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Ingame errors with -lua #885

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@Jampi0n

I tried the -lua run argument in my map and it produced errors during the initialization. One of the issues I found is, that functions can return nil instead of the specified type, possibly leading to errors, when using the returned value.

code to reproduce: https://bin.wurstlang.org/ajosinetib.wurst

Could be related to #869

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