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51 lines (37 loc) · 727 Bytes
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Game.h
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51 lines (37 loc) · 727 Bytes
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#pragma once
#define GAME_H
#include "MainMenuState.h"
class Game
{
private:
//Variables
sf::RenderWindow* window;
sf::Event sfEvent;
std::vector<sf::VideoMode> videoModes;
sf::ContextSettings windowSettins;
bool fullscreen;
sf::Clock dtClock;
float dt;
std::stack<State*> states;
std::map<std::string, int> supportedKeys;
//Initialization
void initVariables();
void initWindow();
void initKeys();
void initStates();
public:
Game();
virtual ~Game();
//Functions
//sf::Clock getDtClock();
//Regular
void endApplication();
//Update
void updateDt();
void updateSFMLEvents();
void update();
//Render
void render();
//Core
void run();
};