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Add HD config and lowmem config
1 parent 9e6a088 commit ab1d848

2 files changed

Lines changed: 24 additions & 4 deletions

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ini/HP2WSFix.ini

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -8,13 +8,13 @@ ClassicMapPosition=0 // only works when FixHUD is 2
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AlternativeBackground=0 // enable unused load/title screen background
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[MEMORY] // adjust memory allocation sizes here (in bytes, hex or decimal values accepted)
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CLASS_RENDER=0x47F4000 // size of render memory to allocate (in bytes), adjust for hi-poly models, game default: 0x732000, pre-modded: 0x47F4000 // korean lang. users - keep this at least 0xF32000
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CLASS_RENDER=0x10000000 // korean lang. users - keep this at least 0xF32000 // HD version: 256MB
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CLASS_AUDIO=0xA00000
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CLASS_TRACK=0x2B00000
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CLASS_TRACK=0x4000000 // HD version: 64MB - this may increase in the future for HD textures (to avoid missing textures on cars)
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CLASS_LEVEL=0x196000
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CLASS_UI=0x400000 // korean language users - increase this to 0xA00000
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CLASS_UI=0x8000000 // korean language users - keep at least 0xA00000 // HD version: 128MB
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CLASS_CARS=0x700000
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CLASS_CHARACTER=0x17D000
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CLASS_REPLAY=0x64000
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CLASS_INIFILE=0x10000
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GENERAL=0x5FB9000 // korean language users - increase this to 0x6DB9000
20+
GENERAL=0x20000000 // korean language users - keep at least 0x6DB9000 // HD version: 512MB

ini/HP2WSFix_LowMem.ini

Lines changed: 20 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,20 @@
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[HP2WSFix]
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// User files will be stored in a specified directory, for example - 'save'.
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SaveDir=0
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EnableConsole=0
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FixHUD=2 // 0 = stretch/disable, 1 = move to 4:3 center, 2 = position scaling(default)
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DisableLetterboxing=0 // only works when FixHUD is 2
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ClassicMapPosition=0 // only works when FixHUD is 2
8+
AlternativeBackground=0 // enable unused load/title screen background
9+
10+
[MEMORY] // adjust memory allocation sizes here (in bytes, hex or decimal values accepted)
11+
CLASS_RENDER=0x47F4000 // size of render memory to allocate (in bytes), adjust for hi-poly models, game default: 0x732000, pre-modded: 0x47F4000 // korean lang. users - keep this at least 0xF32000
12+
CLASS_AUDIO=0xA00000
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CLASS_TRACK=0x2B00000
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CLASS_LEVEL=0x196000
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CLASS_UI=0x400000 // korean language users - increase this to 0xA00000
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CLASS_CARS=0x700000
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CLASS_CHARACTER=0x17D000
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CLASS_REPLAY=0x64000
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CLASS_INIFILE=0x10000
20+
GENERAL=0x5FB9000 // korean language users - increase this to 0x6DB9000

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