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843 lines (717 loc) · 18.7 KB
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//Heavily inspired/derived from discordgo https://github.com/bwmarrin/discordgo
package gobeam
import (
"bytes"
//"compress/zlib"
//"encoding/binary"
"encoding/json"
"errors"
"fmt"
"github.com/golang/protobuf/proto"
"github.com/gorilla/websocket"
"io"
"io/ioutil"
"log"
"net/http"
"reflect"
"time"
)
type handshakeProperties struct {
OS string `json:"$os"`
Browser string `json:"$browser"`
Device string `json:"$device"`
Referer string `json:"$referer"`
ReferringDomain string `json:"$referring_domain"`
}
type handshakeData struct {
Version int `json:"v"`
Token string `json:"token"`
Properties handshakeProperties `json:"properties"`
LargeThreshold int `json:"large_threshold"`
Compress bool `json:"compress"`
}
type handshakeOp struct {
Op int `json:"op"`
Data handshakeData `json:"d"`
}
// Open opens a websocket connection to Beam.
func (s *Session) Open() (err error) {
s.Lock()
defer func() {
if err != nil {
s.Unlock()
}
}()
if s.wsConn != nil {
err = errors.New("Web socket already opened.")
return
}
if s.TimeoutDuration < 1*time.Second {
s.TimeoutDuration = 1 * time.Second
}
s.Type = "Chat"
// Get the gateway to use for the Websocket connection
g, err := s.Gateway()
if err != nil {
return
}
header := http.Header{}
header.Add("accept-encoding", "zlib")
// TODO: See if there's a use for the http response.
// conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
s.wsConn, _, err = websocket.DefaultDialer.Dial(g, header)
if err != nil {
return
}
/*err = s.wsConn.WriteJSON(handshakeOp{2, handshakeData{3, s.Token, handshakeProperties{runtime.GOOS, "beamgo v" + VERSION, "", "", ""}, 250, s.Compress}})
if err != nil {
return
}*/
args := make([]interface{}, 3)
args[0] = s.LoginPayload.Channel.ID
args[1] = s.LoginPayload.ID
args[2] = s.authKey
err = s.wsConn.WriteJSON(&Event{
Type: "method",
Method: "auth",
Arguments: args,
})
if err != nil {
return
}
// Create listening outside of listen, as it needs to happen inside the mutex
// lock.
s.listening = make(chan interface{})
go s.listen(s.wsConn, s.listening)
s.Unlock()
s.initialize()
s.handle(&ConnectEvent{})
if !s.isReplyMonitorAlive {
go s.replyMonitor()
}
return
}
func (s *Session) OpenRobot() (err error) {
s.Lock()
defer func() {
if err != nil {
s.Unlock()
}
}()
if s.wsConn != nil {
err = errors.New("Web socket already opened.")
return
}
if s.TimeoutDuration < 1*time.Second {
s.TimeoutDuration = 1 * time.Second
}
s.Type = "Interactive"
// Get the gateway to use for the Websocket connection
g, err := s.TetrisGateway()
if err != nil {
return
}
if s.Debug {
log.Println("[Robot] Websocket connection")
}
header := http.Header{}
header.Add("accept-encoding", "zlib")
resp := &http.Response{}
//fmt.Println("Dialing ", g, "and key", s.authKey, resp)
s.wsConn, resp, err = websocket.DefaultDialer.Dial(fmt.Sprintf("%s/robot", g), header)
if resp.StatusCode != 200 {
defer func() {
err := resp.Body.Close()
if err != nil {
fmt.Println("error closing resp body")
}
}()
var response []byte
response, err = ioutil.ReadAll(resp.Body)
if err != nil {
return
}
err = fmt.Errorf("Failed to establish websocket (%d): %s", resp.StatusCode, string(response))
}
hs := &Handshake{
Channel: s.LoginPayload.Channel.ID,
StreamKey: s.authKey,
}
bhs, err := proto.Marshal(hs)
if err != nil {
return
}
//the mysterious 0x08? unsure it's usage, but it makes things work on handshake
bPayload := []byte{0x00, 0x08, byte(len(bhs))}
for _, b := range bhs {
bPayload = append(bPayload, b)
}
err = s.wsConn.WriteMessage(websocket.BinaryMessage, bPayload)
if err != nil {
return
}
// Create listening outside of listen, as it needs to happen inside the mutex
// lock.
s.listening = make(chan interface{})
go s.listen(s.wsConn, s.listening)
s.Unlock()
s.initialize()
s.handle(&ConnectEvent{})
if !s.isReplyMonitorAlive {
go s.replyMonitor()
}
return
}
// Close closes a websocket and stops all listening/heartbeat goroutines.
func (s *Session) Close() (err error) {
s.Lock()
s.DataReady = false
if s.listening != nil {
close(s.listening)
s.listening = nil
}
if s.wsConn != nil {
err = s.wsConn.Close()
s.wsConn = nil
}
s.Unlock()
s.handle(&DisconnectEvent{})
return
}
// listen polls the websocket connection for events, it will stop when
// the listening channel is closed, or an error occurs.
func (s *Session) listen(wsConn *websocket.Conn, listening <-chan interface{}) {
for {
messageType, message, err := wsConn.ReadMessage()
/*if s.Debug {
fmt.Printf("[%s] New message %d: % x (%d)\n", s.Type, messageType, string(message), len(message))
}*/
if err != nil {
// Detect if we have been closed manually. If a Close() has already
// happened, the websocket we are listening on will be different to the
// current session.
s.RLock()
sameConnection := s.wsConn == wsConn
s.RUnlock()
if sameConnection {
// There has been an error reading, Close() the websocket so that
// OnDisconnect is fired.
err := s.Close()
if err != nil {
fmt.Println("error closing session connection: ", err)
}
// Attempt to reconnect, with expenonential backoff up to 10 minutes.
if s.ShouldReconnectOnError {
wait := time.Duration(1)
for {
if s.Open() == nil {
return
}
<-time.After(wait * time.Second)
wait *= 2
if wait > 600 {
wait = 600
}
}
}
}
return
}
select {
case <-listening:
return
default:
go s.event(messageType, message)
}
}
}
type heartbeatOp struct {
Op int `json:"op"`
Data int `json:"d"`
}
// heartbeat sends regular heartbeats to Beam so it knows the client
// is still connected. If you do not send these heartbeats Beam will
// disconnect the websocket connection after a few seconds.
func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}, i time.Duration) {
if listening == nil || wsConn == nil {
return
}
s.Lock()
s.DataReady = true
s.Unlock()
var err error
ticker := time.NewTicker(i * time.Millisecond)
for {
err = wsConn.WriteJSON(heartbeatOp{1, int(time.Now().Unix())})
if err != nil {
fmt.Println("Error sending heartbeat:", err)
return
}
select {
case <-ticker.C:
// continue loop and send heartbeat
case <-listening:
return
}
}
}
type updateStatusGame struct {
Name string `json:"name"`
}
type updateStatusData struct {
IdleSince *int `json:"idle_since"`
Game *updateStatusGame `json:"game"`
}
type updateStatusOp struct {
Op int `json:"op"`
Data updateStatusData `json:"d"`
}
// UpdateStatus is used to update the authenticated user's status.
// If idle>0 then set status to idle. If game>0 then set game.
// if otherwise, set status to active, and no game.
func (s *Session) UpdateStatus(idle int, game string) (err error) {
s.RLock()
defer s.RUnlock()
if s.wsConn == nil {
return errors.New("No websocket connection exists.")
}
var usd updateStatusData
if idle > 0 {
usd.IdleSince = &idle
}
if game != "" {
usd.Game = &updateStatusGame{game}
}
err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
return
}
// Front line handler for all Websocket Events. Determines the
// event type and passes the message along to the next handler.
// event is the front line handler for all events. This needs to be
// broken up into smaller functions to be more idiomatic Go.
// Events will be handled by any implemented handler in Session.
// All unhandled events will then be handled by OnEvent.
func (s *Session) event(messageType int, message []byte) {
var err error
var reader io.Reader
reader = bytes.NewBuffer(message)
//fmt.Printf("[%s] Parsing Event\n", s.Type)
var e *Event
if s.Type == "Interactive" {
/*if s.Debug {
fmt.Printf("[%s] Wire messageType %d (%d len)\n", s.Type, messageType, len(message))
}*/
if len(message) < 1 {
if s.Debug {
fmt.Printf("[%s] discarded wire", s.Type)
}
return
}
switch messageType {
case 0: //Hanshake, should never see
break
case 1: //hanshake ack
//fmt.Printf("[%s] handshake ack!\n", s.Type)
break
case 2: //report
/*
if s.Debug {
fmt.Printf("[%s] report: % x\n", s.Type, string(message))
}
*/
if len(message) < 5 {
return
}
report := &Report{}
err = proto.Unmarshal(message[1:], report)
if err != nil {
fmt.Println("Error unmarshalling report", err.Error())
return
}
s.handle(&ReportEvent{Report: report})
return
case 3: //error
fmt.Printf("[%s] error\n", s.Type)
errorResp := &Error{}
if len(message) < 5 {
return
}
err = proto.Unmarshal(message[1:], errorResp)
if err != nil {
fmt.Println("Error unmarshalling error", err.Error())
return
}
s.handle(&ErrorEvent{Error: errorResp})
break
case 4: //progress update
fmt.Printf("[%s] progress update\n", s.Type)
break
default:
fmt.Printf("[%s] unknown messagetype: %d\n", s.Type, messageType)
break
}
//fmt.Printf("[%s] dump: %s\n", s.Type, string(bData))
return
}
//Chat events are handled here
decoder := json.NewDecoder(reader)
if err = decoder.Decode(&e); err != nil {
fmt.Printf("[%s] jsonDecode event: %s\n", s.Type, err.Error())
return
}
if s.Debug {
printEvent(s.Type, e)
}
//On reply, send it to eventReplyChan to be consumed
if e.Type == "reply" {
s.eventReplyChan <- e
}
if e != nil && e.Type == "event" {
i := eventToInterface[e.Event]
if s.Debug {
fmt.Println("Event translated to", e.Event)
}
if i != nil {
// Create a new instance of the event type.
i = reflect.New(reflect.TypeOf(i)).Interface()
// Attempt to unmarshal our event.
// If there is an error we should handle the event itself.
if err = unmarshal(e.Data, i); err != nil {
fmt.Printf("[%s] Unable to unmarshal event data.\n", s.Type)
i = e
}
} else {
fmt.Printf("[%s] Unknown event.\n", s.Type)
i = e
}
s.handle(i)
}
return
}
func (s *Session) GetTransactionId() (tx int) {
s.lastTransactionId++
tx = s.lastTransactionId
return
}
type TransactionBuffer struct {
TransactionId int
TransactionChannel chan Event
TransactionTimeout time.Time
}
//one thread of this
func (s *Session) replyMonitor() {
if s.isReplyMonitorAlive {
return
}
s.eventReplyChan = make(chan *Event)
s.transactionSubChan = make(chan TransactionBuffer)
subscribers := []TransactionBuffer{}
if s.Debug {
fmt.Println("Initialized reply monitor")
}
//watch for events and subscribers
for {
select {
case sub := <-s.transactionSubChan:
if s.Debug {
fmt.Println("Added subscriber ", sub.TransactionId)
}
//add new subscribers
subscribers = append(subscribers, sub)
break
case event := <-s.eventReplyChan:
if s.Debug {
fmt.Println("Consuming event, checking for subs", len(subscribers))
}
//find any subscribers for event
for i, sub := range subscribers {
//Cleanup any subscribers who did not get response fast enough
if sub.TransactionTimeout.Before(time.Now()) {
//Remove subscription
subscribers[i] = subscribers[len(subscribers)-1]
subscribers = subscribers[:len(subscribers)-1]
continue
}
if s.Debug {
fmt.Println(event.Id, "vs ", sub.TransactionId)
}
if event.Id == sub.TransactionId {
//add event to transaction
sub.TransactionChannel <- *event
//Remove subscription
subscribers[i] = subscribers[len(subscribers)-1]
subscribers = subscribers[:len(subscribers)-1]
break
}
}
break
}
}
s.isReplyMonitorAlive = false
}
// Send a Chat Message. An active winsock connection must be active.
func (s *Session) Msg(message string) (chatMessage *ChatMessage, err error) {
s.RLock()
defer s.RUnlock()
if s.wsConn == nil {
err = errors.New("No websocket connection exists.")
return
}
if s.Type != "Chat" {
err = fmt.Errorf("Invalid session type, needs to be chat: %s\n", s.Type)
return
}
//Make a channel to inform of us of the reply
tx := s.GetTransactionId()
msgChan := make(chan Event, 10)
s.transactionSubChan <- TransactionBuffer{
TransactionId: tx,
TransactionChannel: msgChan,
TransactionTimeout: time.Now().Add(3 * time.Second),
}
evt := &Event{
Type: "method",
Method: "msg",
Id: tx,
}
evt.Arguments = append(evt.Arguments, message)
err = s.wsConn.WriteJSON(evt)
//wait for the reply, or timeout
select {
case reply := <-msgChan:
//If error exists, return that
if len(reply.Error) > 0 {
err = fmt.Errorf("%s", reply.Error)
return
}
//Try to parse reply as chat message
chatMessage = &ChatMessage{}
err = json.Unmarshal(reply.Data, chatMessage)
if err != nil {
return
}
break
case <-time.After(10 * time.Second):
err = fmt.Errorf("Response timeout on transaction %d", tx)
break
}
return
}
//Whisper a user
func (s *Session) Whisper(username string, message string) (chatMessage *ChatMessage, err error) {
s.RLock()
defer s.RUnlock()
if s.wsConn == nil {
err = errors.New("No websocket connection exists.")
return
}
if s.Type != "Chat" {
err = fmt.Errorf("Invalid session type, needs to be chat: %s\n", s.Type)
return
}
//Make a channel to inform of us of the reply
tx := s.GetTransactionId()
msgChan := make(chan Event, 10)
s.transactionSubChan <- TransactionBuffer{
TransactionId: tx,
TransactionChannel: msgChan,
TransactionTimeout: time.Now().Add(3 * time.Second),
}
evt := &Event{
Type: "method",
Method: "whisper",
Id: tx,
}
evt.Arguments = append(evt.Arguments, username)
evt.Arguments = append(evt.Arguments, message)
err = s.wsConn.WriteJSON(evt)
//wait for the reply, or timeout
select {
case reply := <-msgChan:
//If error exists, return that
if len(reply.Error) > 0 {
err = fmt.Errorf("%s", reply.Error)
return
}
//Try to parse reply as chat message
chatMessage = &ChatMessage{}
err = json.Unmarshal(reply.Data, chatMessage)
if err != nil {
return
}
break
case <-time.After(s.TimeoutDuration):
err = fmt.Errorf("Response timeout on transaction %d", tx)
break
}
return
}
//Casts a vote for the current poll, arguments is the vote option index.
func (s *Session) Vote(option int) (err error) {
s.RLock()
defer s.RUnlock()
if s.wsConn == nil {
return errors.New("No websocket connection exists.")
}
if s.Type != "Chat" {
err = fmt.Errorf("Invalid session type, needs to be chat: %s\n", s.Type)
return
}
evt := &Event{
Type: "method",
Method: "vote",
Id: 3, //TODO: Make a unique transaction number requester
}
evt.Arguments = append(evt.Arguments, option)
err = s.wsConn.WriteJSON(evt)
return
}
//Times a User out, they cannot send messages until the duration is over.
func (s *Session) Timeout(username string, duration string) (err error) {
s.RLock()
defer s.RUnlock()
if s.wsConn == nil {
return errors.New("No websocket connection exists.")
}
if s.Type != "Chat" {
err = fmt.Errorf("Invalid session type, needs to be chat: %s\n", s.Type)
return
}
evt := &Event{
Type: "method",
Method: "timeout",
Id: 4, //TODO: Make a unique transaction number requester
}
evt.Arguments = append(evt.Arguments, username)
evt.Arguments = append(evt.Arguments, duration)
err = s.wsConn.WriteJSON(evt)
return
}
// Request previous messages from this chat from before you joined.
// The argument controls how many messages are requested. 100 is the maximum.
func (s *Session) History(messageCount int) (chatMessages []*ChatMessage, err error) {
if messageCount > 100 {
err = fmt.Errorf("messageCount must be less than 101")
return
}
if messageCount < 1 {
messageCount = 1
}
s.RLock()
defer s.RUnlock()
if s.wsConn == nil {
err = errors.New("No websocket connection exists.")
return
}
if s.Type != "Chat" {
err = fmt.Errorf("Invalid session type, needs to be chat: %s\n", s.Type)
return
}
//Make a channel to inform of us of the reply
tx := s.GetTransactionId()
msgChan := make(chan Event, 10)
s.transactionSubChan <- TransactionBuffer{
TransactionId: tx,
TransactionChannel: msgChan,
TransactionTimeout: time.Now().Add(3 * time.Second),
}
evt := &Event{
Type: "method",
Method: "history",
Id: tx,
}
evt.Arguments = append(evt.Arguments, messageCount)
err = s.wsConn.WriteJSON(evt)
//wait for the reply, or timeout
select {
case reply := <-msgChan:
//If error exists, return that
if len(reply.Error) > 0 {
err = fmt.Errorf("%s", reply.Error)
return
}
//Try to parse reply as chat message
chatMessages = []*ChatMessage{}
err = json.Unmarshal(reply.Data, &chatMessages)
if err != nil {
return
}
break
case <-time.After(s.TimeoutDuration):
err = fmt.Errorf("Response timeout on transaction %d", tx)
break
}
return
}
//Start a giveaway in the channel.
func (s *Session) Giveaway() (err error) {
s.RLock()
defer s.RUnlock()
if s.wsConn == nil {
return errors.New("No websocket connection exists.")
}
if s.Type != "Chat" {
err = fmt.Errorf("Invalid session type, needs to be chat: %s\n", s.Type)
return
}
evt := &Event{
Type: "method",
Method: "giveaway",
Id: 1, //TODO: Make a unique transaction number requester
}
err = s.wsConn.WriteJSON(evt)
return
}
//A ping method, used in environments where websocket implementations do not natively support pings.
func (s *Session) Ping() (err error) {
s.RLock()
defer s.RUnlock()
if s.wsConn == nil {
return errors.New("No websocket connection exists.")
}
if s.Type != "Chat" {
err = fmt.Errorf("Invalid session type, needs to be chat: %s\n", s.Type)
return
}
evt := &Event{
Type: "method",
Method: "ping",
Id: 1, //TODO: Make a unique transaction number requester
}
err = s.wsConn.WriteJSON(evt)
return
}
//A prog event may be sent up periodically at the behest of the Robot. It contains an array of objects for multiple controls on the frontend.
func (s *Session) ProgressUpdate(prg *ProgressUpdate) (err error) {
if prg == nil {
err = fmt.Errorf("Empty progress sent")
return
}
if s.wsConn == nil {
err = fmt.Errorf("No websocket connection exists.")
return
}
if s.Type != "Interactive" {
err = fmt.Errorf("Invalid session type, needs to be interactive: %s\n", s.Type)
return
}
s.RLock()
defer s.RUnlock()
bhs, err := proto.Marshal(prg)
if err != nil {
return
}
//the mysterious 0x08? unsure it's usage, but it makes things work on handshake
bPayload := []byte{0x04}
for _, b := range bhs {
bPayload = append(bPayload, b)
}
if s.Debug {
fmt.Printf("sending ProgressUpdate message % x\n", bPayload)
}
err = s.wsConn.WriteMessage(websocket.BinaryMessage, bPayload)
if err != nil {
return
}
return
}