The various GPU back-ends use `255` as a sentinel value for invalid (not yet initialized) GPU contexts: ``` uint8_t m_contextId = 255; // 255 represents "invalid id" ``` A more centralized `InvalidGpuContextId` would be preferable.
The various GPU back-ends use
255as a sentinel value for invalid (not yet initialized) GPU contexts:A more centralized
InvalidGpuContextIdwould be preferable.