L4_PRIMED (Rotation2d .fromDegrees (0.0 ), 0.0 ), // TODO L4 ANGLE
25+ L4_PRIMED (Rotation2d .fromDegrees (74.5 ), 0.0 ), // TODO L4 ANGLE
2626 /** L2 scoring */
2727 L2_SCORING (Rotation2d .fromDegrees (21.975 ), -40.0 ),
2828 /** L3 scoring */
2929 L3_SCORING (Rotation2d .fromDegrees (21.975 ), -40.0 ),
3030 /** L4 scoring */
31- L4_SCORING (Rotation2d .fromDegrees (0.0 ), -40.0 ); // TODO L4 ANGLE
31+ L4_SCORING (Rotation2d .fromDegrees (74.5 ), -40.0 ); // TODO L4 ANGLE
3232
3333 public final Rotation2d angle ;
3434 public final double rollerSpeedRpm ;
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