@@ -215,13 +215,13 @@ type AttackTable struct {
215215 MeleeCritSuppression float64
216216 SpellCritSuppression float64
217217
218- DamageDealtMultiplier float64 // attacker buff, applied in applyAttackerModifiers()
219- DamageTakenMultiplier float64 // defender debuff, applied in applyTargetModifiers()
220- HealingDealtMultiplier float64
221- IgnoreArmor bool // Ignore defender's armor for specifically this attacker's attacks
222- ArmorIgnoreFactor float64 // Percentage of armor to ignore for this attacker's attacks
223- BonusSpellCritPercent float64 // Analagous to Defender.PseudoStats.BonusSpellCritPercentTaken, but only for this attacker specifically
224-
218+ DamageDealtMultiplier float64 // attacker buff, applied in applyAttackerModifiers()
219+ DamageTakenMultiplier float64 // defender debuff, applied in applyTargetModifiers()
220+ HealingDealtMultiplier float64
221+ IgnoreArmor bool // Ignore defender's armor for specifically this attacker's attacks
222+ ArmorIgnoreFactor float64 // Percentage of armor to ignore for this attacker's attacks
223+ BonusSpellCritPercent float64 // Analagous to Defender.PseudoStats.BonusSpellCritPercentTaken, but only for this attacker specifically
224+ RangedDamageTakenMulitplier float64
225225 // This is for "Apply Aura: Mod Damage Done By Caster" effects.
226226 // If set, the damage taken multiplier is multiplied by the callbacks result.
227227 DamageDoneByCasterMultiplier DynamicDamageDoneByCaster
@@ -236,9 +236,10 @@ func NewAttackTable(attacker *Unit, defender *Unit) *AttackTable {
236236 Attacker : attacker ,
237237 Defender : defender ,
238238
239- DamageDealtMultiplier : 1 ,
240- DamageTakenMultiplier : 1 ,
241- HealingDealtMultiplier : 1 ,
239+ DamageDealtMultiplier : 1 ,
240+ DamageTakenMultiplier : 1 ,
241+ RangedDamageTakenMulitplier : 1 ,
242+ HealingDealtMultiplier : 1 ,
242243 }
243244
244245 if defender .Type == EnemyUnit {
0 commit comments