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It's very cool, I 've included it in my sequencer. However it doesn't seem to feed properly the wave.
I 've used float* botter to feed:
int PluginRender(unsigned char *pWaveL, unsigned char *pWaveR);
And I 've modified the code in DoCustomSoundAnalysis:
memcpy(mysound.fWave[0], m_sound.fWaveform[0], sizeof(float)*576);
memcpy(mysound.fWave[1], m_sound.fWaveform[1], sizeof(float)*576);
but still, no reaction in the visualization. Any clues?
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