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Copy pathscene.go
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109 lines (98 loc) · 2.36 KB
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package egui
import (
"image"
"sort"
"github.com/hajimehoshi/ebiten"
"github.com/xackery/egui/common"
"github.com/xackery/egui/element"
)
// Scene represents a layout of ui
type Scene struct {
isElementsNextUpdateDirty bool
elementsNextUpdate elements
elements elements
}
// NewScene initializes a new scene
func (ui *UI) NewScene(name string) (*Scene, error) {
s := &Scene{}
err := ui.AddScene(name, s)
if err != nil {
return nil, err
}
return s, nil
}
// Element returns an element based on name
func (s *Scene) Element(name string) (element.Interfacer, error) {
if name == "" {
return nil, common.ErrElementNameInvalid
}
for _, se := range s.elementsNextUpdate {
if se.Name() != name {
continue
}
return se, nil
}
return nil, common.ErrElementNotFound
}
// AddElement adds an element to the scene list
func (s *Scene) AddElement(e element.Interfacer) error {
if e.Name() == "" {
return common.ErrElementNotFound
}
for _, se := range s.elementsNextUpdate {
if se.Name() != e.Name() {
continue
}
return common.ErrElementAlreadyExists
}
s.elementsNextUpdate = append(s.elementsNextUpdate, e)
s.isElementsNextUpdateDirty = true
sort.Sort(elements(s.elementsNextUpdate))
return nil
}
// RemoveElement flags an element to be removed next update
func (s *Scene) RemoveElement(name string) error {
if name == "" {
return common.ErrElementNameInvalid
}
var isFound bool
for i := range s.elementsNextUpdate {
if s.elementsNextUpdate[i].Name() != name {
continue
}
isFound = true
s.elementsNextUpdate[i] = s.elementsNextUpdate[len(s.elementsNextUpdate)-1]
s.elementsNextUpdate = s.elementsNextUpdate[:len(s.elementsNextUpdate)-1]
break
}
if !isFound {
return common.ErrElementNotFound
}
sort.Sort(elements(s.elementsNextUpdate))
s.isElementsNextUpdateDirty = true
return nil
}
// Update is called during a frame update
func (s *Scene) Update(dt float64) {
if s.isElementsNextUpdateDirty {
s.elements = s.elementsNextUpdate
s.isElementsNextUpdateDirty = false
}
for _, e := range s.elements {
e.Update(dt)
if e.IsDestroyed() {
s.RemoveElement(e.Name())
}
}
}
// Draw renders on a destination image
func (s *Scene) Draw(screen *ebiten.Image) {
for _, e := range s.elements {
if !e.IsVisible() {
continue
}
e.Draw(screen)
}
}
func (s *Scene) onResolutionChange(resolution image.Point) {
}