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Update README.md
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README.md

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@@ -7,13 +7,13 @@ This project aims to hook and re-implement various gamepad APIs such as XInput o
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The goal is to allow old and new games to support any gamepad controller supported by SDL3 (over 200+) out of the box with zero configuration.
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If you are a game developper and you'd like your game to support a variety of gamepad controllers without rewriting your game, this project might be of interest to you.
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<p align="center">
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<img src="https://github.com/xan105/InputFusion/raw/main/screenshot/debug.png">
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<em>XInput API calls ("Debug mode")</em>
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</p>
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If you are a game developper and you'd like your game to support a variety of gamepad controllers without rewriting your game, this project might be of interest to you.
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Gamepad APIs support
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====================
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#### `GAMEPAD_API_WINMM=HOOK`
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Enable WinMM Joystick functions hooking / detouring.
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Enable WinMM functions hooking / detouring.
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This forces the use of the WinMM functions from the DLL when calling WinMM Joystick related functions.
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`DLL: InputFusion, WinMM`

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