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{
"landing": {
"navigation": {
"home": "Home",
"simulations": "Simulations",
"about": "About",
"toggle": "Toggle navigation"
},
"simulations": {
"full_raid": "Full Raid Sim"
},
"home": {
"title": "WoWSims - Mists of Pandaria",
"description": "A powerful simulation tool for World of Warcraft: Mists of Pandaria",
"welcomeDescription": "Welcome to WoWSims - Mists of Pandaria! This is a community-driven project to provide class and raid simulations for World of Warcraft® Mists of Pandaria Classic together with the leading theorycrafters and class representatives."
},
"header": {
"wowsims": "WoWSims",
"expansion": "Mists of Pandaria",
"supportDevs": "Support our devs"
}
},
"common": {
"none": "None",
"custom": "Custom",
"name": "Name",
"search": "Search",
"filter": "Filter",
"elapsed_time": "Elapsed Time",
"phases": {
"1": "Phase 1 (5.0 - T14)",
"2": "Phase 2 (5.1)",
"3": "Phase 3 (5.2 - T15)",
"4": "Phase 4 (5.3)",
"5": "Phase 5 (5.4 - T16)"
},
"tanks": {
"title": "Tanks",
"main_tank": "Main Tank",
"tank_2": "Tank 2",
"tank_3": "Tank 3",
"tank_4": "Tank 4"
},
"status": {
"unlaunched": "Not Yet Supported",
"alpha": "Alpha",
"beta": "Beta",
"launched": "Launched"
},
"mob_types": {
"unknown": "None",
"beast": "Beast",
"demon": "Demon",
"dragonkin": "Dragonkin",
"elemental": "Elemental",
"giant": "Giant",
"humanoid": "Humanoid",
"mechanical": "Mechanical",
"undead": "Undead"
},
"sources": {
"unknown": "Unknown",
"crafting": "Crafting",
"quest": "Quest",
"sold_by": "Sold by",
"reputation": "Reputation",
"pvp": "PVP",
"dungeon": "Dungeon",
"dungeon_h": "Dungeon (H)",
"raid": "Raid",
"raid_h": "Raid (H)",
"raid_rf": "Raid (RF)",
"raid_flex": "Raid (Flex)"
},
"raids": {
"unknown": "Unknown",
"mogushan_vaults": "Mogu'shan Vaults",
"heart_of_fear": "Heart of Fear",
"terrace_of_endless_spring": "Terrace of Endless Spring",
"throne_of_thunder": "Throne of Thunder",
"siege_of_orgrimmar": "Siege of Orgrimmar"
},
"armor_types": {
"unknown": "Unknown",
"cloth": "Cloth",
"leather": "Leather",
"mail": "Mail",
"plate": "Plate"
},
"weapon_types": {
"unknown": "Unknown",
"axe": "Axe",
"dagger": "Dagger",
"fist": "Fist",
"mace": "Mace",
"off_hand": "Off Hand",
"polearm": "Polearm",
"shield": "Shield",
"staff": "Staff",
"sword": "Sword"
},
"ranged_weapon_types": {
"unknown": "Unknown",
"bow": "Bow",
"crossbow": "Crossbow",
"gun": "Gun",
"thrown": "Thrown",
"wand": "Wand"
},
"spell_schools": {
"physical": "Physical",
"arcane": "Arcane",
"fire": "Fire",
"frost": "Frost",
"holy": "Holy",
"nature": "Nature",
"shadow": "Shadow"
},
"resource_types": {
"health": "Health",
"mana": "Mana",
"energy": "Energy",
"rage": "Rage",
"focus": "Focus",
"runic_power": "Runic Power",
"chi": "Chi",
"holy_power": "Holy Power",
"shadow_orbs": "Shadow Orbs",
"combo_points": "Combo Points",
"maelstrom": "Maelstrom",
"demonic_fury": "Demonic Fury",
"burning_embers": "Burning Embers"
},
"stats": {
"strength": "Strength",
"agility": "Agility",
"stamina": "Stamina",
"intellect": "Intellect",
"spirit": "Spirit",
"hit": "Hit",
"crit": "Crit",
"haste": "Haste",
"expertise": "Expertise",
"dodge": "Dodge",
"parry": "Parry",
"mastery": "Mastery",
"attack_power": "Attack Power",
"ranged_attack_power": "Ranged Attack Power",
"spell_power": "Spell Power",
"pvp_resilience": "PvP Resilience",
"pvp_power": "PvP Power",
"armor": "Armor",
"bonus_armor": "Bonus Armor",
"health": "Health",
"mana": "Mana",
"mp5": "MP5",
"main_hand_dps": "Main Hand DPS",
"off_hand_dps": "Off Hand DPS",
"ranged_dps": "Ranged DPS",
"block": "Block",
"melee_speed_multiplier": "Melee Speed Multiplier",
"ranged_speed_multiplier": "Ranged Speed Multiplier",
"cast_speed_multiplier": "Cast Speed Multiplier",
"spell_hit": "Spell Hit",
"spell_crit": "Spell Crit",
"spell_haste": "Spell Haste",
"melee_hit": "Melee Hit",
"melee_crit": "Melee Crit",
"melee_haste": "Melee Haste",
"ranged_haste": "Ranged Haste"
},
"mastery_spell_names": {
"unknown": "Unknown",
"potent_poisons": "Potent Poisons",
"main_gauche": "Main Gauche",
"executioner": "Executioner",
"blood_shield": "Blood Shield",
"frozen_heart": "Frozen Heart",
"dreadblade": "Dreadblade",
"total_eclipse": "Total Eclipse",
"razor_claws": "Razor Claws",
"natures_guardian": "Nature's Guardian",
"harmony": "Harmony",
"illuminated_healing": "Illuminated Healing",
"divine_bulwark": "Divine Bulwark",
"hand_of_light": "Hand of Light",
"elemental_overload": "Elemental Overload",
"enhanced_elements": "Enhanced Elements",
"deep_healing": "Deep Healing",
"master_of_beasts": "Master of Beasts",
"wild_quiver": "Wild Quiver",
"essence_of_the_viper": "Essence of the Viper",
"strikes_of_opportunity": "Strikes of Opportunity",
"unshackled_fury": "Unshackled Fury",
"critical_block": "Critical Block",
"mana_adept": "Mana Adept",
"ignite": "Ignite",
"icicles": "Icicles",
"shield_discipline": "Shield Discipline",
"echo_of_light": "Echo of Light",
"shadow_orb_power": "Shadow Orb Power",
"potent_afflictions": "Potent Afflictions",
"master_demonologist": "Master Demonologist",
"emberstorm": "Emberstorm",
"elusive_brawler": "Elusive Brawler",
"gift_of_the_serpent": "Gift of the Serpent",
"bottled_fury": "Bottled Fury"
},
"currency": {
"valorPoints": "Valor Points",
"justicePoints": "Justice Points",
"honorPoints": "Honor Points"
},
"copy_button": {
"default_text": "Copy to Clipboard",
"copied": "Copied"
},
"list_picker": {
"new_item": "New {{itemLabel}}",
"delete_item": "Delete {{itemLabel}}",
"copy_to_new": "Copy to New {{itemLabel}}",
"move_drag_drop": "Move (Drag+Drop)",
"warnings": "Warnings",
"additional_information": "Additional Information:",
"action_has_warnings": "This action has warnings, and might not behave as expected.",
"action_has_errors": "This action has errors, and will not behave as expected."
},
"preset": {
"ep_weights": "EP Weights",
"gear": "Gear",
"talents": "Talents",
"rotation": "Rotation",
"encounter": "Encounter",
"settings": "Settings",
"description": "This preset affects the following settings:",
"stat_weights": "Stat Weights",
"class_spec_options": "Class/Spec Options",
"consumables": "Consumables",
"other_settings": "Other Settings",
"buffs": "Buffs"
}
},
"sim": {
"title": "Mists of Pandaria {{spec}} {{class}} simulator",
"description": "{{spec}} {{class}} simulations for World of Warcraft® Mists of Pandaria Classic.",
"basic_bis_disclaimer": "<p>Preset gear lists are intended as rough approximations of BIS, and will often not be the absolute highest-DPS setup for you. Your optimal gear setup will depend on many factors; that's why we have a sim!</p><p>Items may also be omitted from the presets if they are highly contested and clearly better utilized on other classes, to encourage equitable gearing for the raid as a whole.</p>",
"healing_sim_disclaimer": "*** WARNING - USE AT YOUR OWN RISK ***\n\nThe entire concept of a healing sim is EXPERIMENTAL. All results should be taken with an EXTREMELY large grain of salt.\n\nThis tool is currently more similar to a spreadsheet than a true sim. Options for specifying incoming damage profiles in order to have proper reactive rotations have not yet been added.",
"notice_local_download": {
"title": "Did you know?",
"message": "You can download our local sim to speed up your simulations significantly?",
"download_button": "Download"
},
"crash_modal": {
"title": "Extra Crash Information",
"header": "Please append the following complete link to the issue you just created. This will simplify debugging the issue."
},
"unlaunched": {
"title": "This sim is currently not supported.",
"contribute_message": "Want to contribute?",
"discord_message": "Make sure to join our Discord!",
"healing_message": "Looking for healing simulations?",
"qe_live_message": "Check out QE Live!"
},
"notifications": {
"raid_sim_cancelled": "Raid sim cancelled.",
"simulation_failed": "The Simulation failed. Generated an error report.",
"failed_to_file_report": "Failed to file report... try again another time:"
},
"crash_report": {
"confirm_title": "Simulation Failure:",
"confirm_message": "Press Ok to file crash report",
"report_title": "Crash Report"
}
},
"gear_tab": {
"title": "Gear",
"gem_summary": {
"title": "Gem Summary",
"reset_gems": "Reset gems"
},
"reforge_summary": {
"title": "Reforge Summary",
"reset_reforges": "Reset Reforges",
"copy_to_reforge_lite": "Copy to Reforge Lite"
},
"reforge_success": {
"title": "The following items were changed:",
"removed_reforge": "Removed reforge",
"no_changes": "No reforge changes were made!",
"copy_to_reforge_lite": "Copy to Reforge Lite"
},
"gear_sets": {
"title": "Gear Sets",
"gear_set": "Gear Set",
"gear_set_name": "Gear Set Name",
"save_gear_set": "Save Gear Set"
},
"gear_picker": {
"tabs": {
"items": "Item",
"random_suffix": "Random Suffix",
"enchants": "Enchants",
"tinkers": "Tinkers",
"reforging": "Reforging",
"upgrades": "Upgrades",
"gem1": "Gem",
"gem2": "Gem",
"gem3": "Gem"
},
"remove_buttons": {
"remove_enchant": "Remove Enchant",
"remove_tinkers": "Remove Tinkers",
"remove_reforge": "Remove Reforge",
"remove_random_suffix": "Remove Random Suffix",
"remove_upgrade": "Remove Upgrade",
"remove_gem": "Remove Gem"
},
"filters": {
"title": "Filters",
"general": "General",
"min_ilvl": "Min ILvl",
"max_ilvl": "Max ILvl",
"faction_restrictions": "Faction Restrictions",
"source": "Source",
"raids": "Raids",
"faction_labels": {
"none": "None",
"alliance_only": "Alliance only",
"horde_only": "Horde only"
}
},
"quick_popovers": {
"favorite_gems": {
"title": "Favorite gems",
"empty_message": "Add favorite gems.",
"open_gems": "Open Gems"
},
"favorite_enchants": {
"title": "Favorite Enchants",
"empty_message": "Add favorite Enchants",
"open_enchants": "Open Enchants"
}
},
"missing_gear_message": {
"title": "If gear is missing, check the selected phase and your gear filters.",
"description": "If the problem persists, save any un-saved data, click the gear icon to open your sim options, then click the \"Restore Defaults\"."
},
"cooldowns": {
"title": "Cooldowns",
"tooltip": "Specify cooldown timings, in seconds. Cooldowns will be used as soon as possible after their specified timings. When not specified, cooldowns will be used when ready and it is sensible to do so.<br><br>Multiple timings can be provided by separating with commas. Any cooldown usages after the last provided timing will use the default logic."
},
"ep_tooltip": "EP (Equivalence Points) is way of comparing items by multiplying the raw stats of an item with your current stat weights. More EP does not necessarily mean more DPS, as EP doesn't take into account stat caps and non-linear stat calculations.",
"filters_button": "Filters",
"unequip_item": "Unequip Item",
"table_headers": {
"ilvl": "ILvl",
"item": "Item",
"source": "Source"
},
"show_ep": "Show EP",
"armor_type": "Armor Type",
"weapon_type": "Weapon Type",
"weapon_speed": "Weapon Speed",
"min_mh_speed": "Min MH Speed",
"max_mh_speed": "Max MH Speed",
"min_oh_speed": "Min OH Speed",
"max_oh_speed": "Max OH Speed",
"ranged_weapon_type": "Ranged Weapon Type",
"ranged_weapon_speed": "Ranged Weapon Speed",
"min_ranged_speed": "Min Ranged Speed",
"max_ranged_speed": "Max Ranged Speed",
"reforge_text": "Reforged {{fromAmount}} {{fromStat}} → {{toAmount}} {{toStat}}"
},
"preset_configurations": {
"title": "Preset Configurations",
"tooltip": "Preset configurations can apply an optimal combination of gear, talents, rotation and encounter settings."
},
"upgrade_summary": {
"title": "Remaining Upgrade Costs",
"upgrade_all_items": "Upgrade all items",
"reset_upgrades": "Reset Upgrades"
}
},
"settings_tab": {
"title": "Settings",
"raid_buffs": {
"title": "Raid Buffs",
"tooltip": "Buffs provided by <strong>other</strong> party/raid members.",
"description": "All raid buffs/debuffs selected are assumed to be provided by other raid members than the simulated player.",
"misc": {
"label": "Misc",
"tooltip": "Miscellaneous raid buffs"
},
"stats": "Stats",
"attack_power": "Attack Power",
"attack_speed": "Attack Speed",
"spell_power": "Spell Power",
"spell_haste": "Spell Haste",
"crit_percent": "Crit %",
"mastery": "Mastery",
"stamina": "Stamina"
},
"external_damage_cooldowns": {
"title": "External Damage Cooldowns",
"tooltip": "Major damage cooldowns provided by <strong>other</strong> party/raid members.",
"bloodlust": "Bloodlust",
"skull_banner": "Skull Banner",
"stormlash_totem": "Stormlash Totem",
"tricks_of_the_trade": "Tricks of the Trade",
"unholy_frenzy": "Unholy Frenzy",
"shattering_throw": "Shattering Throw"
},
"external_defensive_cooldowns": {
"title": "External Defensive Cooldowns",
"tooltip": "Major defensive cooldowns provided by <strong>other</strong> party/raid members.",
"vigilance": "Vigilance",
"devotion_aura": "Devotion Aura",
"pain_suppression": "Pain Suppression",
"rallying_cry": "Rallying Cry"
},
"debuffs": {
"title": "Debuffs",
"tooltip": "Debuffs applied by <strong>other</strong> raid members.",
"misc": {
"label": "Misc",
"tooltip": "Miscellaneous debuffs"
},
"armor_reduction": "Armor Reduction",
"phys_dmg_reduction": "Phys Dmg Reduction",
"cast_speed": "Cast Speed",
"phys_dmg": "Phys Dmg",
"spell_dmg": "Spell Dmg"
},
"other": {
"title": "Other",
"challenge_mode": {
"label": "Challenge Mode",
"tooltip": "Enables Challenge Mode"
},
"input_delay": {
"label": "Input Delay",
"tooltip": "Player input delay, in milliseconds. Specifies the maximum delay on actions that cannot be spell queued, such as spell casts that are waiting on resource gains or waiting for a cooldown to expire. Also used with certain APL values (such as 'Aura Is Active With Reaction Time'). Roughly models the sum of reaction time + server latency."
},
"channel_clip_delay": {
"label": "Channel Clip Delay",
"tooltip": "Clip delay following channeled spells, in milliseconds. This delay occurs following any full or partial channel ending after the GCD becomes available, due to the player not being able to queue the next spell."
},
"in_front_of_target": {
"label": "In Front of Target",
"tooltip": "Stand in front of the target, causing Blocks and Parries to be included in the attack table."
},
"distance_from_target": {
"label": "Distance From Target",
"tooltip": "Distance from targets, in yards. Used to calculate travel time for certain spells."
},
"tank_assignment": {
"label": "Tank Assignment",
"tooltip": "Determines which mobs will be tanked. Most mobs default to targeting the Main Tank, but in preset multi-target encounters this is not always true."
},
"incoming_hps": {
"label": "Incoming HPS",
"tooltip": "Average amount of healing received per second. Used for calculating chance of death. If set to 0, defaults to 25% of the primary target's base DPS."
},
"healing_cadence": {
"label": "Healing Cadence",
"tooltip": "How often the incoming heal 'ticks', in seconds. Generally, longer durations favor Effective Hit Points (EHP) for minimizing Chance of Death, while shorter durations favor avoidance. Example: if Incoming HPS is set to 1000 and this is set to 1s, then every 1s a heal will be received for 1000. If this is instead set to 2s, then every 2s a heal will be recieved for 2000. If set to 0, default values for Healing Cadence and Cadence +/- are inferred from boss damage parameters."
},
"healing_cadence_variation": {
"label": "Cadence +/-",
"tooltip": "Magnitude of random variation in healing intervals, in seconds. Example: if Healing Cadence is set to 1s with 0.5s variation, then the interval between successive heals will vary uniformly between 0.5 and 1.5s. If the variation is instead set to 2s, then 50% of healing intervals will fall between 0s and 1s, and the other 50% will fall between 1s and 3s. The amount of healing per 'tick' is automatically scaled up or down based on the randomized time since the last tick, so as to keep HPS constant."
},
"absorb_frac": {
"label": "Absorb %",
"tooltip": "% of each incoming heal 'tick' to model as an absorb shield rather than as a direct heal."
},
"burst_window": {
"label": "TMI Burst Window",
"tooltip": "Size in whole seconds of the burst window for calculating TMI. It is important to use a consistent setting when comparing this metric. Default is 6 seconds. If set to 0, TMI calculations are disabled."
},
"hp_percent_for_defensives": {
"label": "HP % for Defensive CDs",
"tooltip": "% of Maximum Health, below which defensive cooldowns are allowed to be used. If set to 0, this restriction is disabled."
},
"pet_uptime": {
"label": "Pet Uptime (%)",
"tooltip": "Percent of the fight duration for which your pet will be alive."
},
"glaive_toss_chance": {
"label": "Glaive Toss Success %",
"tooltip": "The chance that Glaive Toss hits secondary targets in percentages."
},
"detonate_seed": {
"label": "Detonate Seed on Cast",
"tooltip": "Simulates raid doing damage to targets such that seed detonates immediately on cast."
},
"stance_snapshot": {
"label": "Stance Snapshot",
"tooltip": "Ability that is cast at the same time as stance swap will benefit from the bonus of the stance before the swap."
},
"assume_bleed_active": {
"label": "Assume Bleed Always Active",
"tooltip": "Assume bleed always exists for 'Rend and Tear' calculations. Otherwise will only calculate based on own rip/rake/lacerate."
},
"cannot_shred_target": {
"label": "Cannot Shred Target",
"tooltip": "Alternative to \"In Front of Target\" for modeling bosses that do not Parry or Block, but which you still cannot Shred."
},
"okf_uptime": {
"label": "Owlkin Frenzy Uptime (%)",
"tooltip": "Percentage of fight uptime for Owlkin Frenzy"
},
"sync_type": {
"label": "Sync/Stagger Setting",
"tooltip": "Choose your sync or stagger option. Auto: Will auto pick sync options based on your weapons attack speeds. None: No Sync or Staggering, used for mismatched weapon speeds. Perfect Sync: Makes your weapons always attack at the same time, for match weapon speeds. Delayed Offhand: Adds a slight delay to the offhand attacks while staying within the 0.5s flurry ICD window.",
"values": {
"automatic": "Automatic",
"none": "None",
"perfect_sync": "Perfect Sync",
"delayed_offhand": "Delayed Offhand"
}
},
"show_1h_weapons": {
"label": "1H",
"tooltip": "Show one-handed weapons"
},
"show_2h_weapons": {
"label": "2H",
"tooltip": "Show two-handed weapons"
},
"show_matching_gems": {
"label": "Match Socket",
"tooltip": "Show only items with matching socket colors"
},
"show_ep_values": {
"label": "Show EP",
"tooltip": "Show EP (Effective Power) values"
},
"phase_selector": {
"label": "Phase",
"tooltip": "Select the game phase for item availability"
},
"enable_item_swap": {
"label": "Enable Item Swapping",
"tooltip": "Allows configuring an Item Swap Set which is used with the <b>Item Swap</b> APL action."
},
"item_swap": {
"label": "Item Swap",
"tooltip": "Swap with equipped items"
},
"assume_prepull_mastery_elixir": {
"label": "Assume Prepull Mastery Elixir",
"tooltip": "Enabling this assumes you are using a Mastery Elixir during prepull."
},
"blessings": {
"title": "Blessings",
"tooltip": "Specify Paladin Blessings for each role, in order of priority. Blessings in the 1st column will be used if there is at least 1 Paladin in the raid, 2nd column if at least 2, etc."
},
"shaman_disable_immolate": {
"label": "Disable Immolate during Unleash WF",
"tooltip": "When talented into Primal Elementalist and with Immolate autocast on, this will disallow casting Immolate when the Unleash Wind buff is active on the player."
},
"shaman_disable_immolate_duration": {
"label": "Extend disable by",
"tooltip": "Time in seconds for which Immolate won't be cast after the end of the Unleash Wind buff on the player. Set 0 for disabling casting Immolate only while the buff is up."
}
},
"consumables": {
"title": "Consumables",
"potions": {
"title": "Potions",
"prepop": "Prepop Potion",
"combat": "Combat Potion"
},
"elixirs": {
"title": "Elixirs"
},
"food": {
"title": "Food"
},
"engineering": {
"title": "Engineering",
"explosives": "Explosives"
},
"pet": {
"title": "Pet"
}
},
"encounter": {
"title": "Encounter",
"target_inputs": {
"label": "Target Input",
"frenzy_time": {
"label": "Frenzy time",
"tooltip": "Simulation time (in seconds) at which to disable tank swaps and enable the boss Frenzy buff"
},
"spiritual_grasp_frequency": {
"label": "Spiritual Grasp frequency",
"tooltip": "Average time (in seconds) between Spiritual Grasp hits, following an exponential distribution"
},
"jalak_death_time": {
"label": "Jalak death time",
"tooltip": "Simulation time (in seconds) at which to disable War-God Jalak and trigger the Rampage buff on Horridon. If set longer than the simulated fight length, then Jalak will be tanked the entire time and Rampage will never be triggered."
},
"taunt_swap_for_triple_puncture": {
"label": "Taunt swap for Triple Puncture",
"tooltip": "If checked, taunt swap upon Jalak's death and on every other Triple Puncture application afterwards in order to limit stack accumulation on a single tank."
},
"movement_interval": {
"label": "Movement Interval",
"tooltip": "How often the player will move in seconds"
},
"reaction_time": {
"label": "Reaction Time",
"tooltip": "How long the player can wait for casts to finish before moving in seconds"
},
"yards": {
"label": "Yards",
"tooltip": "How many yards the player moves"
},
"adds_respawn_time": {
"label": "Add(s) respawn time",
"tooltip": "Time for add(s) to respawn after previous died (in seconds)"
},
"adds_lifetime": {
"label": "Add(s) lifetime",
"tooltip": "How long the add(s) stay alive (in seconds)"
},
"adds_spawn_delay": {
"label": "Add(s) spawn delay",
"tooltip": "Initial delay before the add(s) spawn (in seconds)"
}
},
"duration": {
"label": "Duration",
"tooltip": "The fight length for each sim iteration, in seconds."
},
"duration_variation": {
"label": "Duration +/-",
"tooltip": "Adds a random amount of time, in seconds, between [value, -1 * value] to each sim iteration. For example, setting Duration to 180 and Duration +/- to 10 will result in random durations between 170s and 190s."
},
"execute_duration_20": {
"label": "Execute Duration 20 (%)",
"tooltip": "Percentage of the total encounter duration, for which the targets will be considered to be in execute range (< 20% HP) for the purpose of effects like Warrior Execute or Mage Molten Fury."
},
"execute_duration_25": {
"label": "Execute Duration 25 (%)",
"tooltip": "Percentage of the total encounter duration, for which the targets will be considered to be in execute range (< 25% HP) for the purpose of effects like Warlock's Drain Soul."
},
"execute_duration_35": {
"label": "Execute Duration 35 (%)",
"tooltip": "Percentage of the total encounter duration, for which the targets will be considered to be in execute range (< 35% HP) for the purpose of effects like Death Knight Soul Reaper."
},
"execute_duration_45": {
"label": "Execute Duration 45 (%)",
"tooltip": "Percentage of the total encounter duration, for which the targets will be considered to be in execute range (< 45% HP) for the purpose of effects like Death Knight Soul Reaper with T15 DPS 4pc."
},
"duration_below_high_hp": {
"label": "Duration spent below high-HP regime (%)",
"tooltip": "Percentage of the total encounter duration, for which the targets are considered out of range for effects like Hunter Careful Aim (<90% HP) or Druid Predatory Strikes (<80% HP)."
},
"encounter_preset": {
"label": "Encounter",
"tooltip": "Selects a preset encounter configuration."
},
"advanced": "Advanced",
"use_health": {
"label": "Use Health",
"tooltip": "Uses a damage limit in place of a duration limit. Damage limit is equal to sum of all targets health."
},
"target": "Target",
"num_allies": {
"label": "Num Allies",
"tooltip": "Number of allied players in the raid."
},
"min_base_damage": {
"label": "Min Base Damage",
"tooltip": "Base damage for auto attacks, i.e. lowest roll with 0 AP against a 0-armor Player."
},
"npc": {
"label": "NPC",
"tooltip": "Selects a preset NPC configuration."
},
"ai": {
"label": "AI",
"tooltip": "Determines the target's ability rotation. Note that most rotations are not yet implemented."
},
"level": "Level",
"mob_type": "Mob Type",
"tanked_by": {
"label": "Tanked By",
"tooltip": "Determines which player in the raid this enemy will attack. If no player is assigned to the specified tank slot, this enemy will not attack."
},
"swing_speed": {
"label": "Swing Speed",
"tooltip": "Time in seconds between auto attacks. Set to 0 to disable auto attacks."
},
"dual_wield": {
"label": "Dual Wield",
"tooltip": "Uses 2 separate weapons to attack."
},
"dual_wield_penalty": {
"label": "Dual Wield Penalty",
"tooltip": "Enables the Dual Wield Miss Penalty (+19% chance to miss) if dual wielding. Bosses in Hyjal/BT/SWP usually have this disabled to stop tanks from avoidance stacking."
},
"parry_haste": {
"label": "Parry Haste",
"tooltip": "Whether this enemy will gain parry haste when parrying attacks."
},
"spell_school": {
"label": "Spell School",
"tooltip": "Type of damage caused by auto attacks. This is usually Physical, but some enemies have elemental attacks."
},
"damage_spread": {
"label": "Damage Spread",
"tooltip": "Fractional spread between the minimum and maximum auto-attack damage from this enemy at 0 Attack Power."
},
"suppress_dodge": "Suppress Dodge",
"second_tank_index": "Second Tank Index",
"disabled_at_start": "Disabled at Start"
},
"player": {
"title": "Player",
"race": "Race",
"profession_1": "Profession 1",
"profession_2": "Profession 2"
},
"saved_encounters": {
"title": "Saved Encounters",
"encounter": "Encounter",
"encounter_name": "Encounter Name",
"save_encounter": "Save Encounter"
},
"saved_settings": {
"title": "Saved Settings",
"settings": "Settings",
"settings_name": "Settings Name",
"save_settings": "Save Settings"
},
"external_buffs": {
"title": "External Buffs",
"tooltip": "Buffs provided by <strong>other</strong> party/raid members."
}
},
"talents_tab": {
"title": "Talents",
"copy_button": {
"label": "Copy",
"tooltip": "Copy talent string"
},
"reset_button": {
"tooltip": "Reset talent points"
},
"glyphs": {
"major": "Major Glyphs",
"minor": "Minor Glyphs",
"modal": {
"title": "Glyphs"
},
"empty": "Empty"
},
"saved_talents": {
"title": "Saved Talents",
"label": "Talents",
"name_label": "Name",
"save_button": "Save Talents",
"delete": {
"confirm": "Delete saved talents '{{name}}'?",
"tooltip": "Delete saved talents"
},
"alerts": {
"choose_name": "Choose a label for your saved talents!",
"name_exists": "Talents with name {{name}} already exists."
}
}
},
"bulk_tab": {
"title": "Batch (<span class=\"text-success\">New</span>)",
"description": "<span className=\"bold\">Batch Simming</span> is a new feature akin to the <span className=\"bold\">Top Gear</span> sim on <a href=\"https://raidbots.com\" target=\"_blank\">Raidbots.com</a> that allows you to select multiple items and sim them find the best combinations.<br />This is an <span className=\"text-brand\">Alpha</span> feature, so if you have feedback or find a bug, please report it!",
"download_local": "Download the local sim for faster results.",
"tabs": {
"setup": "Setup",
"results": "Results"
},
"actions": {
"import_bags": "Import From Bags",
"import_favorites": "Import Favorites",
"clear_items": "Clear Items",
"simulate_batch": "Simulate Batch"
},
"search": {
"title": "Item Search",
"name_label": "Name",
"clear_search": "Clear search",
"min_ilvl": "Min ILvl",
"max_ilvl": "Max ILvl",
"no_results": "No results found.",
"showing_results": "Showing {{max}} of {{total}} total results.",
"item_added": "{{itemName}} was added to the batch.",
"item_removed": "{{itemName}} was removed from the batch.",
"item_unique": "{{itemName}} is unique and already added."
},
"settings": {
"combinations_count": "{{count}} Combinations",
"combination_singular": "1 Combination",
"iterations": "Iterations",
"default_gems": "Default Gems",
"inherit_upgrades": {
"label": "Inherit Upgrades",
"tooltip": "When enabled, items will inherit upgrades from the equipped item. Otherwise, items will be simmed without any upgrades."
},
"freeze_ring": {
"label": "Freeze ring slot",
"tooltip": "Freeze one equipped ring to reduce combination counts"
},
"freeze_trinket": {
"label": "Freeze trinket slot",
"tooltip": "Freeze one equipped trinket to reduce combination counts"
}
},
"progress": {
"total_combinations": "{{count}} total combinations.",
"refining_rounds": "{{current}} / {{total}} refining rounds",
"simulations_complete": "{{completed}} / {{total}}<br />simulations complete",
"iterations_complete": "{{completed}} / {{total}}<br />iterations complete",
"seconds_remaining": "{{seconds}} seconds remaining."
},
"notifications": {
"bulk_sim_cancelled": "Bulk sim cancelled.",
"failed_to_remove_item": "Failed to remove item, please report this issue."
},
"warning": {
"iterations_limit": "Simming over {{limit}} iterations in the web sim will take a long time or may not run at all. For larger batch sims we recommend using Fast Mode or downloading the executable and running on your machine."
},
"picker": {
"no_items": "No items selected.",
"remove_tooltip": "Remove this item from the batch.",
"failed_update": "Failed to update item, please report this issue.",
"failed_remove": "Failed to remove item, please report this issue."
},
"results": {
"run_simulation": "Run a simulation to view results",
"equip_button": "Equip",
"gear_equipped": "Batch gear equipped!",
"current_gear": "Current Gear"
},
"gem_selector": {
"title": "Choose Default Gem"
},
"import_modal": {
"title": "Bag Item Import",
"description_line1": "Import bag items from a JSON file, which can be created by the WowSimsExporter in-game AddOn.",
"description_line2": "To import, upload the file or paste the text below, then click, 'Import'."
}
},
"rotation_tab": {
"title": "Rotation",
"common": {
"rotation_type": {
"label": "Type",
"auto": "Auto",
"simple": "Simple",
"apl": "APL",
"single_target": "Single Target",
"aoe": "AoE",
"custom": "Custom"
}
},
"apl": {
"actionGroups": {
"attributes": {
"actions": "Actions",
"name": "Name"
},
"header": "Action Groups",
"name": "Action Group",
"newGroupName": "New Action Group",
"tooltips": {
"actions": "Actions in this group. These will be executed in order when the group is referenced.",
"name": "Name of this action group (e.g., 'careful_aim', 'cooldowns').",
"overview": "Groups of actions that can be referenced in the Action Priority List (APL). Useful for organizing your APL and reusing common action sequences. Actions are performed in order from top to bottom within a group."
}
},
"floatingActionBar": {
"new": "New {{itemName}}",
"reset": "Reset APL"
},
"prePullActions": {
"header": "Pre-Pull Action List",
"name": "Pre-Pull Action",
"tooltips": {
"overview": "Actions executed before the fight starts, such as pre-pull buffs or potions."
}
},
"priorityList": {
"header": "Action Priority List (APL)",
"name": "Action",
"tooltips": {
"overview": "A list of actions representing your character's actions during the fight. The sim will evaluate the list from top (highest priority) to bottom (lowest priority) and choose the first valid action to take at any given time."
}
},
"tabs": {
"actionGroups": "Action Groups",
"priorityList": "Priority List",
"variables": "Variables"
},
"variables": {
"attributes": {
"name": "Name",
"nameTooltip": "Name of the variable (e.g., 'my_dot_remains', 'boss_health_pct')",
"value": "Value",
"valueTooltip": "The value expression that this variable represents."
},
"copyName": "{variableName} (Copy)",
"header": "Variables",
"name": "Variable",
"newVariableName": "New Variable",
"tooltips": {
"name": "Name of the variable (e.g., 'my_dot_remains', 'boss_health_pct')",
"overview": "Variables can be used to store complex conditions that can be referenced in the Action Priority List (APL). This is useful for storing dynamic values that change during the fight, such as cooldown timers or resource levels.",
"value": "The value expression that this variable represents."
}
},
"prepull_actions": {
"title": "Prepull Actions",
"tooltip": "Actions to perform before the pull.",
"item_label": "Prepull Action",
"do_at": {
"label": "Do At",
"tooltip": "Time before pull to do the action. Should be negative, and formatted like, '-1s' or '-2500ms'."
},
"new_action": "New Action"
},
"priority_list": {
"title": "Priority List",
"tooltip": "At each decision point, the simulation will perform the first valid action from this list.",
"item_label": "Action",
"if_label": "If:",
"new_action": "New Action"
},
"actions": {
"cast": {
"label": "Cast",
"tooltip": "Casts the spell if possible, i.e. resource/cooldown/GCD/etc requirements are all met."
},
"cancel_cast": {
"label": "Cancel Cast",
"tooltip": "Cancels the current spell cast. (This is only evaluated during hardcasting and requires \"ReactToEvent\" to be added to the trigger in the Sim core."
},
"cast_at_player": {
"label": "Cast at Player",
"tooltip": "Casts a friendly spell if possible, i.e. resource/cooldown/GCD/etc requirements are all met."
},
"multi_dot": {
"label": "Multi Dot",
"tooltip": "Keeps a DoT active on multiple targets by casting the specified spell.",
"max_dots": {
"label": "Max Dots",
"tooltip": "Maximum number of DoTs to simultaneously apply."
},
"overlap": {
"label": "Overlap",
"tooltip": "Maximum amount of time before a DoT expires when it may be refreshed."
}
},
"strict_multi_dot": {
"label": "Strict Multi Dot",
"tooltip": "Keeps a DoT active on multiple targets by casting the specified spell. Will not refresh DoTs that are not about to expire.",
"max_dots": {
"label": "Max Dots",
"tooltip": "Maximum number of DoTs to simultaneously apply."
},
"overlap": {
"label": "Overlap",
"tooltip": "Maximum amount of time before a DoT expires when it may be refreshed."
}
},
"multi_shield": {
"label": "Multi Shield",
"tooltip": "Keeps a shield active on multiple targets by casting the specified spell.",
"max_shields": {
"label": "Max Shields",
"tooltip": "Maximum number of shields to simultaneously apply."
},
"overlap": {
"label": "Overlap",
"tooltip": "Maximum amount of time before a shield expires when it may be refreshed."
}
},
"channel": {
"label": "Channel",
"tooltip": "Channels the spell if possible.",
"full_description": "<p>The difference between channeling a spell vs casting the spell is that channels can be interrupted. If the <b>Interrupt If</b> parameter is empty, this action is equivalent to <b>Cast</b>.</p><p>The channel will be interrupted only if all of the following are true:</p><ul><li>Immediately following a tick of the channel</li><li>The <b>Interrupt If</b> condition evaluates to <b>True</b></li><li>Another action in the APL list is available</li></ul><p>Note that if you simply want to allow other actions to interrupt the channel, set <b>Interrupt If</b> to <b>True</b>.</p>",
"interrupt_if": {
"label": "Interrupt If",
"tooltip": "Interrupt the channel if the condition is true."
},
"recast": {
"label": "Recast",
"tooltip": "If checked, interrupts of this channel will recast the spell."
}