forked from wowsims/cata
-
Notifications
You must be signed in to change notification settings - Fork 37
Expand file tree
/
Copy pathconsumes.go
More file actions
494 lines (435 loc) · 15.4 KB
/
consumes.go
File metadata and controls
494 lines (435 loc) · 15.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
package core
import (
"time"
"github.com/wowsims/mop/sim/core/proto"
"github.com/wowsims/mop/sim/core/stats"
)
// Registers all consume-related effects to the Agent.
func applyConsumeEffects(agent Agent) {
character := agent.GetCharacter()
consumables := character.Consumables
if consumables == nil {
return
}
if consumables.FoodId != 0 {
food := ConsumablesByID[consumables.FoodId]
isPanda := character.Race == proto.Race_RaceHordePandaren || character.Race == proto.Race_RaceAlliancePandaren
var foodBuffStats stats.Stats
if food.BuffsMainStat {
buffAmount := TernaryFloat64(isPanda, food.Stats[stats.Stamina]*2, food.Stats[stats.Stamina])
foodBuffStats[stats.Stamina] = buffAmount
foodBuffStats[character.GetHighestStatType([]stats.Stat{stats.Strength, stats.Agility, stats.Intellect})] = buffAmount
} else {
if isPanda {
for stat, amount := range food.Stats {
food.Stats[stat] = amount * 2
}
}
foodBuffStats = food.Stats
}
character.AddStats(foodBuffStats)
}
registerNonCombatPotions(agent, consumables)
registerPotionCD(agent, consumables)
registerConjuredCD(agent, consumables)
registerExplosivesCD(agent, consumables)
}
func registerNonCombatPotions(agent Agent, consumables *proto.ConsumesSpec) {
nonCombatPotionIds := []int32{consumables.FlaskId, consumables.BattleElixirId, consumables.GuardianElixirId}
nonCombatPotionIds = append(nonCombatPotionIds, consumables.ConsumableIds...)
for _, ncpId := range nonCombatPotionIds {
spell := registerNonCombatPotion(agent, ncpId)
isDefaultNonCombatPotion := ncpId == consumables.FlaskId || ncpId == consumables.BattleElixirId || ncpId == consumables.GuardianElixirId
if spell != nil && isDefaultNonCombatPotion {
MakePermanent(spell.RelatedSelfBuff)
}
}
}
func registerNonCombatPotion(agent Agent, elixirOrFlaskId int32) *Spell {
character := agent.GetCharacter()
item := ConsumablesByID[elixirOrFlaskId]
// All non combat potions require a buff duration to create a buff aura
if item.BuffDuration == 0 {
return nil
}
actionID := ActionID{ItemID: item.Id}
categoryCooldownDuration := TernaryDuration(item.CategoryCooldownDuration > 0, item.CategoryCooldownDuration, time.Second*3)
alchemyFlaskBonus := TernaryFloat64(character.HasProfession(proto.Profession_Alchemy), 320, 0)
alchemyBattleGuardianElixirBonus := TernaryFloat64(character.HasProfession(proto.Profession_Alchemy), 240, 0)
potionStats := item.Stats
for stat, amount := range potionStats {
if amount == 0 {
continue
}
bonus := 0.0
switch item.Type {
case proto.ConsumableType_ConsumableTypeFlask:
bonus = alchemyFlaskBonus
case proto.ConsumableType_ConsumableTypeBattleElixir, proto.ConsumableType_ConsumableTypeGuardianElixir:
bonus = alchemyBattleGuardianElixirBonus
}
if stat == int(proto.Stat_StatStamina) {
bonus *= 1.5
} else if stat == int(proto.Stat_StatArmor) {
bonus *= 2
}
potionStats[stat] += bonus
}
aura := character.GetOrRegisterAura(Aura{
Label: item.Name,
ActionID: actionID,
Duration: item.BuffDuration,
BuildPhase: CharacterBuildPhaseConsumes,
})
registerExclusiveNonCombatPotionBuff(item.Type, aura, potionStats)
castConfig := CastConfig{
SharedCD: Cooldown{
Timer: character.GetNonCombatPotionCD(),
Duration: categoryCooldownDuration,
},
}
if item.CooldownDuration > 0 {
castConfig.CD = Cooldown{
Timer: character.NewTimer(),
Duration: item.CooldownDuration,
}
}
return character.GetOrRegisterSpell(SpellConfig{
ActionID: actionID,
Flags: SpellFlagNonCombatPotion | SpellFlagNoOnCastComplete | SpellFlagAPL,
Cast: castConfig,
ApplyEffects: func(sim *Simulation, _ *Unit, _ *Spell) {
switch item.Type {
case proto.ConsumableType_ConsumableTypeFlask:
if activeBattle := character.GetExclusiveEffectCategory("FlaskVsBattleElixir").GetActiveAura(); activeBattle != nil && activeBattle != aura {
activeBattle.Deactivate(sim)
}
if activeGuardian := character.GetExclusiveEffectCategory("FlaskVsGuardianElixir").GetActiveAura(); activeGuardian != nil && activeGuardian != aura {
activeGuardian.Deactivate(sim)
}
case proto.ConsumableType_ConsumableTypeBattleElixir:
if activeFlask := character.GetExclusiveEffectCategory("FlaskVsBattleElixir").GetActiveAura(); activeFlask != nil && activeFlask != aura {
activeFlask.Deactivate(sim)
}
case proto.ConsumableType_ConsumableTypeGuardianElixir:
if activeFlask := character.GetExclusiveEffectCategory("FlaskVsGuardianElixir").GetActiveAura(); activeFlask != nil && activeFlask != aura {
activeFlask.Deactivate(sim)
}
}
aura.Activate(sim)
},
RelatedSelfBuff: aura,
})
}
func registerExclusiveNonCombatPotionBuff(ncpType proto.ConsumableType, aura *Aura, stats stats.Stats) {
exclusiveEffectNoopConfig := ExclusiveEffect{}
exclusiveEffectConfig := ExclusiveEffect{
OnGain: func(ee *ExclusiveEffect, s *Simulation) {
ee.Aura.Unit.AddStatsDynamic(s, stats)
},
OnExpire: func(ee *ExclusiveEffect, s *Simulation) {
ee.Aura.Unit.AddStatsDynamic(s, stats.Invert())
},
}
switch ncpType {
case proto.ConsumableType_ConsumableTypeFlask:
aura.NewExclusiveEffect("FlaskVsBattleElixir", true, exclusiveEffectConfig)
aura.NewExclusiveEffect("FlaskVsGuardianElixir", true, exclusiveEffectNoopConfig)
case proto.ConsumableType_ConsumableTypeBattleElixir:
aura.NewExclusiveEffect("FlaskVsBattleElixir", true, exclusiveEffectConfig)
case proto.ConsumableType_ConsumableTypeGuardianElixir:
aura.NewExclusiveEffect("FlaskVsGuardianElixir", true, exclusiveEffectConfig)
}
}
var PotionAuraTag = "Potion"
func registerPotionCD(agent Agent, consumes *proto.ConsumesSpec) {
character := agent.GetCharacter()
potion := consumes.PotId
prepot := consumes.PrepotId
if potion == 0 && prepot == 0 {
return
}
var mcd MajorCooldown
if prepot != 0 {
mcd = makePotionActivationSpell(prepot, character)
if mcd.Spell != nil {
mcd.Spell.Flags |= SpellFlagPrepullPotion
}
}
var defaultMCD MajorCooldown
if potion == prepot {
defaultMCD = mcd
} else {
if potion != 0 {
defaultMCD = makePotionActivationSpell(potion, character)
}
}
if defaultMCD.Spell != nil {
defaultMCD.Spell.Flags |= SpellFlagCombatPotion
character.AddMajorCooldown(defaultMCD)
}
}
var AlchStoneItemIDs = []int32{136197, 80508, 96252, 96253, 96254, 44322, 44323, 44324}
func (character *Character) HasAlchStone() bool {
alchStoneEquipped := false
for _, itemID := range AlchStoneItemIDs {
alchStoneEquipped = alchStoneEquipped || character.HasTrinketEquipped(itemID)
}
return character.HasProfession(proto.Profession_Alchemy) && alchStoneEquipped
}
func makePotionActivationSpell(potionId int32, character *Character) MajorCooldown {
potion := ConsumablesByID[potionId]
categoryCooldownDuration := TernaryDuration(potion.CategoryCooldownDuration > 0, potion.CategoryCooldownDuration, time.Minute*1)
mcd := makePotionActivationSpellInternal(potion, character)
if mcd.Spell != nil {
// Mark as 'Encounter Only' so that users are forced to select the generic Potion
// placeholder action instead of specific potion spells, in APL prepull. This
// prevents a mismatch between Consumes and Rotation settings.
mcd.Spell.Flags |= SpellFlagEncounterOnly | SpellFlagPotion
oldApplyEffects := mcd.Spell.ApplyEffects
mcd.Spell.ApplyEffects = func(sim *Simulation, target *Unit, spell *Spell) {
oldApplyEffects(sim, target, spell)
if sim.CurrentTime < 0 {
spell.SharedCD.Set(sim.CurrentTime + categoryCooldownDuration)
character.UpdateMajorCooldowns()
}
}
}
return mcd
}
type resourceGainConfig struct {
resType proto.ResourceType
min float64
spread float64
}
func makePotionActivationSpellInternal(potion Consumable, character *Character) MajorCooldown {
stoneMul := TernaryFloat64(character.HasAlchStone(), 1.4, 1.0)
cooldownDuration := TernaryDuration(potion.CooldownDuration > 0, potion.CooldownDuration, time.Minute*1)
potionCast := CastConfig{
CD: Cooldown{
Timer: character.NewTimer(),
Duration: cooldownDuration,
},
SharedCD: Cooldown{
Timer: character.GetPotionCD(),
Duration: time.Minute * 60,
},
}
actionID := ActionID{ItemID: potion.Id}
var aura *StatBuffAura
mcd := MajorCooldown{
Spell: character.GetOrRegisterSpell(SpellConfig{
ActionID: actionID,
Flags: SpellFlagNoOnCastComplete,
Cast: potionCast,
}),
}
if potion.BuffDuration > 0 {
// Add stat buff aura if applicable
aura = character.NewTemporaryStatsAura(potion.Name, actionID, potion.Stats, potion.BuffDuration)
mcd.Type = aura.InferCDType()
}
var gains []resourceGainConfig
resourceMetrics := make(map[proto.ResourceType]*ResourceMetrics)
for _, effectID := range potion.EffectIds {
e := SpellEffectsById[effectID]
resourceType := e.GetResourceType()
if e.Type == proto.EffectType_EffectTypeResourceGain && resourceType != 0 {
if resourceType == proto.ResourceType_ResourceTypeMana && mcd.Type != CooldownTypeSurvival {
mcd.Type = CooldownTypeMana
} else if resourceType == proto.ResourceType_ResourceTypeHealth {
mcd.Type = CooldownTypeSurvival
} else {
mcd.Type = CooldownTypeDPS
}
gains = append(gains, resourceGainConfig{
resType: resourceType,
min: e.MinEffectSize,
spread: e.EffectSpread,
})
if _, exists := resourceMetrics[resourceType]; !exists {
resourceMetrics[resourceType] = character.Metrics.NewResourceMetrics(actionID, resourceType)
}
// Preload resource types that are found on this item
if resourceMetrics[resourceType] == nil {
resourceMetrics[resourceType] = character.Metrics.NewResourceMetrics(actionID, resourceType)
}
}
}
mcd.Spell.ApplyEffects = func(sim *Simulation, _ *Unit, _ *Spell) {
if aura != nil {
aura.Activate(sim)
}
for _, config := range gains {
gain := config.min + sim.RandomFloat(potion.Name)*config.spread
gain *= stoneMul
if config.resType == proto.ResourceType_ResourceTypeHealth {
gain *= character.PseudoStats.HealingTakenMultiplier
}
character.ExecuteResourceGain(sim, config.resType, gain, resourceMetrics[config.resType])
}
}
mcd.ShouldActivate = func(sim *Simulation, character *Character) bool {
shouldActivate := true
for _, config := range gains {
switch config.resType {
case proto.ResourceType_ResourceTypeMana:
totalRegen := character.ManaRegenPerSecondWhileCombat() * 5
manaGain := config.min + config.spread
manaGain *= stoneMul
shouldActivate = character.MaxMana()-(character.CurrentMana()+totalRegen) >= manaGain
}
}
return shouldActivate
}
return mcd
}
var ConjuredAuraTag = "Conjured"
func registerConjuredCD(agent Agent, consumes *proto.ConsumesSpec) {
character := agent.GetCharacter()
//Todo: Implement dynamic handling like pots etc.
switch consumes.ConjuredId {
case 20520:
actionID := ActionID{ItemID: 20520}
manaMetrics := character.NewManaMetrics(actionID)
// damageTakenManaMetrics := character.NewManaMetrics(ActionID{SpellID: 33776})
spell := character.RegisterSpell(SpellConfig{
ActionID: actionID,
Flags: SpellFlagNoOnCastComplete,
Cast: CastConfig{
CD: Cooldown{
Timer: character.GetConjuredCD(),
Duration: time.Minute * 15,
},
},
ApplyEffects: func(sim *Simulation, _ *Unit, _ *Spell) {
// Restores 900 to 1500 mana. (2 Min Cooldown)
manaGain := sim.RollWithLabel(900, 1500, "dark rune")
character.AddMana(sim, manaGain, manaMetrics)
// if character.Class == proto.Class_ClassPaladin {
// // Paladins gain extra mana from self-inflicted damage
// // TO-DO: It is possible for damage to be resisted or to crit
// // This would affect mana returns for Paladins
// manaFromDamage := manaGain * 2.0 / 3.0 * 0.1
// character.AddMana(sim, manaFromDamage, damageTakenManaMetrics, false)
// }
},
})
character.AddMajorCooldown(MajorCooldown{
Spell: spell,
Type: CooldownTypeMana,
ShouldActivate: func(sim *Simulation, character *Character) bool {
// Only pop if we have less than the max mana provided by the potion minus 1mp5 tick.
totalRegen := character.ManaRegenPerSecondWhileCombat() * 5
return character.MaxMana()-(character.CurrentMana()+totalRegen) >= 1500
},
})
case 5512:
actionID := ActionID{ItemID: 5512}
healthMetrics := character.NewHealthMetrics(actionID)
spell := character.RegisterSpell(SpellConfig{
ActionID: actionID,
Flags: SpellFlagNoOnCastComplete,
Cast: CastConfig{
SharedCD: Cooldown{
Timer: character.GetConjuredCD(),
Duration: time.Minute * 2,
},
// Enforce only one HS per fight
CD: Cooldown{
Timer: character.NewTimer(),
Duration: time.Minute * 60,
},
},
ApplyEffects: func(sim *Simulation, _ *Unit, _ *Spell) {
character.GainHealth(sim, 0.45*character.baseStats[stats.Health], healthMetrics)
},
})
character.AddMajorCooldown(MajorCooldown{
Spell: spell,
Type: CooldownTypeSurvival,
})
}
}
var BigDaddyActionID = ActionID{SpellID: 89637}
var HighpoweredBoltGunActionID = ActionID{ItemID: 40771}
func registerExplosivesCD(agent Agent, consumes *proto.ConsumesSpec) {
//Todo: Get them dynamically from dbc data
character := agent.GetCharacter()
if !character.HasProfession(proto.Profession_Engineering) {
return
}
switch consumes.ExplosiveId {
case 89637:
bomb := character.GetOrRegisterSpell(SpellConfig{
ActionID: BigDaddyActionID,
SpellSchool: SpellSchoolFire,
ProcMask: ProcMaskEmpty,
Flags: SpellFlagAoE,
Cast: CastConfig{
CD: Cooldown{
Timer: character.NewTimer(),
Duration: time.Minute,
},
DefaultCast: Cast{
CastTime: time.Millisecond * 500,
},
ModifyCast: func(sim *Simulation, spell *Spell, cast *Cast) {
spell.Unit.AutoAttacks.StopMeleeUntil(sim, sim.CurrentTime)
spell.Unit.AutoAttacks.StopRangedUntil(sim, sim.CurrentTime)
},
},
// Explosives always have 1% resist chance, so just give them hit cap.
BonusHitPercent: 100,
DamageMultiplier: 1,
CritMultiplier: 2,
ThreatMultiplier: 1,
ApplyEffects: func(sim *Simulation, _ *Unit, spell *Spell) {
spell.CalcAndDealAoeDamage(sim, 5006, spell.OutcomeMagicHitAndCrit)
},
})
character.AddMajorCooldown(MajorCooldown{
Spell: bomb,
Type: CooldownTypeDPS | CooldownTypeExplosive,
Priority: CooldownPriorityLow + 10,
})
case 40771:
boltGun := character.GetOrRegisterSpell(SpellConfig{
ActionID: ActionID{SpellID: 82207},
SpellSchool: SpellSchoolFire,
ProcMask: ProcMaskEmpty,
Flags: SpellFlagNoOnCastComplete | SpellFlagCanCastWhileMoving,
Cast: CastConfig{
DefaultCast: Cast{
GCD: GCDDefault,
CastTime: time.Second,
},
IgnoreHaste: true,
CD: Cooldown{
Timer: character.NewTimer(),
Duration: time.Minute * 2,
},
SharedCD: Cooldown{
Timer: character.GetOffensiveTrinketCD(),
Duration: time.Second * 15,
},
},
// Explosives always have 1% resist chance, so just give them hit cap.
BonusHitPercent: 100,
DamageMultiplier: 1,
CritMultiplier: 2,
ThreatMultiplier: 1,
ApplyEffects: func(sim *Simulation, target *Unit, spell *Spell) {
spell.CalcAndDealDamage(sim, target, 8860, spell.OutcomeMagicHitAndCrit)
},
})
character.AddMajorCooldown(MajorCooldown{
Spell: boltGun,
Type: CooldownTypeDPS | CooldownTypeExplosive,
Priority: CooldownPriorityLow + 10,
ShouldActivate: func(s *Simulation, c *Character) bool {
return false // Intentionally not automatically used
},
})
}
}